Added 3 PickupSpawnSystem tests.
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#ifndef PickupSpawnTest_h__
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#define PickupSpawnTest_h__
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Input/InputProxy.h"
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#include "Input/KeyboardInputHandler.h"
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#include "Input/MouseInputHandler.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityFile.h"
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#include "Core/SystemPipeline.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFileWriter.h"
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#include "Engine/Collision/ETrigger.h"
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//#include "Core/System.h"
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//#include "Core/Transform.h"
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//#include "Core/ResourceManager.h"
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//#include "Core/EntityFileParser.h"
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//#include "Core/EPickupSpawned.h"
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//#include "Core/EPlayerHealthPickup.h"
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#include "Engine/Collision/ETrigger.h"
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//#include "Common.h"
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//#include <tuple>
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#include "Collision/TriggerSystem.h"
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#include "Collision/CollisionSystem.h"
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#include "Core/EntityFileWriter.h"
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#include "Game/Systems/HealthSystem.h"
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#include "Game/Systems/PickupSpawnSystem.h"
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#include "Core/ResourceManager.h"
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class PickupSpawnTest
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{
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public:
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PickupSpawnTest(int runTestNumber);
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~PickupSpawnTest();
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void Tick();
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bool m_TestSucceeded = false;
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int m_NumLoops = 0;
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bool Game_Loop_OneHundredTimes();
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void TestSetup(int testNumber);
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void DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject);
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private:
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double m_LastTime;
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ConfigFile* m_Config = nullptr;
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EventBroker* m_EventBroker;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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EntityID m_PlayerID, m_HealthPickupID;
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int m_RunTestNumber;
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EventRelay<PickupSpawnSystem, Events::PlayerHealthPickup> m_HP;
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bool OnHealthPickup(Events::PlayerHealthPickup& e);
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EventRelay<PickupSpawnSystem, Events::PickupSpawned> m_PS;
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bool OnPickupSpawned(Events::PickupSpawned& e);
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bool testStage1Success = false;
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bool testStage2Success = false;
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};
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#endif
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