Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"

This commit is contained in:
viktorljung
2016-01-27 17:27:34 +01:00
parent 405002777c
commit 2ec5023752
9 changed files with 19 additions and 27 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ struct ModelJob : RenderJob
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
auto animationComponent = world->GetComponent(Entity, "Animation");
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName"]);
AnimationTime = (double)animationComponent["Time"];
}
};
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
<Name></Name>
<AnimationName></AnimationName>
<Time>0</Time>
<Speed>0</Speed>
<Loop>true</Loop>
+1 -1
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@@ -6,7 +6,7 @@
<xs:element name="Animation">
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="AnimationName" type="t:string" minOccurs="0"/>
<xs:element name="Time" type="t:double" minOccurs="0"/>
<xs:element name="Speed" type="t:double" minOccurs="0"/>
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<BoneAttachment xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoneAttachment.xsd">
<Name></Name>
<BoneName></BoneName>
<PositionOffset X="0" Y="0" Z="0"/>
<OrientationOffset X="0" Y="0" Z="0"/>
<ScaleOffset X="1" Y="1" Z="1"/>
@@ -6,7 +6,7 @@
<xs:element name="BoneAttachment">
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="BoneName" type="t:string" minOccurs="0"/>
<xs:element name="PositionOffset" type="t:Vector" minOccurs="0"/>
<xs:element name="InheritPosition" type="t:bool" minOccurs="0"/>
<xs:element name="OrientationOffset" type="t:Vector" minOccurs="0"/>
+10 -10
View File
@@ -34,8 +34,8 @@
<Entity>
<Components>
<c:Animation>
<Name>Run</Name>
<Time>0.45698878438365576</Time>
<AnimationName>Walk</AnimationName>
<Time>0.56225092855229164</Time>
<Speed>0.5</Speed>
</c:Animation>
<c:Model>
@@ -75,8 +75,8 @@
<Entity name="Test">
<Components>
<c:BoneAttachment>
<BoneName>L_Foot</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<Name>L_Foot</Name>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
@@ -84,9 +84,9 @@
<Color A="1" B="1" G="19.6078434" R="1"/>
</c:Model>
<c:Transform>
<Position X="-0.0864050835" Y="0.271049351" Z="0.442295641"/>
<Scale X="0.200000003" Y="0.199999988" Z="0.200000033"/>
<Orientation X="-1.9622153" Y="0.00355640799" Z="-3.12462544"/>
<Position X="-0.106393129" Y="0.164001703" Z="0.26629591"/>
<Scale X="0.199999988" Y="0.200000003" Z="0.200000003"/>
<Orientation X="-1.91579378" Y="0.00274402252" Z="-3.12450099"/>
</c:Transform>
</Components>
<Children/>
@@ -94,8 +94,8 @@
<Entity name="Test">
<Components>
<c:BoneAttachment>
<BoneName>R_Foot</BoneName>
<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<Name>R_Foot</Name>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Model>
@@ -103,9 +103,9 @@
<Color A="1" B="1" G="1" R="19.6078434"/>
</c:Model>
<c:Transform>
<Position X="0.120880835" Y="0.045114398" Z="-0.153178662"/>
<Scale X="0.200000003" Y="0.200000077" Z="0.200000077"/>
<Orientation X="-0.176647186" Y="0.236876175" Z="-3.10332251"/>
<Position X="0.0958700925" Y="0.0355969071" Z="-0.102683716"/>
<Scale X="0.199999988" Y="0.200000033" Z="0.200000033"/>
<Orientation X="0.00436601695" Y="0.262745619" Z="-3.10364795"/>
</c:Transform>
</Components>
<Children/>
+2 -2
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@@ -15,7 +15,7 @@ void AnimationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& a
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
const Skeleton::Animation* animation = skeleton->GetAnimation(animationComponent["Name"]);
const Skeleton::Animation* animation = skeleton->GetAnimation(animationComponent["AnimationName"]);
if(animation != nullptr) {
double animationSpeed = (double)animationComponent["Speed"];
@@ -29,7 +29,7 @@ void AnimationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& a
(double&)animationComponent["Speed"] = 0.0;
Events::AnimationComplete e;
e.Entity = entity;
e.Name = (std::string)animationComponent["Name"];
e.Name = (std::string)animationComponent["AnimationName"];
m_EventBroker->Publish(e);
} else {
if (glm::abs(nextTime) > animation->Duration) {
@@ -20,13 +20,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
const Skeleton::Animation* animation = skeleton->GetAnimation(parent["Animation"]["Name"]);
const Skeleton::Animation* animation = skeleton->GetAnimation(parent["Animation"]["AnimationName"]);
if (!animation) {
return;
}
int id = skeleton->GetBoneID(entity["BoneAttachment"]["Name"]);
int id = skeleton->GetBoneID(entity["BoneAttachment"]["BoneName"]);
if(id == -1) {
return;
-8
View File
@@ -156,17 +156,9 @@ void DrawFinalPass::Draw(RenderScene& scene)
glBindTexture(GL_TEXTURE_2D, m_BlackTexture->m_Texture);
}*/
//TODO: Fixa så att modelsJobs kan spela upp olika animationer och så att den kan få in en tid istället för 1.0f - Hälsningar Johan och Andreas :)
if (modelJob->Model->m_RawModel->m_Skeleton != nullptr) {
if (modelJob->Animation != nullptr) {
std::vector<glm::mat4> frameBones = modelJob->Skeleton->GetFrameBones(*modelJob->Animation, modelJob->AnimationTime);
// std::vector<glm::mat4> frameBones2 = modelJob->Skeleton->GetFrameBones(*modelJob->Skeleton->GetAnimation("Walk"), modelJob->AnimationTime);
//
//
// for (int i = 0; i < frameBones.size(); i++) {
// frameBones[i] = frameBones[i] * glm::mat4(glm::quat(glm::vec3(0.f, 0.f, 0.f)));//* frameBones2[i];
// }
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
}
}