Rename the thingie
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@@ -8,5 +8,5 @@
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<xs:include schemaLocation="Components/Player.xsd"/>
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<xs:include schemaLocation="Components/AABB.xsd"/>
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/CoolDeathAnim.xsd"/>
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<xs:include schemaLocation="Components/ExplosionEffect.xsd"/>
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</xs:schema>
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+2
-2
@@ -1,4 +1,4 @@
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<c:CoolDeathAnim>
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<c:ExplosionEffect>
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<ExplosionOrigin X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>2</ExplosionDuration>
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@@ -13,4 +13,4 @@
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<!--<ReverseAnimation>0</ReverseAnimation>-->
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<!--<Wireframe>0</Wireframe>-->
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<ExponentialAccelaration>0</ExponentialAccelaration>
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</c:CoolDeathAnim>
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</c:ExplosionEffect>
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+1
-1
@@ -3,7 +3,7 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="CoolDeathAnim">
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<xs:element name="ExplosionEffect">
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<xs:annotation>
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<xs:documentation>A component that trigger the death effect</xs:documentation>
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</xs:annotation>
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@@ -72,7 +72,7 @@
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<Resource>Models/Core/UnitRaptor.obj</Resource>
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<Color R="1" G="0.4" B="0.8"/>
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</c:Model>
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<c:CoolDeathAnim>
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<c:ExplosionEffect>
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<ExplosionOrigin X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>2</ExplosionDuration>
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@@ -87,7 +87,7 @@
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<!--<ReverseAnimation>0</ReverseAnimation>-->
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<!--<Wireframe>0</Wireframe>-->
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<ExponentialAccelaration>0</ExponentialAccelaration>
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</c:CoolDeathAnim>
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</c:ExplosionEffect>
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</Components>
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<Children>
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<Entity>
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