No longer using a variable to see if we're in editor mode.

This commit is contained in:
stiffly
2016-02-08 16:52:35 +01:00
parent aa5878d6df
commit 2c64ffc3d1
3 changed files with 12 additions and 19 deletions
+1 -2
View File
@@ -49,7 +49,7 @@ class SoundManager
{
public:
SoundManager() { }
SoundManager(World* world, EventBroker* eventBroker, bool editorMode);
SoundManager(World* world, EventBroker* eventBroker);
~SoundManager();
// Update emitters / listener
void Update(double dt);
@@ -93,7 +93,6 @@ private:
float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.0f;
bool m_EditorEnabled = false;
EntityWrapper m_LocalPlayer = EntityWrapper();
// Events
+10 -16
View File
@@ -1,11 +1,10 @@
#include "Sound/SoundManager.h"
SoundManager::SoundManager(World* world, EventBroker* eventBroker, bool editorMode)
SoundManager::SoundManager(World* world, EventBroker* eventBroker)
{
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
m_EventBroker = eventBroker;
m_World = world;
m_EditorEnabled = editorMode;
m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
@@ -103,9 +102,9 @@ void SoundManager::updateEmitters(double dt)
if (!m_World->ValidEntity(it->first)) {
return;
}
if (!m_World->HasComponent(it->first, "SoundEmitter"))
if (!m_World->HasComponent(it->first, "SoundEmitter"))
return;
glm::vec3 previousPos;
alGetSource3f(it->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z);
// Get next pos
@@ -123,14 +122,11 @@ void SoundManager::updateEmitters(double dt)
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
setSoundProperties(it->second, &emitter);
// To make an emitter play when spawned in editor mode
if (m_EditorEnabled) {
// Path changed
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
if (it->second->SoundResource->Buffer() != 0) {
playSound(it->second);
}
// Path changed
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
if (it->second->SoundResource->Buffer() != 0) {
playSound(it->second);
}
}
}
@@ -145,8 +141,7 @@ void SoundManager::updateListener(double dt)
}
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
EntityWrapper listener(m_World, (*it).EntityID);
if (!listener.Valid())
{
if (!listener.Valid()) {
break;
}
if (listener.IsChildOf(m_LocalPlayer) || listener == m_LocalPlayer) {
@@ -242,9 +237,8 @@ bool SoundManager::OnContinueSound(const Events::ContinueSound & e)
bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
{
auto listenerComponents = m_World->GetComponents("Listener");
LOG_INFO("SIZZE: %i", listenerComponents->size());
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if((*it).EntityID != m_LocalPlayer.ID) {
if ((*it).EntityID != m_LocalPlayer.ID) {
break;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
+1 -1
View File
@@ -74,7 +74,7 @@ Game::Game(int argc, char* argv[])
}
// Create the sound manager
m_SoundManager = new SoundManager(m_World, m_EventBroker, true);
m_SoundManager = new SoundManager(m_World, m_EventBroker);
// Create Octrees
m_OctreeCollision = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);