Client now responds to deleted entity and component in server
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@@ -79,6 +79,8 @@ private:
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void parsePing();
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void parseKick();
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void parsePlayersSpawned(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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@@ -92,6 +94,7 @@ private:
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// Returns if server EntityID exist in map
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bool serverClientMapsHasEntity(EntityID serverEntityID);
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void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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// Events
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EventBroker* m_EventBroker;
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