Client now responds to deleted entity and component in server

This commit is contained in:
stiffly
2016-01-24 17:15:26 +01:00
parent 67477ff3ae
commit 2eaad2aa00
6 changed files with 83 additions and 4 deletions
+3
View File
@@ -79,6 +79,8 @@ private:
void parsePing();
void parseKick();
void parsePlayersSpawned(Packet& packet);
void parseEntityDeletion(Packet& packet);
void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
@@ -92,6 +94,7 @@ private:
// Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events
EventBroker* m_EventBroker;
+3 -1
View File
@@ -15,7 +15,9 @@ enum class MessageType
PlayerConnected,
BecomePlayer,
Kick,
OnPlayerSpawned
OnPlayerSpawned,
EntityDeleted,
ComponentDeleted
};
#endif
+6
View File
@@ -16,6 +16,8 @@
#include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network
{
@@ -83,6 +85,10 @@ private:
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
};
#endif
+47 -2
View File
@@ -96,6 +96,12 @@ void Client::parseMessageType(Packet& packet)
case MessageType::OnPlayerSpawned:
parsePlayersSpawned(packet);
break;
case MessageType::EntityDeleted:
parseEntityDeletion(packet);
break;
case MessageType::ComponentDeleted:
parseComponentDeletion(packet);
break;
default:
break;
}
@@ -142,6 +148,25 @@ void Client::parsePlayersSpawned(Packet& packet)
m_EventBroker->Publish(e);
}
void Client::parseEntityDeletion(Packet & packet)
{
EntityID entityToDelete = packet.ReadPrimitive<EntityID>();
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
if (m_World->ValidEntity(localEntity)) {
m_World->DeleteEntity(localEntity);
deleteFromServerClientMaps(entityToDelete, localEntity);
}
}
void Client::parseComponentDeletion(Packet & packet)
{
EntityID entity = packet.ReadPrimitive<EntityID>();
std::string componentType = packet.ReadString();
if (m_World->HasComponent(entity, componentType)) {
m_World->DeleteComponent(m_ServerIDToClientID.at(entity), componentType);
}
}
// Fields with strings will not work right now
void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
{
@@ -370,12 +395,26 @@ void Client::becomePlayer()
bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
{
return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end();
if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
if (m_World->ValidEntity(clientEntityID)) {
return true;
}
EntityID serverEntityID = m_ClientIDToServerID.at(clientEntityID);
deleteFromServerClientMaps(serverEntityID, clientEntityID);
}
return false;
}
bool Client::serverClientMapsHasEntity(EntityID serverEntityID)
{
return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end();
if (m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end()) {
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
if (m_World->ValidEntity(localEntityID)) {
return true;
}
deleteFromServerClientMaps(serverEntityID, localEntityID);
}
return false;
}
void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
@@ -384,3 +423,9 @@ void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID client
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
}
void Client::deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
{
m_ServerIDToClientID.erase(serverEntityID);
m_ClientIDToServerID.erase(clientEntityID);
}
+23
View File
@@ -21,6 +21,8 @@ void Server::Start(World* world, EventBroker* eventBroker)
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
for (size_t i = 0; i < m_MaxConnections; i++) {
m_PlayerDefinitions[i].StopTime = std::clock();
}
@@ -465,3 +467,24 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
send(e.PlayerID, packet);
return false;
}
bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity);
broadcast(packet);
}
return false;
}
bool Server::OnComponentDeleted(const Events::ComponentDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::ComponentDeleted);
packet.WritePrimitive<EntityID>(e.Entity);
packet.WriteString(e.ComponentType);
broadcast(packet);
}
return false;
}
+1 -1
View File
@@ -77,7 +77,7 @@ Game::Game(int argc, char* argv[])
// All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
//m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);