Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts: # resources/Schema/Types/Entity.xsd
This commit is contained in:
@@ -0,0 +1,20 @@
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#ifndef EPlayerDamage_h__
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#define EPlayerDamage_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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//optional TypeOfDamage
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std::string TypeOfDamage;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EPlayerDeath_h__
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#define EPlayerDeath_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerDeath : Event
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{
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//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
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EntityID KilledBy;
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EntityID PlayerID;
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std::string KilledByWhat;
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};
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}
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#endif
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@@ -0,0 +1,18 @@
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
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{
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double HealthAmount;
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EntityID PlayerHealedID;
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};
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}
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#endif
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@@ -13,6 +13,8 @@
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relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
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m_EventBroker->Subscribe(relay);
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typedef unsigned int EventID;
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class EventBroker;
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class BaseEventRelay
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@@ -31,6 +33,7 @@ public:
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virtual bool Receive(const std::shared_ptr<Event> event) = 0;
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protected:
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EventID m_EventID;
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std::string m_ContextTypeName;
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std::string m_EventTypeName;
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EventBroker* m_Broker;
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@@ -95,6 +98,7 @@ public:
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private:
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bool m_IsProcessing = false;
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EventID m_NextEventID = 0;
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typedef std::string ContextTypeName_t; // typeid(ContextType).name()
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typedef std::string EventTypeName_t; // typeid(EventType).name()
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@@ -103,14 +107,14 @@ private:
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typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
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ContextRelays_t m_ContextRelays;
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std::vector<BaseEventRelay*> m_RelaysToSubscribe;
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std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
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std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
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std::shared_ptr<EventQueue_t> m_EventQueueRead;
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std::shared_ptr<EventQueue_t> m_EventQueueWrite;
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void subscribeImmediate(BaseEventRelay& relay);
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void unsubscribeImmediate(BaseEventRelay& relay);
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void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
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};
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template <typename EventType>
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@@ -14,21 +14,28 @@ public:
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{ }
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~SystemPipeline()
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{
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for (auto& pair : m_Systems) {
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delete pair.second;
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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for (auto& pair : group.Systems) {
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delete pair.second;
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}
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}
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}
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template <typename T, typename... Arguments>
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void AddSystem(Arguments... args)
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//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
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void AddSystem(int updateOrderLevel, Arguments... args)
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{
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if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_EventBroker, args...);
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m_Systems[typeid(T).name()] = system;
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group.Systems[typeid(T).name()] = system;
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if (std::is_base_of<PureSystem, T>::value) {
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PureSystem* pureSystem = static_cast<PureSystem*>(system);
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if (!pureSystem->m_ComponentType.empty()) {
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m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
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group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
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} else {
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LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
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}
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@@ -36,41 +43,47 @@ public:
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if (std::is_base_of<ImpureSystem, T>::value) {
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ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
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m_ImpureSystems.push_back(impureSystem);
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group.ImpureSystems.push_back(impureSystem);
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}
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}
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void Update(World* world, double dt)
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{
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// Process events
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for (auto& pair : m_Systems) {
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m_EventBroker->Process(pair.first);
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}
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// Update
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for (auto& pair : m_PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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for (auto& pair : group.Systems) {
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m_EventBroker->Process(pair.first);
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->UpdateComponent(world, component, dt);
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// Update
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for (auto& pair : group.PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->UpdateComponent(world, component, dt);
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}
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}
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}
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}
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for (auto& system : m_ImpureSystems) {
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system->Update(world, dt);
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for (auto& system : group.ImpureSystems) {
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system->Update(world, dt);
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}
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}
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}
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private:
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EventBroker* m_EventBroker;
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std::map<std::string, System*> m_Systems;
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std::map<std::string, std::vector<PureSystem*>> m_PureSystems;
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std::vector<ImpureSystem*> m_ImpureSystems;
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struct UnorderedSystems
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{
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std::map<std::string, System*> Systems;
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std::map<std::string, std::vector<PureSystem*>> PureSystems;
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std::vector<ImpureSystem*> ImpureSystems;
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};
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std::vector<UnorderedSystems> m_OrderedSystemGroups;
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};
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#endif
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