DamageIndicatorSystem can no longer crash if the player doesnt have a parent (rare bug)
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@@ -11,10 +11,10 @@ void AmmoPickupSystem::Update(double dt)
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{
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for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
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{
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auto& ammoPickupPosition = *it;
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auto& somePickup = *it;
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//set the double timer value (value 3)
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ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
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if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (somePickup.DecreaseThisRespawnTimer < 0.0) {
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//spawn and delete the vector item
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
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EntityFileParser parser(entityFile);
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@@ -27,12 +27,12 @@ void AmmoPickupSystem::Update(double dt)
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//set values from the old entity to the new entity
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auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
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newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
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newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
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newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
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m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
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newAmmoPickupEntity["Transform"]["Position"] = somePickup.Pos;
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newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
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newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
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m_World->SetParent(newAmmoPickupEntity.ID, somePickup.parentID);
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//erase the current element (AmmoPickupPosition)
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//erase the current element (somePickup)
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m_ETriggerTouchVector.erase(it);
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break;
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}
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@@ -51,10 +51,8 @@ void AmmoPickupSystem::Update(double dt)
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}
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}
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}
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bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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{
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if (e.Entity != LocalPlayer) {
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@@ -85,7 +83,6 @@ bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
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break;
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}
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}
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return true;
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}
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@@ -19,6 +19,9 @@ void DamageIndicatorSystem::Update(double dt) {
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updateDamageIndicatorVector.erase(iter);
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break;
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}
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if (!EntityWrapper(m_World,m_World->GetParent(LocalPlayer.ID)).Valid()) {
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return;
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}
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auto angleBetweenVectors = CalculateAngle(LocalPlayer, iter->enemyPosition);
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//simply set the rotation z-wise to the angleBetweenVectors
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iter->spriteEntity["Transform"]["Orientation"] = glm::vec3(0, 0, angleBetweenVectors);
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@@ -11,10 +11,10 @@ void HealthPickupSystem::Update(double dt)
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{
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for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
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{
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auto& healthPickupPosition = *it;
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auto& somePickup = *it;
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//set the double timer value (value 3)
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healthPickupPosition.DecreaseThisRespawnTimer -= dt;
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if (healthPickupPosition.DecreaseThisRespawnTimer < 0) {
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (somePickup.DecreaseThisRespawnTimer < 0) {
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//spawn and delete the vector item
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
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EntityFileParser parser(entityFile);
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@@ -27,12 +27,13 @@ void HealthPickupSystem::Update(double dt)
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//set values from the old entity to the new entity
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auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID);
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newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
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newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
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newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
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m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
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//erase the current element (healthPickupPosition)
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LOG_INFO("healthpickup id %i", healthPickupID);
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newHealthPickupEntity["Transform"]["Position"] = somePickup.Pos;
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newHealthPickupEntity["HealthPickup"]["HealthGain"] = somePickup.HealthGain;
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newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
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m_World->SetParent(newHealthPickupEntity.ID, somePickup.parentID);
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LOG_INFO("healthpickup parented to %i", somePickup.parentID);
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//erase the current element (somePickup)
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m_ETriggerTouchVector.erase(it);
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break;
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}
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@@ -45,24 +46,27 @@ void HealthPickupSystem::Update(double dt)
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}
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if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) {
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LOG_INFO("maxhealth found in pickupmax.. yada yada");
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DoPickup(it->player, it->pickup);
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m_PickupAtMaximum.erase(it);
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break;
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}
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}
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}
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bool HealthPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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{
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LOG_INFO("OnTriggerTouch");
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if (!e.Trigger.HasComponent("HealthPickup")) {
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return false;
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}
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//cant pick up healthpacks if you are already at MaxHealth
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if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
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LOG_INFO("trigger enter at maxhealth");
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m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
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return false;
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}
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LOG_INFO("touch doing pickup");
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DoPickup(e.Entity, e.Trigger);
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return true;
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@@ -86,11 +90,13 @@ void HealthPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
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ePlayerHealthPickup.HealthAmount = healthGiven;
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ePlayerHealthPickup.Player = player;
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m_EventBroker->Publish(ePlayerHealthPickup);
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LOG_INFO("event published");
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//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
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//we need to copy all values since each value can be different for each healthPickup
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m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"] ,trigger["HealthPickup"]["HealthGain"],
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trigger["HealthPickup"]["RespawnTimer"],trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
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LOG_INFO("pickup set id to %i", trigger.ID);
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//delete the healthpickup
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m_World->DeleteEntity(trigger.ID);
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