Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts: # resources/Shaders/Sprite.vert.glsl
This commit is contained in:
@@ -64,7 +64,7 @@ bool RayVsModel(const Ray& ray,
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float& outVCoord);
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bool AABBvsTriangles(const AABB& box,
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const std::vector<RawModel::Vertex>& modelVertices,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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glm::vec3& boxVelocity,
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@@ -79,7 +79,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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}
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@@ -13,8 +13,8 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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+6
-6
@@ -1,17 +1,17 @@
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#ifndef CollidableOctreeSystem_h__
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#define CollidableOctreeSystem_h__
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#ifndef FillFrustumOctreeSystem_h__
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#define FillFrustumOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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#include "EntityAABB.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
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: System(world, eventBroker)
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, PureSystem(componentType)
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FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Model")
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, m_Octree(octree)
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{ }
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@@ -0,0 +1,25 @@
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#ifndef FillOctreeSystem_h__
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#define FillOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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#include "EntityAABB.h"
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class FillOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
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: System(params)
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, PureSystem(fillComponentType)
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, m_Octree(octree)
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{ }
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<EntityAABB>* m_Octree;
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};
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#endif
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@@ -15,8 +15,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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@@ -13,6 +13,7 @@ struct ComponentInfo
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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bool NetworkReplicated = true;
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};
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struct Field_t
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@@ -1,6 +1,7 @@
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#ifndef ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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@@ -81,6 +82,18 @@ struct ComponentWrapper
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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};
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// A component wrapper that "owns" its data through a shared pointer
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struct SharedComponentWrapper : ComponentWrapper
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{
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SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
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: ComponentWrapper(componentInfo, data.get())
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, m_DataReference(data)
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{ }
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private:
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boost::shared_array<char> m_DataReference;
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};
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// TODO: Move this to Tests once entity importing is finished
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class ComponentWrapperFactory
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{
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@@ -3,6 +3,8 @@
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSAttributeUse.hpp>
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#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
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@@ -25,11 +25,12 @@ struct EntityWrapper
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const std::string Name();
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bool HasComponent(const std::string& componentType);
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void AttachComponent(const char* componentName);
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid();
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bool Valid() const;
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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@@ -5,6 +5,7 @@
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#include <functional>
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#include <list>
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#include <tuple>
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#include <set>
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#include "../Common.h"
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#include "Event.h"
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@@ -107,7 +108,7 @@ private:
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typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
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ContextRelays_t m_ContextRelays;
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std::vector<BaseEventRelay*> m_RelaysToSubscribe;
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std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
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|
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typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
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std::shared_ptr<EventQueue_t> m_EventQueueRead;
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@@ -0,0 +1,77 @@
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#ifndef Frustum_h__
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#define Frustum_h__
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#include "../GLM.h"
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#include "AABB.h"
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#include <bitset>
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|
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//A frustum defined by 6 planes.
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struct Frustum
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{
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||||
//Contains points P in: dot(normal, P) + d = 0
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||||
struct Plane
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{
|
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glm::vec3 Normal;
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float Distance;
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};
|
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enum class Output
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{
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Inside,
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Outside,
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Intersects
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};
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Plane Planes[6];
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Frustum() = default;
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Frustum(glm::mat4x4 viewProjMatrix)
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{
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//Order: Right, left, top, bottom, far, near.
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int sign = 1;
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for (int i = 0; i < 6; ++i) {
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sign = -sign;
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int index = i / 2;
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Plane& plane = Planes[i];
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plane.Normal.x = viewProjMatrix[0].w + sign * viewProjMatrix[0][index];
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plane.Normal.y = viewProjMatrix[1].w + sign * viewProjMatrix[1][index];
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plane.Normal.z = viewProjMatrix[2].w + sign * viewProjMatrix[2][index];
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plane.Distance = viewProjMatrix[3].w + sign * viewProjMatrix[3][index];
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float divByNormalLength = 1.0f / glm::length(plane.Normal);
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plane.Normal *= divByNormalLength;
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plane.Distance *= divByNormalLength;
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}
|
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}
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Output VsAABB(const AABB& box) const
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{
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const glm::vec3& maxCorner = box.MaxCorner();
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const glm::vec3& minCorner = box.MinCorner();
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bool completelyInside = true;
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for (const Plane& p : Planes) {
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bool anyWasInside = false;
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bool anyWasOutside = false;
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//If points are on both sides of the plane, we can stop.
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for (int i = 0; i < 8 && (!anyWasInside || !anyWasOutside); ++i) {
|
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std::bitset<3> bits(i);
|
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glm::vec3 corner;
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corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
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corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
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corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
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if (glm::dot(p.Normal, corner) > -p.Distance) {
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anyWasInside = true;
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} else {
|
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anyWasOutside = true;
|
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}
|
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}
|
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if (!anyWasInside) {
|
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return Output::Outside;
|
||||
}
|
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if (anyWasOutside) {
|
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completelyInside = false;
|
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}
|
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}
|
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return completelyInside ? Output::Inside : Output::Intersects;
|
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}
|
||||
};
|
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|
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#endif
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@@ -5,9 +5,8 @@
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|
||||
#include "../Common.h"
|
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#include "AABB.h"
|
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|
||||
//Fwd declarations.
|
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class Ray;
|
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#include "Frustum.h"
|
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#include "Ray.h"
|
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|
||||
namespace OctSpace
|
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{
|
||||
@@ -40,6 +39,8 @@ public:
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//The type Box must be AABB, or inherit from AABB.
|
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template<typename Box>
|
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
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//Get the objects that are inside the frustum, the objects are put in outObjects.
|
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void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
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//Empty the tree of all objects, static and dynamic.
|
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void ClearObjects();
|
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//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
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@@ -97,6 +98,8 @@ struct Child
|
||||
void AddStaticObject(const AABB& box);
|
||||
template<typename T, typename Box>
|
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||
template<typename T>
|
||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
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bool RayCollides(const Ray& ray, Output& data) const;
|
||||
@@ -154,6 +157,13 @@ void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearObjects()
|
||||
{
|
||||
@@ -230,4 +240,46 @@ void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObj
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (const Child* c : m_Children) {
|
||||
Frustum::Output out = Frustum::Output::Inside;
|
||||
if (!takeAllDontTest) {
|
||||
out = frustum.VsAABB(c->m_Box);
|
||||
if (out == Frustum::Output::Outside) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
c->ObjectsInFrustum(frustum, outObjects, out == Frustum::Output::Inside);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outObjects.size();
|
||||
int numDuplicates = 0;
|
||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outObjects.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -5,21 +5,55 @@
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "ComponentWrapper.h"
|
||||
#include "EPlayerSpawned.h"
|
||||
|
||||
struct SystemParams
|
||||
{
|
||||
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
|
||||
: World(World)
|
||||
, EventBroker(EventBroker)
|
||||
, IsClient(IsClient)
|
||||
, IsServer(IsServer)
|
||||
{ }
|
||||
|
||||
::World* World;
|
||||
::EventBroker* EventBroker;
|
||||
bool IsClient = false;
|
||||
bool IsServer = false;
|
||||
};
|
||||
|
||||
class System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System(World* world, EventBroker) { }
|
||||
System(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{ }
|
||||
System(SystemParams params)
|
||||
: m_World(params.World)
|
||||
, m_EventBroker(params.EventBroker)
|
||||
, IsClient(params.IsClient)
|
||||
, IsServer(params.IsServer)
|
||||
{
|
||||
if (IsClient) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
|
||||
}
|
||||
}
|
||||
virtual ~System() = default;
|
||||
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool IsClient = false;
|
||||
bool IsServer = false;
|
||||
EntityWrapper LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
private:
|
||||
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
virtual bool setLocalPlayer(Events::PlayerSpawned& e)
|
||||
{
|
||||
if (e.PlayerID == -1) {
|
||||
LocalPlayer = e.Player;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class PureSystem : public virtual System
|
||||
@@ -34,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -10,9 +10,11 @@
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||
SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
, m_IsClient(isClient)
|
||||
, m_IsServer(isServer)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||
@@ -35,7 +37,7 @@ public:
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_World, m_EventBroker, args...);
|
||||
System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
@@ -59,6 +61,9 @@ public:
|
||||
dt = 0.0;
|
||||
}
|
||||
|
||||
// Process utility events for the System base class
|
||||
m_EventBroker->Process<System>();
|
||||
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
@@ -88,6 +93,8 @@ public:
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool m_IsClient = false;
|
||||
bool m_IsServer = false;
|
||||
bool m_Paused = false;
|
||||
|
||||
struct UnorderedSystems
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
class UniformScaleSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||
UniformScaleSystem(SystemParams params);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// }
|
||||
// NOTE: condition statement is not executed at all in release mode.
|
||||
#ifndef DEBUG_IF
|
||||
#ifndef DEBUG
|
||||
#ifdef DEBUG
|
||||
#define DEBUG_IF(c) if(c)
|
||||
#else
|
||||
#define DEBUG_IF(c) if(false)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
void Update(double dt);
|
||||
|
||||
@@ -25,7 +25,7 @@ struct WidgetDelta : Event
|
||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
EditorWidgetSystem(SystemParams params, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "Frame.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Rendering/Util/CommonFunctions.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
@@ -55,10 +56,10 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
m_Texture = ResourceManager::Load<Texture>(resourceName);
|
||||
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||
m_TextureName = resourceName;
|
||||
if (m_Texture == nullptr) {
|
||||
m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
||||
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||
}
|
||||
|
||||
SizeToTexture();
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/InputController.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "InputHandler.h"
|
||||
|
||||
template <typename EventContext>
|
||||
@@ -54,6 +55,7 @@ protected:
|
||||
//specialabilitys
|
||||
bool m_MovementKeyDown = false;
|
||||
bool m_SpecialAbilityKeyDown = false;
|
||||
int m_NumberOfMovementKeysDown = 0;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e);
|
||||
@@ -131,6 +133,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
||||
//if value = 0 then you have just released this key
|
||||
if (e.Value != 0) {
|
||||
m_NumberOfMovementKeysDown++;
|
||||
m_MovementKeyDown = true;
|
||||
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
||||
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
||||
@@ -138,10 +141,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
||||
} else {
|
||||
//== 0
|
||||
m_MovementKeyDown = false;
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_NumberOfMovementKeysDown--;
|
||||
if (m_NumberOfMovementKeysDown == 0) {
|
||||
m_MovementKeyDown = false;
|
||||
}
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,12 +208,6 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
//moving to the side has priority
|
||||
return;
|
||||
}
|
||||
|
||||
//dashing with doubletap - check if doubletap to dash enabled
|
||||
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -215,6 +216,11 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
m_AssaultDashDoubleTapped = false;
|
||||
}
|
||||
|
||||
//dashing with doubletap - check if doubletap to dash enabled
|
||||
if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check if we have received a valid doubletap
|
||||
if (!m_ValidDoubleTap) {
|
||||
return;
|
||||
@@ -230,6 +236,9 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
|
||||
Events::DashAbility e;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -20,16 +20,22 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
Client(ConfigFile* config);
|
||||
Client(World* world, EventBroker* eventBroker);
|
||||
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
@@ -45,10 +51,8 @@ private:
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
// Server Client Lookup map
|
||||
@@ -74,7 +78,9 @@ private:
|
||||
void connect();
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
@@ -99,7 +105,6 @@ private:
|
||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||
|
||||
@@ -11,8 +11,13 @@ namespace Events
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
||||
: Entity(Entity)
|
||||
, Component(Component)
|
||||
{ }
|
||||
|
||||
EntityWrapper Entity;
|
||||
SharedComponentWrapper Component;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -19,10 +19,15 @@ typedef unsigned int PacketID;
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
|
||||
virtual void Update() = 0;
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
@@ -32,7 +37,6 @@ protected:
|
||||
double m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -22,15 +22,17 @@
|
||||
class Server : public Network
|
||||
{
|
||||
public:
|
||||
Server();
|
||||
Server(World* world, EventBroker* eventBroker, int port);
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
int m_Port = 27666;
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
@@ -46,13 +48,10 @@ private:
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
@@ -66,6 +65,7 @@ private:
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(PlayerID playerID);
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef SnapshotFilter_h__
|
||||
#define SnapshotFilter_h__
|
||||
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
|
||||
class SnapshotFilter
|
||||
{
|
||||
public:
|
||||
// Filters an incoming snapshot.
|
||||
// Modify the component and return true if the component snapshot should be applied.
|
||||
// Otherwise return false and it will be ignored.
|
||||
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,12 +9,13 @@
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
class AnimationSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
AnimationSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
@@ -23,7 +24,6 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef BoneAttachmentSystem_h__
|
||||
#define BoneAttachmentSystem_h__
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
|
||||
//Needs to be a higher orderlevel than AnimationSystem
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
BoneAttachmentSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("BoneAttachment")
|
||||
{
|
||||
|
||||
}
|
||||
~BoneAttachmentSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& BoneAttachmentComponent, double dt) override;
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawFinalPass
|
||||
@@ -22,39 +23,67 @@ public:
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(std::shared_ptr<ModelJob>& job);
|
||||
void BindExplosionTextures(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(GLuint shaderHandle, std::shared_ptr<ModelJob>& job);
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Texture* m_NeutralNormalTexture;
|
||||
Texture* m_GreyTexture;
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_BloomTextureLowRes;
|
||||
GLuint m_SceneTextureLowRes;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_DepthBufferLowRes;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||
ShaderProgram* m_SpriteProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||
ShaderProgram* m_ShieldToStencilProgram;
|
||||
ShaderProgram* m_FillDepthBufferProgram;
|
||||
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,4 +12,11 @@ private:
|
||||
|
||||
};
|
||||
|
||||
class DrawStencilState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawStencilState(GLuint frameBuffer);
|
||||
~DrawStencilState();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
|
||||
@@ -32,6 +32,8 @@ public:
|
||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
std::string WindowTitle() const { return m_WindowTitle; }
|
||||
virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
|
||||
//Returns screen size excluding window border and header
|
||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||
virtual void Initialize() = 0;
|
||||
@@ -47,6 +49,7 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
std::string m_WindowTitle;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -2,8 +2,10 @@
|
||||
#define Model_h__
|
||||
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "Core/AABB.h"
|
||||
|
||||
class Model : public ThreadUnsafeResource
|
||||
{
|
||||
@@ -14,16 +16,19 @@ private:
|
||||
|
||||
public:
|
||||
~Model();
|
||||
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
|
||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||
const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
|
||||
|
||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
||||
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
||||
const AABB& Box() const { return m_Box; }
|
||||
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
|
||||
private:
|
||||
|
||||
AABB m_Box;
|
||||
|
||||
GLuint VertexBuffer;
|
||||
GLuint NormalBuffer;
|
||||
GLuint TangentNormalsBuffer;
|
||||
|
||||
@@ -14,39 +14,98 @@
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
} else {
|
||||
DiffuseTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["NormalMap"]) {
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
} else {
|
||||
NormalTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
} else {
|
||||
SpecularTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["GlowMap"]) {
|
||||
IncandescenceTexture = matGroup.IncandescenceMap.get();
|
||||
} else {
|
||||
IncandescenceTexture = nullptr;
|
||||
}
|
||||
DiffuseColor = matGroup.DiffuseColor;
|
||||
SpecularColor = matGroup.SpecularColor;
|
||||
IncandescenceColor = matGroup.IncandescenceColor;
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
ModelID = model->ResourceID;
|
||||
Type = matProp.type;
|
||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||
switch(matProp.type){
|
||||
case ::RawModel::MaterialType::Basic:
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
TextureID = 0;
|
||||
break;
|
||||
case ::RawModel::MaterialType::SingleTextures:
|
||||
{
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
DiffuseTexture.push_back(&singleTextures->ColorMap);
|
||||
}
|
||||
|
||||
if (modelComponent["NormalMap"]) {
|
||||
NormalTexture.push_back(&singleTextures->NormalMap);
|
||||
}
|
||||
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
SpecularTexture.push_back(&singleTextures->SpecularMap);
|
||||
}
|
||||
|
||||
if (modelComponent["GlowMap"]) {
|
||||
IncandescenceTexture.push_back(&singleTextures->IncandescenceMap);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ::RawModel::MaterialType::SplatMapping:
|
||||
{
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||
|
||||
SplatMap = &SplatTextures->SplatMap;
|
||||
|
||||
TextureID = (SplatTextures->ColorMaps[0].Texture) ? SplatTextures->ColorMaps[0].Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
for (auto& texture : SplatTextures->ColorMaps) {
|
||||
DiffuseTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (modelComponent["NormalMap"]) {
|
||||
for (auto& texture : SplatTextures->NormalMaps) {
|
||||
NormalTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
for (auto& texture : SplatTextures->SpecularMaps) {
|
||||
SpecularTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (modelComponent["GlowMap"]) {
|
||||
for (auto& texture : SplatTextures->IncandescenceMaps) {
|
||||
IncandescenceTexture.push_back(&texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
DiffuseColor = matGroup->DiffuseColor;
|
||||
SpecularColor = matGroup->SpecularColor;
|
||||
IncandescenceColor = matGroup->IncandescenceColor;
|
||||
StartIndex = matGroup->StartIndex;
|
||||
EndIndex = matGroup->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
Entity = modelComponent.EntityID;
|
||||
@@ -57,31 +116,34 @@ struct ModelJob : RenderJob
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
|
||||
AnimationTime = (double)animationComponent["Time"];
|
||||
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
unsigned int ShaderID;
|
||||
unsigned int ModelID;
|
||||
|
||||
::RawModel::MaterialType Type;
|
||||
EntityID Entity;
|
||||
glm::mat4 Matrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
const Texture* IncandescenceTexture;
|
||||
const ::RawModel::TextureProperties* SplatMap;
|
||||
std::vector<const ::RawModel::TextureProperties*> DiffuseTexture;
|
||||
std::vector<const ::RawModel::TextureProperties*> NormalTexture;
|
||||
std::vector<const ::RawModel::TextureProperties*> SpecularTexture;
|
||||
std::vector<const ::RawModel::TextureProperties*> IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
const ::Skeleton::Animation* Animation = nullptr;
|
||||
// const ::Skeleton::Animation* Animation = nullptr;
|
||||
|
||||
|
||||
|
||||
float AnimationTime = 0.f;
|
||||
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
@@ -95,7 +157,7 @@ struct ModelJob : RenderJob
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
#include <png.h>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Image.h"
|
||||
|
||||
class PNG : public Image
|
||||
class PNG : public Image, public Resource
|
||||
{
|
||||
public:
|
||||
PNG(std::string path);
|
||||
|
||||
@@ -40,6 +40,7 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
struct PickingInfo
|
||||
|
||||
@@ -33,18 +33,27 @@ protected:
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
};
|
||||
|
||||
struct SkinedVertex : public Vertex {
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
struct TextureProperties {
|
||||
std::string TexturePath;
|
||||
glm::vec2 UVRepeat;
|
||||
Texture* Texture;
|
||||
};
|
||||
|
||||
struct MaterialBasic
|
||||
{
|
||||
float SpecularExponent;
|
||||
float ReflectionFactor;
|
||||
@@ -54,25 +63,69 @@ public:
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
//float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
std::string IncandescenceMapPath;
|
||||
std::shared_ptr<::Texture> IncandescenceMap;
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
struct MaterialSplatMapping : public MaterialBasic
|
||||
{
|
||||
TextureProperties SplatMap;
|
||||
std::vector<TextureProperties> ColorMaps;
|
||||
std::vector<TextureProperties> NormalMaps;
|
||||
std::vector<TextureProperties> SpecularMaps;
|
||||
std::vector<TextureProperties> IncandescenceMaps;
|
||||
};
|
||||
|
||||
struct MaterialSingleTextures : public MaterialBasic
|
||||
{
|
||||
TextureProperties ColorMap;
|
||||
TextureProperties NormalMap;
|
||||
TextureProperties SpecularMap;
|
||||
TextureProperties IncandescenceMap;
|
||||
};
|
||||
|
||||
enum class MaterialType { Basic = 1, SplatMapping, SingleTextures };
|
||||
|
||||
struct MaterialProperties {
|
||||
MaterialType type;
|
||||
MaterialBasic* material;
|
||||
};
|
||||
|
||||
const Vertex* Vertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.data();
|
||||
} else {
|
||||
return m_Vertices.data();
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int VertexSize() const {
|
||||
if (hasSkin) {
|
||||
return sizeof(SkinedVertex);
|
||||
}
|
||||
else {
|
||||
return sizeof(Vertex);
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int NumVertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.size();
|
||||
} else {
|
||||
return m_Vertices.size();
|
||||
}
|
||||
};
|
||||
|
||||
bool IsSkinned() const { return hasSkin; };
|
||||
|
||||
std::vector<MaterialProperties> m_Materials;
|
||||
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
|
||||
bool hasSkin;
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<SkinedVertex> m_SkinedVertices;
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
void ReadMeshFileHeader(std::size_t& offset, char* fileData);
|
||||
@@ -83,13 +136,17 @@ private:
|
||||
void ReadMaterialFile(std::string filePath);
|
||||
void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialBasic(MaterialBasic* Material, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSingleTexture(MaterialSingleTextures* Material, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSplatMapping(MaterialSplatMapping* Material, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialTextureProperties(TextureProperties& texture, std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
void ReadAnimationFile(std::string filePath);
|
||||
void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
@@ -20,12 +20,17 @@
|
||||
struct RenderScene
|
||||
{
|
||||
::Camera* Camera = nullptr;
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> TextJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> SpriteJobs;
|
||||
struct Queues {
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||
std::list<std::shared_ptr<RenderJob>> Text;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLight;
|
||||
} Jobs;
|
||||
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
@@ -33,12 +38,13 @@ struct RenderScene
|
||||
|
||||
void Clear()
|
||||
{
|
||||
OpaqueObjects.clear();
|
||||
TransparentObjects.clear();
|
||||
PointLightJobs.clear();
|
||||
TextJobs.clear();
|
||||
DirectionalLightJobs.clear();
|
||||
SpriteJobs.clear();
|
||||
Jobs.OpaqueObjects.clear();
|
||||
Jobs.TransparentObjects.clear();
|
||||
Jobs.OpaqueShieldedObjects.clear();
|
||||
Jobs.TransparentShieldedObjects.clear();
|
||||
Jobs.ShieldObjects.clear();
|
||||
Jobs.SpriteJob.clear();
|
||||
Jobs.DirectionalLight.clear();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define RenderState_h__
|
||||
|
||||
#include <functional>
|
||||
#include <boost/range/adaptor/reversed.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
@@ -19,6 +20,9 @@ public:
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
bool StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
bool StencilMask(GLuint mask);
|
||||
bool DepthMask(GLboolean flag);
|
||||
|
||||
private:
|
||||
|
||||
@@ -16,11 +16,13 @@
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "../Collision/EntityAABB.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
@@ -29,9 +31,9 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_Camera;
|
||||
World* m_World;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
@@ -40,7 +42,7 @@ private:
|
||||
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
|
||||
void fillModels(RenderScene::Queues &jobs);
|
||||
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
@@ -48,7 +50,6 @@ private:
|
||||
void fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
bool isChildOfACamera(EntityWrapper entity);
|
||||
bool isChildOfCurrentCamera(EntityWrapper entity);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/Transform.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
//struct Bone
|
||||
//{
|
||||
@@ -53,22 +54,39 @@ public:
|
||||
{
|
||||
struct BoneProperty
|
||||
{
|
||||
int ID;
|
||||
glm::vec3 Position;
|
||||
glm::quat Rotation;
|
||||
glm::vec3 Position;
|
||||
glm::quat Rotation;
|
||||
glm::vec3 Scale = glm::vec3(1);
|
||||
};
|
||||
|
||||
int Index = 0;
|
||||
double Time = 0.0;
|
||||
std::map<int, Keyframe::BoneProperty> BoneProperties;
|
||||
int Index = 0;
|
||||
double Time = 0.0;
|
||||
BoneProperty BoneProperties;
|
||||
};
|
||||
|
||||
std::string Name;
|
||||
double Duration;
|
||||
std::vector<Keyframe> Keyframes;
|
||||
std::string Name;
|
||||
double Duration;
|
||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||
};
|
||||
|
||||
struct AnimationData
|
||||
{
|
||||
const Animation* animation;
|
||||
float time;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct JointFrameTransform {
|
||||
glm::vec3 PositionInterp = glm::vec3(0);
|
||||
glm::quat RotationInterp = glm::quat();
|
||||
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||
float Weight;
|
||||
};
|
||||
|
||||
struct AnimationOffset {
|
||||
const Animation* animation;
|
||||
float time;
|
||||
};
|
||||
|
||||
Skeleton() { }
|
||||
~Skeleton();
|
||||
|
||||
@@ -82,17 +100,50 @@ public:
|
||||
|
||||
int GetBoneID(std::string name);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
std::vector<glm::mat4> GetFrameBones(const Animation& animation, double time, bool noRootMotion = false);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation::Keyframe& currentFrame, const Animation::Keyframe& nextFrame, float progress, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void PrintSkeleton();
|
||||
void CalculateFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
void CalculateFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, const Bone* bone, glm::mat4 parentMatrix);
|
||||
|
||||
void PrintSkeleton();
|
||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||
std::map<std::string, Animation> Animations;
|
||||
|
||||
private:
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
std::vector<glm::mat4> GetBones()
|
||||
{
|
||||
std::vector<glm::mat4> finalMatrices;
|
||||
for (auto &kv : m_BoneLocalTransforms) {
|
||||
finalMatrices.push_back(kv.second);
|
||||
}
|
||||
return finalMatrices;;
|
||||
}
|
||||
|
||||
glm::mat4 GetBoneTransformSuper(int boneID)
|
||||
{
|
||||
if(m_BoneTransforms.find(boneID) != m_BoneTransforms.end()) {
|
||||
return m_BoneTransforms.at(boneID);
|
||||
} else {
|
||||
return glm::mat4(1);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
float aim = 0.f;
|
||||
|
||||
|
||||
std::map<int, glm::mat4> m_BoneLocalTransforms;
|
||||
std::map<int, glm::mat4> m_BoneTransforms;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -17,31 +17,28 @@
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
::RawModel::MaterialGroup matGroup = Model->MaterialGroups().front();
|
||||
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
|
||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||
TextureID = 0;
|
||||
|
||||
if (cSprite["DiffuseTexture"]) {
|
||||
DiffuseTexture = ResourceManager::Load<Texture>(cSprite["DiffuseTexture"]);
|
||||
} else {
|
||||
DiffuseTexture = nullptr;
|
||||
}
|
||||
if (cSprite["GlowMap"]) {
|
||||
IncandescenceTexture = ResourceManager::Load<Texture>(cSprite["GlowMap"]);
|
||||
} else {
|
||||
IncandescenceTexture = nullptr;
|
||||
}
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||
|
||||
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
Entity = cSprite.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = viewpos.z;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
if (depthSorted) {
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||
Depth = viewpos.z;
|
||||
}
|
||||
World = world;
|
||||
|
||||
FillColor = fillColor;
|
||||
@@ -58,6 +55,7 @@ struct SpriteJob : RenderJob
|
||||
const Texture* IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
glm::vec3 Position;
|
||||
const ::Model* Model = nullptr;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
|
||||
@@ -4,14 +4,11 @@
|
||||
#include "../../Common.h"
|
||||
#include "../../OpenGL.h"
|
||||
#include "../../GLM.h"
|
||||
#include "../Texture.h"
|
||||
|
||||
class CommonFuntions
|
||||
{
|
||||
public:
|
||||
CommonFuntions() = delete;
|
||||
|
||||
private:
|
||||
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_PlayQueueOnEntity_h__
|
||||
#define Events_PlayQueueOnEntity_h__
|
||||
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayQueueOnEntity : public Event
|
||||
{
|
||||
EntityWrapper Emitter;
|
||||
std::vector<std::string> FilePaths;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,9 @@
|
||||
#ifndef Sound_h__
|
||||
#define Sound_h__
|
||||
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
|
||||
#include "Core/ResourceManager.h"
|
||||
|
||||
class Sound : public Resource
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
#ifndef SoundSystem_h__
|
||||
#define SoundSystem_h__
|
||||
#ifndef SoundManager_h__
|
||||
#define SoundManager_h__
|
||||
|
||||
#include <unordered_map>
|
||||
#include <random>
|
||||
|
||||
#include "glm/common.hpp"
|
||||
#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
|
||||
#include "OpenAL/al.h"
|
||||
#include "OpenAL/alc.h"
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Engine/Core/ResourceManager.h"
|
||||
#include "../Engine/Core/ConfigFile.h"
|
||||
#include "Core/Transform.h" // Absolute transform
|
||||
#include "Sound/Sound.h"
|
||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnPosition.h"
|
||||
#include "Sound/EPlayBackgroundMusic.h"
|
||||
@@ -20,6 +26,11 @@
|
||||
#include "Sound/EStopSound.h"
|
||||
#include "Sound/ESetBGMGain.h"
|
||||
#include "Sound/ESetSFXGain.h"
|
||||
#include "Core/EPause.h"
|
||||
#include "Core/EComponentAttached.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
|
||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||
|
||||
enum class SoundType {
|
||||
SFX,
|
||||
@@ -34,14 +45,15 @@ struct Source
|
||||
SoundType Type;
|
||||
};
|
||||
|
||||
class SoundSystem
|
||||
class SoundManager
|
||||
{
|
||||
public:
|
||||
SoundSystem() { }
|
||||
SoundSystem(World* world, EventBroker* eventBroker, bool editorMode);
|
||||
~SoundSystem();
|
||||
SoundManager() { }
|
||||
SoundManager(World* world, EventBroker* eventBroker);
|
||||
~SoundManager();
|
||||
// Update emitters / listener
|
||||
void Update(double dt);
|
||||
|
||||
private:
|
||||
// Help functions for working with OpenaAL
|
||||
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
|
||||
@@ -56,46 +68,62 @@ private:
|
||||
// Logic
|
||||
void initOpenAL();
|
||||
void updateEmitters(double dt);
|
||||
void updateListener(double dt);
|
||||
void deleteInactiveEmitters();
|
||||
void addNewEmitters(double dt);
|
||||
Source* createSource(std::string filePath);
|
||||
void playSound(Source* source);
|
||||
void stopSound(Source* source);
|
||||
void stopEmitters();
|
||||
void updateListener(double dt);
|
||||
ALenum getSourceState(ALuint source);
|
||||
void setGain(Source* source, float gain);
|
||||
void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
|
||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||
|
||||
// Specific logic
|
||||
void playSound(Source* source);
|
||||
// Need to be the same format (sample rate etc)
|
||||
void playQueue(QueuedBuffers qb);
|
||||
void stopSound(Source* source);
|
||||
Source* createSource(std::string filePath);
|
||||
std::unordered_map<EntityID, Source*> m_Sources;
|
||||
|
||||
// Logic
|
||||
World* m_World = nullptr;
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
|
||||
// OpenAL system variables
|
||||
ALCdevice* m_ALCdevice = nullptr;
|
||||
ALCcontext* m_ALCcontext = nullptr;
|
||||
|
||||
// Logic
|
||||
World* m_World = nullptr;
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
std::unordered_map<EntityID, Source*> m_Sources;
|
||||
float m_BGMVolumeChannel = 1.0f;
|
||||
float m_SFXVolumeChannel = 1.f;
|
||||
bool m_EditorEnabled = false;
|
||||
|
||||
float m_SFXVolumeChannel = 1.0f;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||
|
||||
// Events
|
||||
EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
|
||||
EventRelay<SoundManager, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
|
||||
bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
|
||||
EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
|
||||
EventRelay<SoundManager, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
|
||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||
EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||
EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
|
||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||
bool OnPauseSound(const Events::PauseSound &e);
|
||||
EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
|
||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||
bool OnStopSound(const Events::StopSound &e);
|
||||
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
|
||||
EventRelay<SoundManager, Events::ContinueSound> m_EContinueSound;
|
||||
bool OnContinueSound(const Events::ContinueSound &e);
|
||||
EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
|
||||
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
|
||||
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
|
||||
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
|
||||
EventRelay<SoundManager, Events::SetBGMGain> m_ESetBGMGain;
|
||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause &e);
|
||||
EventRelay<SoundManager, Events::Resume> m_EResume;
|
||||
bool OnResume(const Events::Resume &e);
|
||||
EventRelay<SoundManager, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user