Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -4,8 +4,8 @@
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class ExplosionEffectSystem : public PureSystem
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{
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public:
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ExplosionEffectSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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ExplosionEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("ExplosionEffect")
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{ }
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