Merge pull request #129 from teamfisk/HUDDesync

Networking improvements
This commit is contained in:
Tobias Dahl
2016-02-24 15:22:01 +01:00
26 changed files with 460 additions and 126 deletions
+12 -8
View File
@@ -16,7 +16,15 @@ PlayerMovementSystem::~PlayerMovementSystem()
void PlayerMovementSystem::Update(double dt)
{
updateMovementControllers(dt);
updateVelocity(dt);
if (IsServer) {
for (auto& kv : m_PlayerInputControllers) {
updateVelocity(kv.first, dt);
}
} else {
if (LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
}
}
}
void PlayerMovementSystem::updateMovementControllers(double dt)
@@ -221,15 +229,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
void PlayerMovementSystem::updateVelocity(double dt)
void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
{
// Only apply velocity to local player
if (!LocalPlayer.Valid()) {
return;
}
ComponentWrapper& cTransform = LocalPlayer["Transform"];
ComponentWrapper& cPhysics = LocalPlayer["Physics"];
ComponentWrapper& cTransform = player["Transform"];
ComponentWrapper& cPhysics = player["Physics"];
glm::vec3& velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
+20 -3
View File
@@ -14,6 +14,7 @@ SoundSystem::SoundSystem(SystemParams params)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
}
}
@@ -90,6 +91,9 @@ bool SoundSystem::drumTimer(double dt)
bool SoundSystem::OnCaptured(const Events::Captured & e)
{
if (!LocalPlayer.Valid()) {
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;
@@ -108,7 +112,12 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
// Testing purposes atm...
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{
// Should check for only local players here...
if (!IsClient) { // Only play for clients
return false;
}
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
return false;
}
std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator);
std::vector<std::string> paths;
@@ -128,8 +137,16 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
if (e.Player.ID != LocalPlayer.ID) {
return false;
}
if (!IsClient) {
return false;
}
// The local player is dead. The local player might be invalid?
// Play the sound from the listener.
// TODO: We might want to hear other players die.
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/die/die2.wav";
m_EventBroker->Publish(ev);
return false;