We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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@@ -14,6 +14,7 @@ struct PlayerDefinition {
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unsigned short TCPPort;
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// use for tcp connections
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boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
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int PacketGroup = 1;
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};
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#endif
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