Client now responds to deleted entity and component in server
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@@ -79,6 +79,8 @@ private:
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void parsePing();
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void parseKick();
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void parsePlayersSpawned(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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@@ -92,6 +94,7 @@ private:
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// Returns if server EntityID exist in map
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bool serverClientMapsHasEntity(EntityID serverEntityID);
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void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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// Events
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EventBroker* m_EventBroker;
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@@ -15,7 +15,9 @@ enum class MessageType
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PlayerConnected,
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BecomePlayer,
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Kick,
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OnPlayerSpawned
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OnPlayerSpawned,
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EntityDeleted,
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ComponentDeleted
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};
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#endif
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@@ -16,6 +16,8 @@
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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class Server : public Network
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{
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@@ -83,6 +85,10 @@ private:
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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};
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#endif
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