No longer using a variable to see if we're in editor mode.
This commit is contained in:
@@ -49,7 +49,7 @@ class SoundManager
|
||||
{
|
||||
public:
|
||||
SoundManager() { }
|
||||
SoundManager(World* world, EventBroker* eventBroker, bool editorMode);
|
||||
SoundManager(World* world, EventBroker* eventBroker);
|
||||
~SoundManager();
|
||||
// Update emitters / listener
|
||||
void Update(double dt);
|
||||
@@ -93,7 +93,6 @@ private:
|
||||
|
||||
float m_BGMVolumeChannel = 1.0f;
|
||||
float m_SFXVolumeChannel = 1.0f;
|
||||
bool m_EditorEnabled = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||
|
||||
// Events
|
||||
|
||||
Reference in New Issue
Block a user