We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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@@ -171,6 +171,7 @@ void Server::sendSnapshot()
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Packet packet(MessageType::Snapshot);
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addInputCommandsToPacket(packet);
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addPlayersToPacket(packet, EntityID_Invalid);
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//addChildrenToPacket(packet, EntityID_Invalid);
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unreliableBroadcast(packet);
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}
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