Servers now show up in the server list.
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@@ -71,6 +71,8 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
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return 0;
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}
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m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
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Events::SearchForServers event;
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m_EventBroker->Publish(event);
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break;
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}
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@@ -86,15 +88,19 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
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return 0;
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}
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m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
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Events::SearchForServers event;
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m_EventBroker->Publish(event);
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break;
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}
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} else {
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//Serverlist submenu is open, close it.
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printf("\n\nMenuShit\n\n");
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m_World->DeleteEntity(m_OpenSubMenu.ID);
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m_OpenSubMenu = EntityWrapper::Invalid;
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}
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} else if (e.Command == "RefreshServerList" && e.Value == 1){
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Events::SearchForServers event;
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m_EventBroker->Publish(event);
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}
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return true;
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}
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