Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.

This commit is contained in:
2016-02-08 13:32:00 +01:00
parent 3a2b124cae
commit 2b4e00e4b0
37 changed files with 109 additions and 132 deletions
@@ -9,8 +9,8 @@
class CollidableOctreeSystem : public ImpureSystem, public PureSystem class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{ {
public: public:
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType) CollidableOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& componentType)
: System(world, eventBroker) : System(params)
, PureSystem(componentType) , PureSystem(componentType)
, m_Octree(octree) , m_Octree(octree)
{ } { }
+2 -2
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@@ -13,8 +13,8 @@
class CollisionSystem : public PureSystem class CollisionSystem : public PureSystem
{ {
public: public:
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree) CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
: System(world, eventBroker) : System(params)
, PureSystem("Collidable") , PureSystem("Collidable")
, m_Octree(octree) , m_Octree(octree)
{ } { }
+2 -2
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@@ -15,8 +15,8 @@ class AABB;
class TriggerSystem : public PureSystem class TriggerSystem : public PureSystem
{ {
public: public:
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree) TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
: System(world, eventBroker) : System(params)
, PureSystem("Trigger") , PureSystem("Trigger")
, m_Octree(octree) , m_Octree(octree)
{ {
+22 -4
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@@ -6,20 +6,38 @@
#include "EntityWrapper.h" #include "EntityWrapper.h"
#include "ComponentWrapper.h" #include "ComponentWrapper.h"
struct SystemParams
{
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
: World(World)
, EventBroker(EventBroker)
, IsClient(IsClient)
, IsServer(IsServer)
{ }
::World* World;
::EventBroker* EventBroker;
bool IsClient = false;
bool IsServer = false;
};
class System class System
{ {
friend class SystemPipeline; friend class SystemPipeline;
protected: protected:
System(World* world, EventBroker) { } System(SystemParams params)
System(World* world, EventBroker* eventBroker) : m_World(params.World)
: m_World(world) , m_EventBroker(params.EventBroker)
, m_EventBroker(eventBroker) , IsClient(params.IsClient)
, IsServer(params.IsServer)
{ } { }
virtual ~System() = default; virtual ~System() = default;
World* m_World; World* m_World;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
bool IsClient = false;
bool IsServer = false;
}; };
class PureSystem : public virtual System class PureSystem : public virtual System
+6 -2
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@@ -10,9 +10,11 @@
class SystemPipeline class SystemPipeline
{ {
public: public:
SystemPipeline(World* world, EventBroker* eventBroker) SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
: m_World(world) : m_World(world)
, m_EventBroker(eventBroker) , m_EventBroker(eventBroker)
, m_IsClient(isClient)
, m_IsServer(isServer)
{ {
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume); EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
@@ -35,7 +37,7 @@ public:
m_OrderedSystemGroups.resize(updateOrderLevel + 1); m_OrderedSystemGroups.resize(updateOrderLevel + 1);
} }
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel]; UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
System* system = new T(m_World, m_EventBroker, args...); System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
group.Systems[typeid(T).name()] = system; group.Systems[typeid(T).name()] = system;
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system); PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
@@ -88,6 +90,8 @@ public:
private: private:
World* m_World; World* m_World;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
bool m_IsClient = false;
bool m_IsServer = false;
bool m_Paused = false; bool m_Paused = false;
struct UnorderedSystems struct UnorderedSystems
+1 -1
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@@ -8,7 +8,7 @@
class UniformScaleSystem : public PureSystem class UniformScaleSystem : public PureSystem
{ {
public: public:
UniformScaleSystem(World* world, EventBroker* eventBroker); UniformScaleSystem(SystemParams params);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
+1 -1
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@@ -10,7 +10,7 @@
class EditorRenderSystem : public ImpureSystem class EditorRenderSystem : public ImpureSystem
{ {
public: public:
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame); EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
virtual void Update(double dt) override; virtual void Update(double dt) override;
+1 -1
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@@ -17,7 +17,7 @@
class EditorSystem : public ImpureSystem class EditorSystem : public ImpureSystem
{ {
public: public:
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame); EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
~EditorSystem(); ~EditorSystem();
void Update(double dt); void Update(double dt);
+1 -1
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@@ -25,7 +25,7 @@ struct WidgetDelta : Event
class EditorWidgetSystem : public ImpureSystem, PureSystem class EditorWidgetSystem : public ImpureSystem, PureSystem
{ {
public: public:
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer); EditorWidgetSystem(SystemParams params, IRenderer* renderer);
virtual void Update(double dt) override; virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
+2 -2
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@@ -13,8 +13,8 @@
class AnimationSystem : public PureSystem class AnimationSystem : public PureSystem
{ {
public: public:
AnimationSystem(World* world, EventBroker* eventBroker) AnimationSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("Animation") , PureSystem("Animation")
{ {
+1 -2
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@@ -20,7 +20,7 @@
class RenderSystem : public ImpureSystem class RenderSystem : public ImpureSystem
{ {
public: public:
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame); RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame);
~RenderSystem(); ~RenderSystem();
virtual void Update(double dt) override; virtual void Update(double dt) override;
@@ -29,7 +29,6 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
Camera* m_Camera; Camera* m_Camera;
World* m_World;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid; EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid; EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
+2 -2
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@@ -4,8 +4,8 @@
class ExplosionEffectSystem : public PureSystem class ExplosionEffectSystem : public PureSystem
{ {
public: public:
ExplosionEffectSystem(World* world, EventBroker* eventBroker) ExplosionEffectSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("ExplosionEffect") , PureSystem("ExplosionEffect")
{ } { }
+3 -14
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@@ -55,24 +55,13 @@ private:
Octree<EntityAABB>* m_OctreeFrustrumCulling; Octree<EntityAABB>* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline; SystemPipeline* m_SystemPipeline;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
// Network variables Network* m_Network = nullptr;
boost::thread m_NetworkThread;
// Network methods bool m_IsClient = false;
void networkFunction(); bool m_IsServer = false;
Network* m_ClientOrServer;
bool m_IsClientOrServer = false;
// Sound // Sound
SoundSystem* m_SoundSystem; SoundSystem* m_SoundSystem;
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
//bool debugOnInputCommand(const Events::InputCommand& e);
void debugInitialize();
void debugTick(double dt);
EventRelay<Client, Events::KeyDown> m_EKeyDown;
}; };
#endif #endif
+1 -1
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@@ -17,7 +17,7 @@ class CapturePointSystem : public PureSystem
{ {
public: public:
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?) //WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
CapturePointSystem(World* world, EventBroker* eventBroker); CapturePointSystem(SystemParams params);
//updatecomponent //updatecomponent
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
+1 -1
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@@ -16,7 +16,7 @@
class HealthSystem : public PureSystem class HealthSystem : public PureSystem
{ {
public: public:
HealthSystem(World* world, EventBroker* eventBroker); HealthSystem(SystemParams params);
//updatecomponent //updatecomponent
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
+1 -1
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@@ -26,7 +26,7 @@ class InterpolationSystem : public PureSystem
float interpolationTime; float interpolationTime;
}; };
public: public:
InterpolationSystem(World* world, EventBroker* eventBroker); InterpolationSystem(SystemParams params);
~InterpolationSystem() { } ~InterpolationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
private: private:
+2 -2
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@@ -6,8 +6,8 @@
class LifetimeSystem : public ImpureSystem, PureSystem class LifetimeSystem : public ImpureSystem, PureSystem
{ {
public: public:
LifetimeSystem(World* world, EventBroker* eventBroker) LifetimeSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("Lifetime") , PureSystem("Lifetime")
{ } { }
@@ -6,18 +6,14 @@
#include "../../Engine/Rendering/ESetCamera.h" #include "../../Engine/Rendering/ESetCamera.h"
#include <imgui/imgui.h> #include <imgui/imgui.h>
class PlayerHUD : public ImpureSystem class PlayerHUDSystem : public ImpureSystem
{ {
public: public:
PlayerHUD(World* world, EventBroker* eventBrokerer); PlayerHUDSystem(SystemParams params)
~PlayerHUD(); : System(params)
{ }
virtual void Update(double dt) override; virtual void Update(double dt) override;
private:
World* m_World;
EventBroker* m_EventBroker;
}; };
#endif #endif
+1 -1
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@@ -8,7 +8,7 @@
class PlayerMovementSystem : public ImpureSystem, PureSystem class PlayerMovementSystem : public ImpureSystem, PureSystem
{ {
public: public:
PlayerMovementSystem(World* world, EventBroker* eventBroker); PlayerMovementSystem(SystemParams params);
~PlayerMovementSystem(); ~PlayerMovementSystem();
virtual void Update(double dt) override; virtual void Update(double dt) override;
+1 -1
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@@ -9,7 +9,7 @@
class PlayerSpawnSystem : public ImpureSystem class PlayerSpawnSystem : public ImpureSystem
{ {
public: public:
PlayerSpawnSystem(World* world, EventBroker* eventBroker); PlayerSpawnSystem(SystemParams params);
virtual void Update(double dt) override; virtual void Update(double dt) override;
+2 -2
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@@ -4,8 +4,8 @@
class RaptorCopterSystem : public PureSystem class RaptorCopterSystem : public PureSystem
{ {
public: public:
RaptorCopterSystem(World* world, EventBroker* eventBroker) RaptorCopterSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("RaptorCopter") , PureSystem("RaptorCopter")
{ } { }
+1 -1
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@@ -13,7 +13,7 @@
class SpawnerSystem : public System class SpawnerSystem : public System
{ {
public: public:
SpawnerSystem(World* world, EventBroker* eventBroker); SpawnerSystem(SystemParams params);
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid); static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
+1 -1
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@@ -21,7 +21,7 @@
class WeaponSystem : public ImpureSystem class WeaponSystem : public ImpureSystem
{ {
public: public:
WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer); WeaponSystem(SystemParams params, IRenderer* renderer);
virtual void Update(double dt) override; virtual void Update(double dt) override;
+2 -2
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@@ -1,7 +1,7 @@
#include "Core/UniformScaleSystem.h" #include "Core/UniformScaleSystem.h"
UniformScaleSystem::UniformScaleSystem(World* world, EventBroker* eventBroker) UniformScaleSystem::UniformScaleSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("UniformScale") , PureSystem("UniformScale")
{ {
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &UniformScaleSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &UniformScaleSystem::OnSetCamera);
+2 -2
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@@ -1,7 +1,7 @@
#include "Editor/EditorRenderSystem.h" #include "Editor/EditorRenderSystem.h"
EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame) EditorRenderSystem::EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
: System(m_World, eventBroker) : System(params)
, m_Renderer(renderer) , m_Renderer(renderer)
, m_RenderFrame(renderFrame) , m_RenderFrame(renderFrame)
{ {
+3 -3
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@@ -3,13 +3,13 @@
#include "Editor/EditorRenderSystem.h" #include "Editor/EditorRenderSystem.h"
#include "Editor/EditorWidgetSystem.h" #include "Editor/EditorWidgetSystem.h"
EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame) EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
: System(world, eventBroker) : System(params)
, m_Renderer(renderer) , m_Renderer(renderer)
, m_RenderFrame(renderFrame) , m_RenderFrame(renderFrame)
{ {
m_EditorWorld = new World(); m_EditorWorld = new World();
m_EditorWorldSystemPipeline = new SystemPipeline(m_EditorWorld, eventBroker); m_EditorWorldSystemPipeline = new SystemPipeline(m_EditorWorld, m_EventBroker, IsClient, IsServer);
m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0); m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer); m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame); m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
+2 -2
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@@ -1,7 +1,7 @@
#include "Editor/EditorWidgetSystem.h" #include "Editor/EditorWidgetSystem.h"
EditorWidgetSystem::EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer) EditorWidgetSystem::EditorWidgetSystem(SystemParams params, IRenderer* renderer)
: System(world, eventBroker) : System(params)
, PureSystem("EditorWidget") , PureSystem("EditorWidget")
, m_Renderer(renderer) , m_Renderer(renderer)
{ {
+2 -3
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@@ -1,10 +1,9 @@
#include "Rendering/RenderSystem.h" #include "Rendering/RenderSystem.h"
RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame) RenderSystem::RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame)
: System(world, eventBroker) : System(params)
, m_Renderer(renderer) , m_Renderer(renderer)
, m_RenderFrame(renderFrame) , m_RenderFrame(renderFrame)
, m_World(world)
{ {
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera); EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
+21 -34
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@@ -11,7 +11,7 @@
#include "Core/EntityFileWriter.h" #include "Core/EntityFileWriter.h"
#include "Game/Systems/CapturePointSystem.h" #include "Game/Systems/CapturePointSystem.h"
#include "Game/Systems/WeaponSystem.h" #include "Game/Systems/WeaponSystem.h"
#include "Game/Systems/PlayerHUD.h" #include "Game/Systems/PlayerHUDSystem.h"
#include "Game/Systems/LifetimeSystem.h" #include "Game/Systems/LifetimeSystem.h"
#include "../Engine/Rendering/AnimationSystem.h" #include "../Engine/Rendering/AnimationSystem.h"
@@ -71,13 +71,25 @@ Game::Game(int argc, char* argv[])
fp.MergeEntities(m_World); fp.MergeEntities(m_World);
} }
// Initialize network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
if (isServer) {
m_Network = new Server();
m_IsServer = true;
} else {
m_Network = new Client(m_Config);
m_IsClient = true;
}
m_Network->Start(m_World, m_EventBroker);
}
// Create Octrees // Create Octrees
m_OctreeCollision = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4); m_OctreeCollision = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
m_OctreeTrigger = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4); m_OctreeTrigger = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
m_OctreeFrustrumCulling = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4); m_OctreeFrustrumCulling = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
// Create system pipeline // Create system pipeline
m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker); m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker, m_IsClient, m_IsServer);
// All systems with orderlevel 0 will be updated first. // All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0; unsigned int updateOrderLevel = 0;
@@ -95,7 +107,7 @@ Game::Game(int argc, char* argv[])
++updateOrderLevel; ++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable"); m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player"); m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
m_SystemPipeline->AddSystem<PlayerHUD>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
// Collision and TriggerSystem should update after player. // Collision and TriggerSystem should update after player.
@@ -107,12 +119,6 @@ Game::Game(int argc, char* argv[])
++updateOrderLevel; ++updateOrderLevel;
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame); m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
// Invoke network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
//boost::thread workerThread(&Game::networkFunction, this);
networkFunction();
}
// Invoke sound system // Invoke sound system
m_SoundSystem = new SoundSystem(m_World, m_EventBroker, m_Config->Get<bool>("Debug.EditorEnabled", false)); m_SoundSystem = new SoundSystem(m_World, m_EventBroker, m_Config->Get<bool>("Debug.EditorEnabled", false));
@@ -126,6 +132,9 @@ Game::~Game()
delete m_OctreeFrustrumCulling; delete m_OctreeFrustrumCulling;
delete m_OctreeCollision; delete m_OctreeCollision;
delete m_OctreeTrigger; delete m_OctreeTrigger;
if (m_Network != nullptr) {
delete m_Network;
}
delete m_World; delete m_World;
delete m_FrameStack; delete m_FrameStack;
delete m_InputProxy; delete m_InputProxy;
@@ -154,39 +163,17 @@ void Game::Tick()
m_EventBroker->Swap(); m_EventBroker->Swap();
// Update network // Update network
if (m_IsClientOrServer) { if (m_Network != nullptr) {
m_ClientOrServer->Update(); m_Network->Update();
} }
// Iterate through systems and update world! // Iterate through systems and update world!
m_EventBroker->Process<SystemPipeline>(); m_EventBroker->Process<SystemPipeline>();
m_SystemPipeline->Update(dt); m_SystemPipeline->Update(dt);
debugTick(dt);
m_Renderer->Update(dt); m_Renderer->Update(dt);
m_SoundSystem->Update(dt); m_SoundSystem->Update(dt);
GLERROR("Game::Tick m_RenderQueueFactory->Update");
m_Renderer->Draw(*m_RenderFrame); m_Renderer->Draw(*m_RenderFrame);
m_RenderFrame->Clear(); m_RenderFrame->Clear();
GLERROR("Game::Tick m_Renderer->Draw");
m_EventBroker->Swap(); m_EventBroker->Swap();
m_EventBroker->Clear(); m_EventBroker->Clear();
} }
void Game::debugTick(double dt)
{
m_EventBroker->Process<Game>();
}
void Game::networkFunction()
{
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
if (!isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new Client(m_Config);
}
if (isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new Server();
}
m_ClientOrServer->Start(m_World, m_EventBroker);
}
+2 -2
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@@ -1,8 +1,8 @@
#include "Systems/CapturePointSystem.h" #include "Systems/CapturePointSystem.h"
#include <algorithm> #include <algorithm>
CapturePointSystem::CapturePointSystem(World* world, EventBroker* eventBroker) CapturePointSystem::CapturePointSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("CapturePoint") , PureSystem("CapturePoint")
{ {
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker) //subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
+2 -2
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@@ -1,7 +1,7 @@
#include "Systems/HealthSystem.h" #include "Systems/HealthSystem.h"
HealthSystem::HealthSystem(World* m_World, EventBroker* eventBroker) HealthSystem::HealthSystem(SystemParams params)
: System(m_World, eventBroker) : System(params)
, PureSystem("Health") , PureSystem("Health")
{ {
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker) //subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
+2 -2
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@@ -1,7 +1,7 @@
#include "Systems/InterpolationSystem.h" #include "Systems/InterpolationSystem.h"
InterpolationSystem::InterpolationSystem(World* world, EventBroker* eventBroker) InterpolationSystem::InterpolationSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("Transform") , PureSystem("Transform")
{ {
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini"); ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
@@ -1,21 +1,6 @@
#include "Game/Systems/PlayerHUD.h" #include "Game/Systems/PlayerHUDSystem.h"
PlayerHUD::PlayerHUD(World* world, EventBroker* eventBrokerer) void PlayerHUDSystem::Update(double dt)
:System(world, eventBrokerer)
, m_World(world)
, m_EventBroker(eventBrokerer)
{
}
PlayerHUD::~PlayerHUD()
{
}
void PlayerHUD::Update(double dt)
{ {
auto healthHUDs = m_World->GetComponents("HealthHUD"); auto healthHUDs = m_World->GetComponents("HealthHUD");
if (healthHUDs == nullptr) { if (healthHUDs == nullptr) {
+2 -2
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@@ -1,7 +1,7 @@
#include "Systems/PlayerMovementSystem.h" #include "Systems/PlayerMovementSystem.h"
PlayerMovementSystem::PlayerMovementSystem(World* world, EventBroker* eventBroker) PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
: System(world, eventBroker) : System(params)
, PureSystem("Player") , PureSystem("Player")
{ {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
+2 -2
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@@ -1,7 +1,7 @@
#include "Systems/PlayerSpawnSystem.h" #include "Systems/PlayerSpawnSystem.h"
PlayerSpawnSystem::PlayerSpawnSystem(World* m_World, EventBroker* eventBroker) PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
: System(m_World, eventBroker) : System(params)
{ {
EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_OnPlayerSpawnerd, &PlayerSpawnSystem::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_OnPlayerSpawnerd, &PlayerSpawnSystem::OnPlayerSpawned);
+2 -2
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@@ -1,7 +1,7 @@
#include "Systems/SpawnerSystem.h" #include "Systems/SpawnerSystem.h"
SpawnerSystem::SpawnerSystem(World* world, EventBroker* eventBroker) SpawnerSystem::SpawnerSystem(SystemParams params)
: System(world, eventBroker) : System(params)
{ {
EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn); EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn);
} }
+2 -2
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@@ -1,7 +1,7 @@
#include "Systems/WeaponSystem.h" #include "Systems/WeaponSystem.h"
WeaponSystem::WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer) WeaponSystem::WeaponSystem(SystemParams params, IRenderer* renderer)
: System(world, eventBroker) : System(params)
, ImpureSystem() , ImpureSystem()
, m_Renderer(renderer) , m_Renderer(renderer)
{ {