Merge pull request #129 from teamfisk/HUDDesync

Networking improvements
This commit is contained in:
Tobias Dahl
2016-02-24 15:22:01 +01:00
26 changed files with 460 additions and 126 deletions
+24 -1
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@@ -24,6 +24,19 @@
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#include "Network/SnapshotFilter.h" #include "Network/SnapshotFilter.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "Network/ESearchForServers.h"
struct ServerInfo
{
ServerInfo(std::string a, int b, std::string c, int d)
{
Address = a; Port = b; Name = c; PlayersConnected = d;
}
std::string Address = "";
int Port = 0;
std::string Name = "";
int PlayersConnected = 0;
};
class Client : public Network class Client : public Network
{ {
@@ -82,18 +95,22 @@ public:
void parseTCPConnect(Packet& packet); void parseTCPConnect(Packet& packet);
void parsePlayerConnected(Packet& packet); void parsePlayerConnected(Packet& packet);
void parsePing(); void parsePing();
void parseServerlist(Packet& packet);
void parseKick(); void parseKick();
void parsePlayersSpawned(Packet& packet); void parsePlayersSpawned(Packet& packet);
void parseEntityDeletion(Packet& packet); void parseEntityDeletion(Packet& packet);
void parsePlayerDamage(Packet& packet);
void parseComponentDeletion(Packet& packet); void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
void identifyPacketLoss(); void identifyPacketLoss();
void hasServerTimedOut(); void hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
void sendInputCommands(); void sendInputCommands();
void sendLocalPlayerTransform(); void sendLocalPlayerTransform();
void becomePlayer(); void becomePlayer();
void displayServerlist();
// Mapping Logic // Mapping Logic
// Returns if local EntityID exist in map // Returns if local EntityID exist in map
bool clientServerMapsHasEntity(EntityID clientEntityID); bool clientServerMapsHasEntity(EntityID clientEntityID);
@@ -109,10 +126,16 @@ public:
bool OnPlayerDamage(const Events::PlayerDamage& e); bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e); bool OnPlayerSpawned(const Events::PlayerSpawned& e);
void parsePlayerDamage(Packet& packet); EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
bool OnSearchForServers(const Events::SearchForServers& e);
private: private:
UDPClient m_Unreliable; UDPClient m_Unreliable;
UDPClient m_ServerlistRequest;
TCPClient m_Reliable; TCPClient m_Reliable;
std::vector<ServerInfo> m_Serverlist;
bool m_SearchingForServers = false;
std::clock_t m_StartSearchTime;
double m_SearchingTime = 2000; // Config I guess
}; };
#endif #endif
@@ -0,0 +1,12 @@
#ifndef Events_SearchForServers_h__
#define Events_SearchForServers_h__
#include "Core/Event.h"
namespace Events
{
struct SearchForServers : public Event { };
}
#endif
-13
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@@ -1,13 +0,0 @@
#ifndef HybridClient_h__
#define HybridClient_h__
class HybridClient
{
public:
HybridClient();
~HybridClient();
private:
};
#endif
-12
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@@ -1,12 +0,0 @@
#ifndef HybridServer_h__
#define HybridServer_h__
class HybridServer
{
public:
HybridServer();
~HybridServer();
private:
};
#endif
+1
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@@ -19,6 +19,7 @@ enum class MessageType
EntityDeleted, EntityDeleted,
ComponentDeleted, ComponentDeleted,
PlayerTransform, PlayerTransform,
ServerlistRequest,
Invalid Invalid
}; };
+4 -1
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@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
class NetworkClient class NetworkClient
{ {
public: public:
NetworkClient();
virtual ~NetworkClient();
virtual void Connect(std::string playerName, std::string address, int port) = 0; virtual void Connect(std::string playerName, std::string address, int port) = 0;
virtual void Disconnect() = 0; virtual void Disconnect() = 0;
virtual void Receive(Packet& packet) = 0; virtual void Receive(Packet& packet) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
virtual bool IsSocketAvailable() = 0; virtual bool IsSocketAvailable() = 0;
protected: protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 }; char* m_ReadBuffer;
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+4 -1
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@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
class NetworkServer class NetworkServer
{ {
public: public:
NetworkServer();
virtual ~NetworkServer();
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0; virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
protected: protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 }; char* m_ReadBuffer;
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+6 -2
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@@ -8,6 +8,7 @@
#include "Network/TCPServer.h" #include "Network/TCPServer.h"
#include "Network/UDPServer.h" #include "Network/UDPServer.h"
#include "Network/UDPClient.h" //LOL
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Network/PlayerDefinition.h" #include "Network/PlayerDefinition.h"
#include "Core/World.h" #include "Core/World.h"
@@ -32,6 +33,7 @@ private:
// Network channels // Network channels
TCPServer m_Reliable; TCPServer m_Reliable;
UDPServer m_Unreliable; UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic // dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address; boost::asio::ip::address m_Address;
int m_Port = 27666; int m_Port = 27666;
@@ -54,7 +56,7 @@ private:
std::vector<Events::InputCommand> m_InputCommandsToBroadcast; std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
// Packet loss logic // Packet loss logic
PacketID m_PacketID = 0; PacketID m_PacketID = 0;
PacketID m_PreviousPacketID = 0; PacketID m_PreviousPacketID = 0;
@@ -64,6 +66,7 @@ private:
void reliableBroadcast(Packet& packet); void reliableBroadcast(Packet& packet);
void unreliableBroadcast(Packet& packet); void unreliableBroadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addPlayersToPacket(Packet& packet, EntityID entityID);
void addChildrenToPacket(Packet& packet, EntityID entityID); void addChildrenToPacket(Packet& packet, EntityID entityID);
void addInputCommandsToPacket(Packet& packet); void addInputCommandsToPacket(Packet& packet);
void sendPing(); void sendPing();
@@ -77,10 +80,11 @@ private:
void parsePlayerTransform(Packet& packet); void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseClientPing(); void parseClientPing();
void parsePing(); void parsePing();
void parseUDPConnect(Packet & packet); void parseUDPConnect(Packet & packet);
void parseTCPConnect(Packet & packet); void parseTCPConnect(Packet & packet);
void parseDisconnect(); void parseDisconnect();
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
bool shouldSendToClient(EntityWrapper childEntity); bool shouldSendToClient(EntityWrapper childEntity);
// Debug event // Debug event
+1 -1
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@@ -20,7 +20,7 @@ private:
boost::asio::ip::tcp::endpoint m_Endpoint; boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket; std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
size_t readBuffer(char* data); size_t readBuffer();
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
bool m_IsConnected = false; bool m_IsConnected = false;
}; };
+8 -1
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@@ -16,6 +16,9 @@ public:
void Send(Packet & packet, PlayerDefinition & playerDefinition); void Send(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet); void Send(Packet & packet);
void Disconnect(); void Disconnect();
int Port() { return m_Port; }
std::string Address() { return m_Address; }
private: private:
// TCP logic // TCP logic
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
@@ -25,7 +28,11 @@ private:
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error); const boost::system::error_code& error);
int readBuffer(char* data, PlayerDefinition& playerDefinition); int readBuffer(PlayerDefinition& playerDefinition);
int GetPort();
std::string GetAddress();
int m_Port = 0;
std::string m_Address = "";
}; };
#endif #endif
+2 -1
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@@ -14,13 +14,14 @@ public:
void Disconnect(); void Disconnect();
void Receive(Packet& packet); void Receive(Packet& packet);
void Send(Packet & packet); void Send(Packet & packet);
void Broadcast(Packet& packet, int port);
bool IsSocketAvailable(); bool IsSocketAvailable();
private: private:
// Assio UDP logic // Assio UDP logic
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket; boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data); int readBuffer();
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
}; };
+5 -2
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@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
{ {
public: public:
UDPServer(); UDPServer();
UDPServer(int port);
~UDPServer(); ~UDPServer();
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers); void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
void Receive(Packet & packet, PlayerDefinition & playerDefinition); void Receive(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet, PlayerDefinition & playerDefinition); void Send(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet); void Send(Packet & packet);
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
void Broadcast(Packet & packet, int port);
bool IsSocketAvailable(); bool IsSocketAvailable();
private: private:
// UDP logic // UDP logic
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket; std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data); int readBuffer();
}; };
#endif #endif
+1 -1
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@@ -39,5 +39,5 @@ private:
bool OnPlayerSpawned(Events::PlayerSpawned& e); bool OnPlayerSpawned(Events::PlayerSpawned& e);
void updateMovementControllers(double dt); void updateMovementControllers(double dt);
void updateVelocity(double dt); void updateVelocity(EntityWrapper player, double dt);
}; };
+1 -2
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@@ -304,8 +304,7 @@
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity> <Entity name="KillFeed">
<Entity name="KillFeed">
<Components> <Components>
<c:KillFeed/> <c:KillFeed/>
<c:Transform> <c:Transform>
+82 -7
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@@ -1,7 +1,7 @@
#include "Network/Client.h" #include "Network/Client.h"
using namespace boost::asio::ip; using namespace boost::asio::ip;
Client::Client(World* world, EventBroker* eventBroker) Client::Client(World* world, EventBroker* eventBroker)
: Network(world, eventBroker) : Network(world, eventBroker)
{ {
// Asumes root node is EntityID_Invalid // Asumes root node is EntityID_Invalid
@@ -13,6 +13,8 @@ Client::Client(World* world, EventBroker* eventBroker)
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter"); m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33); m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
LOG_INFO("Client initialized"); LOG_INFO("Client initialized");
m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
} }
Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter) Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter)
@@ -30,6 +32,7 @@ void Client::Connect(std::string address, int port)
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
auto config = ResourceManager::Load<ConfigFile>("Config.ini"); auto config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Address = address; m_Address = address;
if (address.empty()) { if (address.empty()) {
@@ -66,6 +69,21 @@ void Client::Update()
} }
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
m_ServerlistRequest.Receive(packet);
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
parseServerlist(packet);
}
}
if (m_SearchingForServers) {
if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
m_SearchingForServers = false;
displayServerlist();
}
}
if (m_IsConnected) { if (m_IsConnected) {
// Don't send 1 input in 1 packet, bunch em up. // Don't send 1 input in 1 packet, bunch em up.
if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) { if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
@@ -173,6 +191,22 @@ void Client::parsePing()
m_Reliable.Send(packet); m_Reliable.Send(packet);
} }
void Client::parseServerlist(Packet& packet)
{
// Pop size, message type, and ID
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
std::string address = packet.ReadString();
int port = packet.ReadPrimitive<int>();
std::string serverName = packet.ReadString();
int playersConnected = packet.ReadPrimitive<int>();
//TODO: This should not happen when a client is connected to a server
m_Serverlist.push_back({ address, port, serverName, playersConnected });
}
void Client::parseKick() void Client::parseKick()
{ {
LOG_WARNING("You have been kicked from the server."); LOG_WARNING("You have been kicked from the server.");
@@ -190,12 +224,12 @@ void Client::parseSpawnEvents()
} }
e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Player.ID)); e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Player.ID));
//e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Spawner.ID)); //e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Spawner.ID));
e.PlayerID = -1; e.PlayerID = -1;
e.PlayerName = m_PlayerSpawnEvents.at(i).PlayerName; e.PlayerName = m_PlayerSpawnEvents.at(i).PlayerName;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
m_PlayerSpawnEvents = tempSpawn; m_PlayerSpawnEvents = tempSpawn;
// m_PlayerSpawnEvents.clear(); // m_PlayerSpawnEvents.clear();
} }
void Client::parsePlayersSpawned(Packet& packet) void Client::parsePlayersSpawned(Packet& packet)
@@ -312,16 +346,18 @@ void Client::parseSnapshot(Packet& packet)
if (serverClientMapsHasEntity(serverEntityID)) { if (serverClientMapsHasEntity(serverEntityID)) {
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID); EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
EntityWrapper localEntity(m_World, localEntityID); EntityWrapper localEntity(m_World, localEntityID);
// Update entity // Update entity
if (m_World->HasComponent(localEntityID, componentType)) { if (m_World->HasComponent(localEntityID, componentType)) {
if (localEntity.Name() == "CapturePointHUD") {
UpdateLocalCapturePointHUD(localEntity);
}
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo); SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
bool shouldApply = true; bool shouldApply = true;
// Apply potential filter function // Apply potential filter function
if (m_SnapshotFilter != nullptr) { if (m_SnapshotFilter != nullptr) {
shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent); shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
} }
if (shouldApply) { if (shouldApply) {
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType); ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride); memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
} }
@@ -359,6 +395,18 @@ void Client::parseSnapshot(Packet& packet)
parseSpawnEvents(); parseSpawnEvents();
} }
void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
{
//auto children = m_World->GetChildren(capturePointHUD.ID);
//for (auto it = children.first; it != children.second; it++) {
// it->first
//}
//
//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
//m_World->GetComponentPools()
}
void Client::disconnect() void Client::disconnect()
{ {
m_IsConnected = false; m_IsConnected = false;
@@ -371,6 +419,12 @@ void Client::disconnect()
bool Client::OnInputCommand(const Events::InputCommand & e) bool Client::OnInputCommand(const Events::InputCommand & e)
{ {
// TEMP
if (e.Command == "SearchForServers" && e.Value > 0) {
Events::SearchForServers e;
m_EventBroker->Publish(e);
}
if (e.PlayerID != -1) { if (e.PlayerID != -1) {
return false; return false;
} }
@@ -433,6 +487,17 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
return true; return true;
} }
bool Client::OnSearchForServers(const Events::SearchForServers& e)
{
m_SearchingForServers = true;
m_StartSearchTime = std::clock();
m_Serverlist.clear();
LOG_INFO("Searching for LAN servers...\n");
Packet packet(MessageType::ServerlistRequest);
m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
return true;
}
void Client::parsePlayerDamage(Packet& packet) void Client::parsePlayerDamage(Packet& packet)
{ {
Events::PlayerDamage e; Events::PlayerDamage e;
@@ -467,7 +532,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive(orientation.x); packet.WritePrimitive(orientation.x);
packet.WritePrimitive(orientation.y); packet.WritePrimitive(orientation.y);
packet.WritePrimitive(orientation.z); packet.WritePrimitive(orientation.z);
bool hasAssaultWeapon = m_LocalPlayer.HasComponent("AssaultWeapon"); bool hasAssaultWeapon = m_LocalPlayer.HasComponent("AssaultWeapon");
packet.WritePrimitive(hasAssaultWeapon); packet.WritePrimitive(hasAssaultWeapon);
if (hasAssaultWeapon) { if (hasAssaultWeapon) {
@@ -475,7 +540,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive((int)cAssaultWeapon["MagazineAmmo"]); packet.WritePrimitive((int)cAssaultWeapon["MagazineAmmo"]);
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]); packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
} }
m_Unreliable.Send(packet); m_Unreliable.Send(packet);
} }
@@ -528,6 +593,16 @@ void Client::becomePlayer()
m_Reliable.Send(packet); m_Reliable.Send(packet);
} }
void Client::displayServerlist()
{
LOG_INFO("This is a serverlist:\n");
for (int i = 0; i < m_Serverlist.size(); i++) {
ServerInfo si = m_Serverlist[i];
LOG_INFO("%s:%i\t%s\t%i\n", si.Address.c_str(), si.Port, si.Name.c_str(), si.PlayersConnected);
}
}
bool Client::clientServerMapsHasEntity(EntityID clientEntityID) bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
{ {
if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) { if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
-10
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@@ -1,10 +0,0 @@
#include "Network/HybridClient.h"
HybridClient::HybridClient()
{
}
HybridClient::~HybridClient()
{
}
-9
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@@ -1,9 +0,0 @@
#include "Network/HybridServer.h"
HybridServer::HybridServer()
{
}
HybridServer::~HybridServer()
{
}
+11
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@@ -0,0 +1,11 @@
#include "Network/NetworkClient.h"
NetworkClient::NetworkClient()
{
m_ReadBuffer = new char[m_BufferSize];
}
NetworkClient::~NetworkClient()
{
delete[] m_ReadBuffer;
}
+11
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@@ -0,0 +1,11 @@
#include "Network/NetworkServer.h"
NetworkServer::NetworkServer()
{
m_ReadBuffer = new char[m_BufferSize];
}
NetworkServer::~NetworkServer()
{
delete[] m_ReadBuffer;
}
+93 -9
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@@ -1,7 +1,8 @@
#include "Network/Server.h" #include "Network/Server.h"
Server::Server(World* world, EventBroker* eventBroker, int port) Server::Server(World* world, EventBroker* eventBroker, int port)
: Network(world, eventBroker) : Network(world, eventBroker)
, m_ServerlistRequest(13)
{ {
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini"); ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f); snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
@@ -13,7 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted); EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
// Bind // BindWW
if (port == 0) { if (port == 0) {
port = config->Get<float>("Networking.Port", 27666); port = config->Get<float>("Networking.Port", 27666);
} }
@@ -58,8 +59,24 @@ void Server::Update()
parseMessageType(packet); parseMessageType(packet);
} }
} }
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
PlayerDefinition localArea;
localArea.Endpoint = boost::asio::ip::udp::endpoint();
m_ServerlistRequest.Receive(packet, localArea);
if(packet.GetMessageType() == MessageType::ServerlistRequest) {
packet.ReadPrimitive<int>(); // Pop size
packet.ReadPrimitive<int>(); // Pop MsgType
packet.ReadPrimitive<int>(); // Pop packet ID
int port = packet.ReadPrimitive<int>();
std::string address = localArea.Endpoint.address().to_string();
parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
}
}
// Check if players have disconnected // Check if players have disconnected
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) { for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
disconnect(m_PlayersToDisconnect.at(i)); disconnect(m_PlayersToDisconnect.at(i));
} }
m_PlayersToDisconnect.clear(); m_PlayersToDisconnect.clear();
@@ -75,6 +92,7 @@ void Server::Update()
sendPing(); sendPing();
previousePingMessage = currentTime; previousePingMessage = currentTime;
} }
// Time out logic // Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts(); checkForTimeOuts();
@@ -118,7 +136,7 @@ void Server::parseMessageType(Packet& packet)
parseOnPlayerDamage(packet); parseOnPlayerDamage(packet);
break; break;
case MessageType::PlayerTransform: case MessageType::PlayerTransform:
parsePlayerTransform(packet); parsePlayerTransform(packet);
break; break;
default: default:
break; break;
@@ -146,7 +164,7 @@ void Server::sendSnapshot()
{ {
Packet packet(MessageType::Snapshot); Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet); addInputCommandsToPacket(packet);
addChildrenToPacket(packet, EntityID_Invalid); addPlayersToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet); unreliableBroadcast(packet);
} }
@@ -163,7 +181,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
m_InputCommandsToBroadcast.clear(); m_InputCommandsToBroadcast.clear();
} }
void Server::addChildrenToPacket(Packet & packet, EntityID entityID) void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
{ {
auto itPair = m_World->GetChildren(entityID); auto itPair = m_World->GetChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools(); std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
@@ -171,6 +189,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
for (auto it = itPair.first; it != itPair.second; it++) { for (auto it = itPair.first; it != itPair.second; it++) {
EntityID childEntityID = it->second; EntityID childEntityID = it->second;
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself // HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
EntityWrapper childEntity(m_World, childEntityID); EntityWrapper childEntity(m_World, childEntityID);
if (!shouldSendToClient(childEntity)) { if (!shouldSendToClient(childEntity)) {
continue; continue;
@@ -212,6 +231,49 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
} }
} }
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
{
auto itPair = m_World->GetChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
// Loop through every child
for (auto it = itPair.first; it != itPair.second; it++) {
EntityID childEntityID = it->second;
// Write EntityID and parentsID and Entity name
packet.WritePrimitive(childEntityID);
packet.WritePrimitive(entityID);
packet.WriteString(m_World->GetName(childEntityID));
// Write components to child
int numberOfComponents = 0;
for (auto& i : worldComponentPools) {
if (i.second->KnowsEntity(childEntityID)) {
numberOfComponents++;
}
}
// Write how many components should be read
packet.WritePrimitive(numberOfComponents);
for (auto& i : worldComponentPools) {
// If the entity exist in the pool
if (i.second->KnowsEntity(childEntityID)) {
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
// ComponentType
packet.WriteString(componentWrapper.Info.Name);
// Loop through fields
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
}
}
}
}
// Go to to your children
addChildrenToPacket(packet, childEntityID);
}
}
void Server::sendPing() void Server::sendPing()
{ {
// Prints connected players ping // Prints connected players ping
@@ -230,6 +292,8 @@ void Server::sendPing()
reliableBroadcast(packet); reliableBroadcast(packet);
} }
void Server::checkForTimeOuts() void Server::checkForTimeOuts()
{ {
double startPing = 1000 * m_StartPingTime double startPing = 1000 * m_StartPingTime
@@ -304,6 +368,11 @@ void Server::parseTCPConnect(Packet & packet)
connnectPacket.WritePrimitive(playerID); connnectPacket.WritePrimitive(playerID);
m_Reliable.Send(connnectPacket); m_Reliable.Send(connnectPacket);
Packet firstSnapshot(MessageType::Snapshot);
addInputCommandsToPacket(firstSnapshot);
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
m_Reliable.Send(firstSnapshot);
// Send notification that a player has connected // Send notification that a player has connected
//Packet notificationPacket(MessageType::PlayerConnected); //Packet notificationPacket(MessageType::PlayerConnected);
//broadcast(notificationPacket); //broadcast(notificationPacket);
@@ -322,6 +391,17 @@ void Server::parseDisconnect()
} }
} }
void Server::parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint)
{
Packet packet(MessageType::ServerlistRequest);
packet.WriteString(m_Reliable.Address());
packet.WritePrimitive<int>(m_Reliable.Port());
packet.WriteString("SERVERNAME");
packet.WritePrimitive<int>(m_ConnectedPlayers.size());
m_ServerlistRequest.Send(packet);
}
void Server::disconnect(PlayerID playerID) void Server::disconnect(PlayerID playerID)
{ {
//broadcast("A player disconnected"); //broadcast("A player disconnected");
@@ -346,6 +426,7 @@ void Server::parseOnPlayerDamage(Packet & packet)
e.Victim = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>()); e.Victim = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
e.Damage = packet.ReadPrimitive<double>(); e.Damage = packet.ReadPrimitive<double>();
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str()); //LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
} }
@@ -375,7 +456,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
isReadingData = !isReadingData; isReadingData = !isReadingData;
m_SaveDataTimer = std::clock(); m_SaveDataTimer = std::clock();
} }
if (e.Command == "KickPlayer" && e.Value > 0) { else if (e.Command == "KickPlayer" && e.Value > 0) {
kick(0); kick(0);
} }
@@ -446,7 +527,9 @@ void Server::parsePing()
{ {
for (auto& kv : m_ConnectedPlayers) { for (auto& kv : m_ConnectedPlayers) {
if (kv.second.TCPAddress == m_Address && if (kv.second.TCPAddress == m_Address &&
kv.second.TCPPort == m_Port) { kv.second.TCPPort == m_Port
|| (kv.second.Endpoint.address() == m_Address
&& kv.second.Endpoint.port() == m_Port)) {
kv.second.StopTime = std::clock(); kv.second.StopTime = std::clock();
break; break;
} }
@@ -512,7 +595,8 @@ void Server::parsePlayerTransform(Packet& packet)
bool Server::shouldSendToClient(EntityWrapper childEntity) bool Server::shouldSendToClient(EntityWrapper childEntity)
{ {
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid(); return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
} }
PlayerID Server::GetPlayerIDFromEndpoint() PlayerID Server::GetPlayerIDFromEndpoint()
+19 -9
View File
@@ -56,32 +56,42 @@ void TCPClient::Disconnect()
void TCPClient::Receive(Packet& packet) void TCPClient::Receive(Packet& packet)
{ {
size_t bytesRead = readBuffer(m_ReadBuffer); size_t bytesRead = readBuffer();
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
} }
size_t TCPClient::readBuffer(char* data) size_t TCPClient::readBuffer()
{ {
if (!m_Socket) { if (!m_Socket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet // Read size of packet
size_t bytesReceived = m_Socket->read_some(boost m_Socket->receive(boost
::asio::buffer((void*)data, sizeof(int)), ::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
error); boost::asio::ip::tcp::socket::message_peek, error);
int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
// TODO if message is huge 1 time the buffer will not decrease.
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message // Read the rest of the message
bytesReceived += m_Socket->read_some(boost size_t bytesReceived = m_Socket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived), ::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
error); error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
+38 -15
View File
@@ -1,14 +1,15 @@
#include "Network/TCPServer.h" #include "Network/TCPServer.h"
using namespace boost::asio::ip; using namespace boost::asio::ip;
TCPServer::TCPServer() TCPServer::TCPServer()
{ {
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666))); acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
m_Port = GetPort();
m_Address = GetAddress();
} }
TCPServer::~TCPServer() TCPServer::~TCPServer()
{ { }
}
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{ {
@@ -31,7 +32,7 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
return -1; return -1;
} }
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error) const boost::system::error_code& error)
{ {
@@ -51,8 +52,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize();
try { try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send( int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
0); 0);
@@ -73,38 +74,60 @@ void TCPServer::Send(Packet & packet)
} }
void TCPServer::Disconnect() void TCPServer::Disconnect()
{ {
}
int TCPServer::GetPort()
{
return acceptor->local_endpoint().port();
}
std::string TCPServer::GetAddress()
{
boost::asio::ip::tcp::resolver resolver(m_IOService);
boost::asio::ip::tcp::resolver::query query(boost::asio::ip::tcp::v4(), boost::asio::ip::host_name(), "");
boost::asio::ip::tcp::resolver::iterator it = resolver.resolve(query);
boost::asio::ip::tcp::endpoint endpoint = *it;
return endpoint.address().to_string().c_str();
} }
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{ {
int bytesRead = readBuffer(m_ReadBuffer, playerDefinition); int bytesRead = readBuffer(playerDefinition);
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
lastReceivedSocket = playerDefinition.TCPSocket; lastReceivedSocket = playerDefinition.TCPSocket;
} }
int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition) int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
{ {
if (!playerDefinition.TCPSocket) { if (!playerDefinition.TCPSocket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet // Read size of packet
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost playerDefinition.TCPSocket->receive(boost
::asio::buffer((void*)data, sizeof(int)), ::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
error); boost::asio::ip::tcp::socket::message_peek, error);
int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message // Read the rest of the message
bytesReceived += playerDefinition.TCPSocket->read_some(boost size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived), ::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
error); error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
+40 -8
View File
@@ -15,9 +15,9 @@ void UDPClient::Connect(std::string playerName, std::string address, int port)
if (m_Socket) { if (m_Socket) {
return; return;
} }
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService)); m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
m_Socket->connect(m_ReceiverEndpoint); m_Socket->open(boost::asio::ip::udp::v4());
} }
void UDPClient::Disconnect() void UDPClient::Disconnect()
@@ -27,34 +27,66 @@ void UDPClient::Disconnect()
void UDPClient::Receive(Packet& packet) void UDPClient::Receive(Packet& packet)
{ {
int bytesRead = readBuffer(m_ReadBuffer); int bytesRead = readBuffer();
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
} }
int UDPClient::readBuffer(char* data) int UDPClient::readBuffer()
{ {
if (!m_Socket) { if (!m_Socket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
int bytesReceived = m_Socket->receive_from(boost // Read size of packet
::asio::buffer((void*)data, BUFFERSIZE), m_Socket->receive(boost
m_ReceiverEndpoint, ::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
0, error); boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
size_t availableData = m_Socket->available();
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
void UDPClient::Send(Packet& packet) void UDPClient::Send(Packet& packet)
{ {
packet.UpdateSize();
m_Socket->send_to(boost::asio::buffer( m_Socket->send_to(boost::asio::buffer(
packet.Data(), packet.Data(),
packet.Size()), packet.Size()),
m_ReceiverEndpoint, 0); m_ReceiverEndpoint, 0);
}
void UDPClient::Broadcast(Packet& packet, int port)
{
packet.UpdateSize();
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
m_Socket->send_to(boost::asio::buffer(
packet.Data(),
packet.Size()),
udp::endpoint(boost::asio::ip::address_v4().broadcast(), port)
, 0);
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
} }
bool UDPClient::IsSocketAvailable() bool UDPClient::IsSocketAvailable()
+65 -10
View File
@@ -5,11 +5,17 @@ UDPServer::UDPServer()
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666))); m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
} }
UDPServer::UDPServer(int port)
{
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), port)));
}
UDPServer::~UDPServer() UDPServer::~UDPServer()
{ } { }
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition) void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize();
try { try {
int bytesSent = m_Socket->send_to( int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
@@ -23,6 +29,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
// Send back to endpoint of received packet // Send back to endpoint of received packet
void UDPServer::Send(Packet & packet) void UDPServer::Send(Packet & packet)
{ {
packet.UpdateSize();
m_Socket->send_to( m_Socket->send_to(
boost::asio::buffer( boost::asio::buffer(
packet.Data(), packet.Data(),
@@ -31,9 +38,35 @@ void UDPServer::Send(Packet & packet)
0); 0);
} }
// Broadcasting respond specific logic
void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
{
packet.UpdateSize();
m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
endpoint,
0);
}
// Broadcasting
void UDPServer::Broadcast(Packet & packet, int port)
{
packet.UpdateSize();
m_Socket->set_option(boost::asio::socket_base::broadcast(true));
m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
0);
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
}
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition) void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{ {
int bytesRead = readBuffer(m_ReadBuffer); int bytesRead = readBuffer();
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
@@ -45,17 +78,39 @@ bool UDPServer::IsSocketAvailable()
return m_Socket->available(); return m_Socket->available();
} }
int UDPServer::readBuffer(char* data) int UDPServer::readBuffer()
{ {
boost::system::error_code error = boost::asio::error::host_not_found; if (!m_Socket) {
unsigned int length = m_Socket->receive_from( return 0;
boost::asio::buffer((void*)data
, BUFFERSIZE)
, m_ReceiverEndpoint, 0, error);
if (error) {
LOG_WARNING(error.message().c_str());
} }
return length; int addasdasd = m_Socket->available();
boost::system::error_code error;
// Read size of packet
m_Socket->receive_from(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
} }
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
+12 -8
View File
@@ -16,7 +16,15 @@ PlayerMovementSystem::~PlayerMovementSystem()
void PlayerMovementSystem::Update(double dt) void PlayerMovementSystem::Update(double dt)
{ {
updateMovementControllers(dt); updateMovementControllers(dt);
updateVelocity(dt); if (IsServer) {
for (auto& kv : m_PlayerInputControllers) {
updateVelocity(kv.first, dt);
}
} else {
if (LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
}
}
} }
void PlayerMovementSystem::updateMovementControllers(double dt) void PlayerMovementSystem::updateMovementControllers(double dt)
@@ -221,15 +229,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
} }
void PlayerMovementSystem::updateVelocity(double dt) void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
{ {
// Only apply velocity to local player // Only apply velocity to local player
if (!LocalPlayer.Valid()) { ComponentWrapper& cTransform = player["Transform"];
return; ComponentWrapper& cPhysics = player["Physics"];
}
ComponentWrapper& cTransform = LocalPlayer["Transform"];
ComponentWrapper& cPhysics = LocalPlayer["Physics"];
glm::vec3& velocity = cPhysics["Velocity"]; glm::vec3& velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"]; bool isOnGround = (bool)cPhysics["IsOnGround"];
+20 -3
View File
@@ -14,6 +14,7 @@ SoundSystem::SoundSystem(SystemParams params)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured); EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch); EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
} }
} }
@@ -90,6 +91,9 @@ bool SoundSystem::drumTimer(double dt)
bool SoundSystem::OnCaptured(const Events::Captured & e) bool SoundSystem::OnCaptured(const Events::Captured & e)
{ {
if (!LocalPlayer.Valid()) {
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"]; int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"]; int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
@@ -108,7 +112,12 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
// Testing purposes atm... // Testing purposes atm...
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e) bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{ {
// Should check for only local players here... if (!IsClient) { // Only play for clients
return false;
}
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
return false;
}
std::uniform_int_distribution<int> dist(1, 12); std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator); int rand = dist(generator);
std::vector<std::string> paths; std::vector<std::string> paths;
@@ -128,8 +137,16 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e) bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
{ {
Events::PlaySoundOnEntity ev; if (e.Player.ID != LocalPlayer.ID) {
ev.EmitterID = LocalPlayer.ID; return false;
}
if (!IsClient) {
return false;
}
// The local player is dead. The local player might be invalid?
// Play the sound from the listener.
// TODO: We might want to hear other players die.
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/die/die2.wav"; ev.FilePath = "Audio/die/die2.wav";
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
return false; return false;