We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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@@ -12,22 +12,25 @@ UDPServer::UDPServer(int port)
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UDPServer::~UDPServer()
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{ }
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// TODO: Fix correct groups
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void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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{
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packet.UpdateSize();
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try {
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//Debug
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int debugTheSixeOfpacket = packet.Size();
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//Debug end
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// Remove header from packet.
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packet.ReadData(packet.HeaderSize());
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int bytesSent = 0;
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int totalBytesSent = 0;
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int sequenceNumber = 1;
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int totalMessages = std::ceil(packet.Size() / MAXPACKETSIZE);
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int totalMessages = std::ceil((float)packet.Size() / MAXPACKETSIZE);
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int packetDataSent = 0;
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int packetDataSize = packet.Size() - packet.HeaderSize();
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while (packetDataSize > packetDataSent) {
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Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
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splitPacket.ChangeSequenceNumber(sequenceNumber, totalMessages);
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splitPacket.ChangeSequenceNumber(sequenceNumber, totalMessages, playerDefinition.PacketGroup);
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int amountToSend = packetDataSize - packetDataSent;
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if (amountToSend > MAXPACKETSIZE) {
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amountToSend = MAXPACKETSIZE;
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@@ -36,26 +39,22 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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splitPacket.UpdateSize();
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// Remove header size from bytes sent soo that we only
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// count data in the packet
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bytesSent += m_Socket->send_to(
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boost::asio::buffer(splitPacket.Data() + bytesSent, splitPacket.Size()),
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int bytesSent = 0;
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bytesSent = m_Socket->send_to(
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boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
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playerDefinition.Endpoint,
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0);
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packetDataSent = bytesSent - splitPacket.HeaderSize();
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packetDataSent += bytesSent - splitPacket.HeaderSize();
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totalBytesSent += bytesSent;
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// LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
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++sequenceNumber;
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int packetsise = splitPacket.ReadPrimitive<int>();
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int groopOffset = splitPacket.ReadPrimitive<int>();
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int groopIndes = splitPacket.ReadPrimitive<int>();
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int groopSiseOffset = splitPacket.ReadPrimitive<int>();
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int mezzagetype = splitPacket.ReadPrimitive<int>();
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int pakketIDOffset = splitPacket.ReadPrimitive<int>();
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}
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playerDefinition.PacketGroup++;
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} catch (const boost::system::system_error& e) {
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LOG_INFO(e.what());
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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// Send back to endpoint of received packet
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void UDPServer::Send(Packet & packet)
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