Servers now show up in the server list.

This commit is contained in:
Tleety
2016-03-08 18:13:21 +01:00
parent 280de0e984
commit 3394d65055
8 changed files with 80 additions and 15 deletions
+1
View File
@@ -12,6 +12,7 @@
#include "GUI/EButtonPressed.h"
#include "GUI/EButtonReleased.h"
#include "Input/EInputCommand.h"
#include "Network/ESearchForServers.h"
class MainMenuSystem : public ImpureSystem
+4 -2
View File
@@ -6,8 +6,10 @@
#include "Core/ResourceManager.h"
#include "Core/Event.h"
#include "Systems/SpawnerSystem.h"
#include "Core/EventBroker.h"
#include "Network/ESearchForServers.h"
#include "Network/EDisplayServerlist.h"
class ServerListSystem : public PureSystem
{
@@ -20,8 +22,8 @@ public:
private:
IRenderer* m_Renderer;
//EventRelay<ServerListSystem, Events::SomeEventLol> m_EServerListRecieved;
//bool OnServerListRecieved(const Events::SomeEventLol& e)
EventRelay<ServerListSystem, Events::DisplayServerlist> m_EServerListRecieved;
bool OnServerListRecieved(const Events::DisplayServerlist& e);
};
#endif
+2 -2
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ScoreScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ScoreScreen.xsd">
<ServerList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ServerList.xsd">
<TotalIdentities>0</TotalIdentities>
<NextPosition>0</NextPosition>
<Offset X="0.0" Y="0.0" Z="0.0"/>
</ScoreScreen>
</ServerList>
+6 -4
View File
@@ -23,7 +23,7 @@
<Field>IP</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="7.54800034" Y="0" Z="0"/>
<Position X="8.96700001" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -44,7 +44,7 @@
<Field>Port</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="12.3900003" Y="0" Z="0"/>
<Position X="12.4870005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -64,7 +64,9 @@
<ComponentType>ServerIdentity</ComponentType>
<Field>ServerName</Field>
</c:TextFieldReader>
<c:Transform/>
<c:Transform>
<Position X="0.531000018" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
@@ -84,7 +86,7 @@
<Field>PlayersConnected</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="14.8720007" Y="0" Z="0"/>
<Position X="15.559001" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
+22 -3
View File
@@ -2,7 +2,9 @@
<Entity name="ServerList" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:ServerList/>
<c:ServerList>
<Offset X="0" Y="-2" Z="0"/>
</c:ServerList>
<c:Transform/>
</Components>
@@ -10,10 +12,23 @@
<Entity name="Identities_Origin">
<Components>
<c:Transform>
<Position X="-0.128615797" Y="0.181182757" Z="0"/>
<Position X="-0.13636373" Y="0.181182757" Z="0"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity name="ServerIdentitySpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ServerIdentity.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Background">
<Components>
@@ -38,6 +53,10 @@
<GlowMap></GlowMap>
<Color A="0.588235319" B="1" G="1" R="1"/>
</c:Sprite>
<c:InputCmdButton>
<Command>RefreshServerList</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Position X="0.120867848" Y="0.222928733" Z="0.0189953279"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="1"/>
+2
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@@ -37,6 +37,7 @@
#include "Game/Systems/ScoreScreenSystem.h"
#include "GUI/ButtonSystem.h"
#include "Game/Systems/MainMenuSystem.h"
#include "Game/Systems/ServerListSystem.h"
Game::Game(int argc, char* argv[])
@@ -149,6 +150,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<BoostIconsHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ScoreScreenSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
+8 -2
View File
@@ -71,6 +71,8 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
break;
}
@@ -86,15 +88,19 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
break;
}
} else {
//Serverlist submenu is open, close it.
printf("\n\nMenuShit\n\n");
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
}
} else if (e.Command == "RefreshServerList" && e.Value == 1){
Events::SearchForServers event;
m_EventBroker->Publish(event);
}
return true;
}
+35 -2
View File
@@ -5,7 +5,7 @@ ServerListSystem::ServerListSystem(SystemParams params, IRenderer* renderer)
, PureSystem("ServerList")
, m_Renderer(renderer)
{
//Subscribe to OnServerListRecieved
EVENT_SUBSCRIBE_MEMBER(m_EServerListRecieved, &ServerListSystem::OnServerListRecieved);
}
void ServerListSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt)
@@ -15,6 +15,39 @@ void ServerListSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
void ServerListSystem::RefreshList()
{
//Send out request for a server list.
Events::SearchForServers event;
m_EventBroker->Publish(event);
}
bool ServerListSystem::OnServerListRecieved(const Events::DisplayServerlist& e)
{
if (e.Serverlist.size() == 0) {
return 1;
}
auto serverLists = m_World->GetComponents("ServerList");
if (serverLists == nullptr)
return 1;
for (auto& cServerList : *serverLists) {
EntityWrapper serverListEntity = EntityWrapper(m_World, cServerList.EntityID);
EntityWrapper identitySpawner = serverListEntity.FirstChildByName("ServerIdentitySpawner");
identitySpawner.DeleteChildren();
(int&)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
for (int i = 0; i < e.Serverlist.size(); i++) {
//Create Identities for each server and place them on the right position.
EntityWrapper newIdentity = SpawnerSystem::Spawn(identitySpawner, identitySpawner);
glm::vec3 offset = (glm::vec3)serverListEntity["ServerList"]["Offset"];
(glm::vec3&)newIdentity["Transform"]["Position"] = offset * (float)i;
auto& cIdentity = newIdentity["ServerIdentity"];
(std::string&)cIdentity["IP"] = e.Serverlist[i].Address;
(std::string&)cIdentity["ServerName"] = e.Serverlist[i].Name;
(int&)cIdentity["Port"] = e.Serverlist[i].Port;
(int&)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
}
}
return 1;
}