Lots of things done
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@@ -31,6 +31,12 @@ private:
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ShaderProgram* m_BasicForwardProgram;
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ShaderProgram* m_CoolDeathAnimProgram;
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glm::vec3 Origin;
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GLfloat TimeDeath = 0.f;
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GLfloat EndDeath = 0.f;
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};
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#endif
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