MouseInputHandler
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@@ -20,6 +20,7 @@ public:
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void Process();
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template <typename T>
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void AddHandler();
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void Publish(const Events::InputCommand& e);
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protected:
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EventBroker* m_EventBroker;
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@@ -27,7 +28,7 @@ protected:
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std::map<std::string, std::set<InputHandler*>> m_CommandHandlers;
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// Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame
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//std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
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std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
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std::map<std::string, float> m_CurrentCommandValues;
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std::map<std::string, float> m_LastCommandValues;
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@@ -13,12 +13,15 @@ public:
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MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
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bool BindOrigin(std::string origin, std::string command, float value) override;
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virtual float GetCommandValue(std::string command) override;
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private:
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std::unordered_map<std::string, int> m_OriginCodes;
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std::unordered_map<std::string, char> m_OriginAxes;
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std::unordered_map<int, std::tuple<std::string, float>> m_Bindings; // GLFW_MOUSE_BUTTON... -> command string & value
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std::unordered_map<char, std::tuple<std::string, float>> m_Axes; // Axis -> command string & value
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std::unordered_map<std::string, float> m_CommandValues;
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std::unordered_map<std::string, float> m_ContinuousCommandValues;
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EventRelay<InputHandler, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e);
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@@ -28,6 +31,8 @@ private:
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bool OnMouseMove(const Events::MouseMove& e);
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bool hasOrigin(std::string origin);
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};
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#endif
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