Changed the structure of the Animation Data in both Exporter & Importer.
This commit is contained in:
@@ -110,7 +110,7 @@ private:
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void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
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void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, Skeleton::Animation& animation);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
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//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
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};
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@@ -53,20 +53,21 @@ public:
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{
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struct BoneProperty
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{
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int ID;
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glm::vec3 Position;
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glm::quat Rotation;
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glm::vec3 Scale = glm::vec3(1);
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};
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int Index = 0;
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double Time = 0.0;
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std::map<int, Keyframe::BoneProperty> BoneProperties;
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int Index = 0;
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double Time = 0.0;
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BoneProperty BoneProperties;
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};
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std::string Name;
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double Duration;
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std::vector<Keyframe> Keyframes;
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std::string Name;
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double Duration;
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std::map<int, std::vector<Keyframe>> JointAnimations;
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};
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Skeleton() { }
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@@ -11,6 +11,7 @@ RawModelCustom::RawModelCustom(std::string fileName)
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ReadMeshFile(fileName);
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ReadMaterialFile(fileName);
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ReadAnimationFile(fileName);
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int k = 0;
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}
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void RawModelCustom::ReadMeshFile(std::string filePath)
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@@ -40,8 +41,8 @@ void RawModelCustom::ReadMeshFile(std::string filePath)
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void RawModelCustom::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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isSkined = *(unsigned int*)(fileData + offset);
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offset += sizeof(bool);
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isSkined = true;//*(unsigned int*)(fileData + offset);
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//offset += sizeof(bool);
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if (isSkined) {
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m_SkinedVertices.resize(*(unsigned int*)(fileData + offset));
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}
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@@ -331,26 +332,42 @@ void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileDat
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if (offset + sizeof(float) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip duration failed");
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}
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newAnimation.Duration = *(float*)(fileData + offset);
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offset += sizeof(float);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip NrOfKeyframes failed");
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throw Resource::FailedLoadingException("Reading AnimationClip numberOfJointFrames failed");
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}
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unsigned int nrOfKeyframes = *(unsigned int*)(fileData + offset);
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unsigned int numberOfJointFrames = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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newAnimation.Keyframes.reserve(nrOfKeyframes);
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for (unsigned int i = 0; i < nrOfKeyframes; i++) {
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ReadAnimationKeyFrame(offset, fileData, fileByteSize, newAnimation);
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for (unsigned int i = 0; i < numberOfJointFrames; i++) {
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip JointID failed");
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}
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int jointID = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip numberOFKeyFrames failed");
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}
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unsigned int numberOFKeyFrames = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (numberOFKeyFrames > 0) {
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newAnimation.JointAnimations[jointID].reserve(numberOFKeyFrames);
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for (unsigned int j = 0; j < numberOFKeyFrames; j++) {
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ReadAnimationKeyFrame(offset, fileData, fileByteSize, newAnimation.JointAnimations[jointID]);
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}
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}
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}
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m_Skeleton->Animations[newAnimation.Name] = newAnimation;
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#else
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#endif
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}
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void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, Skeleton::Animation& animation)
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void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
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{
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Skeleton::Animation::Keyframe newKeyFrame;
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@@ -366,23 +383,26 @@ void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData,
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newKeyFrame.Time = *(float*)(fileData + offset);
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offset += sizeof(float);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame NrOfJoints failed");
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if (offset + sizeof(float) * 3 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame Position failed");
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}
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unsigned int nrOfJoints = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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memcpy(&newKeyFrame.BoneProperties.Position[0], fileData + offset, sizeof(float) * 3);
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offset += sizeof(float) * 3;
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if (offset + sizeof(Skeleton::Animation::Keyframe::BoneProperty) * nrOfJoints> fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame joints failed");
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if (offset + sizeof(float) * 4 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame Rotation failed");
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}
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memcpy(&newKeyFrame.BoneProperties.Rotation[0], fileData + offset, sizeof(float) * 4);
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offset += sizeof(float) * 4;
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Skeleton::Animation::Keyframe::BoneProperty newBone;
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for (unsigned int i = 0; i < nrOfJoints; i++) {
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memcpy(&newBone, (fileData + offset), sizeof(Skeleton::Animation::Keyframe::BoneProperty));
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offset += sizeof(Skeleton::Animation::Keyframe::BoneProperty);
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newKeyFrame.BoneProperties[newBone.ID] = newBone;
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if (offset + sizeof(float) * 3 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame Scale failed");
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}
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animation.Keyframes.push_back(newKeyFrame);
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memcpy(&newKeyFrame.BoneProperties.Scale[0], fileData + offset, sizeof(float) * 3);
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offset += sizeof(float) * 3;
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animation.push_back(newKeyFrame);
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}
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RawModelCustom::~RawModelCustom()
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@@ -49,15 +49,15 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(const Animation& animation, doubl
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time -= animation.Duration;
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}
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int currentKeyframeIndex = GetKeyframe(animation, time);
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//int currentKeyframeIndex = GetKeyframe(animation, time);
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const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
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const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
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float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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//const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
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//const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
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//float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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//auto animationFrame = Animations[""].Keyframes[frame];
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////auto animationFrame = Animations[""].Keyframes[frame];
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std::map<int, glm::mat4> frameBones;
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AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, alpha, frameBones, RootBone, glm::mat4(1));
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//AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, alpha, frameBones, RootBone, glm::mat4(1));
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std::vector<glm::mat4> finalMatrices;
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for (auto &kv : frameBones) {
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@@ -68,36 +68,36 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(const Animation& animation, doubl
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void Skeleton::AccumulateBoneTransforms(bool noRootMotion, const Animation::Keyframe ¤tFrame, const Animation::Keyframe &nextFrame, float progress, std::map<int, glm::mat4> &boneMatrices, const Bone* bone, glm::mat4 parentMatrix)
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{
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glm::mat4 boneMatrix;
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// glm::mat4 boneMatrix;
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if (currentFrame.BoneProperties.find(bone->ID) != currentFrame.BoneProperties.end() || nextFrame.BoneProperties.find(bone->ID) != nextFrame.BoneProperties.end()) {
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Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties.at(bone->ID);
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Animation::Keyframe::BoneProperty nextBoneProperty = nextFrame.BoneProperties.at(bone->ID);
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//if (currentFrame.BoneProperties.find(bone->ID) != currentFrame.BoneProperties.end() || nextFrame.BoneProperties.find(bone->ID) != nextFrame.BoneProperties.end()) {
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// Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties.at(bone->ID);
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// Animation::Keyframe::BoneProperty nextBoneProperty = nextFrame.BoneProperties.at(bone->ID);
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glm::vec3 positionInterp = currentBoneProperty.Position * (1.f - progress) + nextBoneProperty.Position * progress;
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glm::quat rotationInterp = glm::slerp(currentBoneProperty.Rotation, nextBoneProperty.Rotation, progress);
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glm::vec3 scaleInterp = currentBoneProperty.Scale * (1.f - progress) + nextBoneProperty.Scale * progress;
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// glm::vec3 positionInterp = currentBoneProperty.Position * (1.f - progress) + nextBoneProperty.Position * progress;
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// glm::quat rotationInterp = glm::slerp(currentBoneProperty.Rotation, nextBoneProperty.Rotation, progress);
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// glm::vec3 scaleInterp = currentBoneProperty.Scale * (1.f - progress) + nextBoneProperty.Scale * progress;
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// Flag for no root motion
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if (bone == RootBone && noRootMotion) {
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positionInterp.x = 0;
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positionInterp.z = 0;
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}
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// // Flag for no root motion
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// if (bone == RootBone && noRootMotion) {
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// positionInterp.x = 0;
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// positionInterp.z = 0;
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// }
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boneMatrix = parentMatrix * (glm::translate(positionInterp) * glm::toMat4(rotationInterp) * glm::scale(scaleInterp));
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boneMatrices[bone->ID] = boneMatrix * bone->OffsetMatrix;
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} else {
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if (bone->Parent) {
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boneMatrix = parentMatrix; // * glm::inverse(bone->OffsetMatrix);
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}
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boneMatrices[bone->ID] = boneMatrix; // * bone->OffsetMatrix;
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}
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// boneMatrix = parentMatrix * (glm::translate(positionInterp) * glm::toMat4(rotationInterp) * glm::scale(scaleInterp));
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// boneMatrices[bone->ID] = boneMatrix * bone->OffsetMatrix;
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//} else {
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// if (bone->Parent) {
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// boneMatrix = parentMatrix; // * glm::inverse(bone->OffsetMatrix);
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// }
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// boneMatrices[bone->ID] = boneMatrix; // * bone->OffsetMatrix;
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//}
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for (auto &child : bone->Children) {
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std::string name = child->Name;
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AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, progress, boneMatrices, child, boneMatrix);
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}
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//for (auto &child : bone->Children) {
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// std::string name = child->Name;
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// AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, progress, boneMatrices, child, boneMatrix);
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//}
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}
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@@ -134,18 +134,18 @@ void Skeleton::PrintSkeleton(const Bone* bone, int depthCount)
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int Skeleton::GetKeyframe(const Animation& animation, double time)
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{
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if (time < 0) {
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time = 0;
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}
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if (time >= animation.Duration) {
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return animation.Keyframes.size() - 1;
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}
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//if (time < 0) {
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// time = 0;
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//}
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//if (time >= animation.Duration) {
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// return animation.Keyframes.size() - 1;
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//}
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for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
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if (animation.Keyframes[keyframe].Time > time) {
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return (keyframe - 1) % animation.Keyframes.size();
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}
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}
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//for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
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// if (animation.Keyframes[keyframe].Time > time) {
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// return (keyframe - 1) % animation.Keyframes.size();
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// }
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//}
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return 0;
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}
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@@ -70,7 +70,7 @@ public:
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virtual void WriteBinary(std::ostream& out)
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{
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out.write((char*)&hasSkin, sizeof(bool));
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//out.write((char*)&hasSkin, sizeof(bool));
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out.write((char*)&NumVertices, sizeof(int));
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out.write((char*)&NumIndices, sizeof(int));
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for (auto aVertex : Vertices) {
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@@ -214,26 +214,28 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
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jointIt.reset();
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}*/
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MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
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unsigned int jointID = 0;
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int currentFrame = startFrame;
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while (currentFrame < endFrame) { // ANDREAS
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Animation::Keyframe thisKeyFrame;
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thisKeyFrame.Index = currentFrame - startFrame;
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thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
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while (!jointIt.isDone()) {
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int currentFrame = startFrame;
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Animation::JointAnimation thisJointAnimation;
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bool haxBool = false;
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while (currentFrame < endFrame) {
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Animation::JointAnimation::KeyFrame thisKeyFrame;
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//thisKeyFrame.Index = currentFrame - startFrame;
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//thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
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MAnimControl::setCurrentTime(MTime(currentFrame, MTime::kNTSCField));
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MTime time = MAnimControl::currentTime();
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MAnimControl::setCurrentTime(MTime(currentFrame, MTime::kNTSCField));
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MTime time = MAnimControl::currentTime();
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MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
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unsigned int jointID = 0;
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while (!jointIt.isDone()) {
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MFnTransform thisJoint(jointIt.currentItem());
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MMatrix transformationMatrix = thisJoint.transformationMatrix();
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double doubleMat[4][4];
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if (currentFrame != startFrame){
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Animation::Keyframe::JointProperty joint;
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if (currentFrame != startFrame) {
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//Animation::JointAnimation joint;
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doubleMat[0][0] = joinCheckMap[thisJoint.name().asChar()][0][0];
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doubleMat[0][1] = joinCheckMap[thisJoint.name().asChar()][0][1];
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@@ -255,9 +257,53 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
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MMatrix LastJointMatrix(doubleMat);
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//Is same as last KeyFrame
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if (LastJointMatrix.isEquivalent(transformationMatrix)) {
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jointID++;
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jointIt.next();
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//jointID++;
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//jointIt.next();
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currentFrame++;
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haxBool = false;
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continue;
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} else if(!haxBool){
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haxBool = true;
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MTransformationMatrix TransformationMatrix = LastJointMatrix;
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MObject jointOrientObj = thisJoint.attribute("jointOrient");
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MFnNumericAttribute jointOrient(jointOrientObj);
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double jointOrientDouble[3];
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jointOrient.getDefault(jointOrientDouble[0], jointOrientDouble[1], jointOrientDouble[2]);
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//MGlobal::displayError(MString() + "Joint Matrix: ");
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//MGlobal::displayError(MString() + Matrix.asMatrix()[0][0] + " " + Matrix.asMatrix()[0][1] + " " + Matrix.asMatrix()[0][2] + " " + Matrix.asMatrix()[0][3]);
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//MGlobal::displayError(MString() + Matrix.asMatrix()[1][0] + " " + Matrix.asMatrix()[1][1] + " " + Matrix.asMatrix()[1][2] + " " + Matrix.asMatrix()[1][3]);
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//MGlobal::displayError(MString() + Matrix.asMatrix()[2][0] + " " + Matrix.asMatrix()[2][1] + " " + Matrix.asMatrix()[2][2] + " " + Matrix.asMatrix()[2][3]);
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//MGlobal::displayError(MString() + Matrix.asMatrix()[3][0] + " " + Matrix.asMatrix()[3][1] + " " + Matrix.asMatrix()[3][2] + " " + Matrix.asMatrix()[3][3]);
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MEulerRotation joEuler(jointOrientDouble[0], jointOrientDouble[1], jointOrientDouble[2]);
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MQuaternion jo = joEuler.asQuaternion();
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double tmp[4];
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TransformationMatrix.getRotationQuaternion(tmp[0], tmp[1], tmp[2], tmp[3]);
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MQuaternion rotation(tmp);
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rotation = rotation * jo;
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rotation.get(tmp);
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//Animation::JointAnimation::KeyFrame keyframe;
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Animation::JointAnimation::KeyFrame previousKeyFrame;
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previousKeyFrame.Index = currentFrame - startFrame - 1;
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previousKeyFrame.Time = previousKeyFrame.Index * oneDivSixty;
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previousKeyFrame.Rotation[0] = tmp[0];
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previousKeyFrame.Rotation[1] = tmp[1];
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previousKeyFrame.Rotation[2] = tmp[2];
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previousKeyFrame.Rotation[3] = tmp[3];
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TransformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
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previousKeyFrame.Position[0] = tmp[0];
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previousKeyFrame.Position[1] = tmp[1];
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previousKeyFrame.Position[2] = tmp[2];
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TransformationMatrix.getScale(tmp, MSpace::kTransform);
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previousKeyFrame.Scale[0] = tmp[0];
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previousKeyFrame.Scale[1] = tmp[1];
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previousKeyFrame.Scale[2] = tmp[2];
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thisJointAnimation.m_KeyFrames.push_back(previousKeyFrame);
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}
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}
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@@ -280,31 +326,35 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
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joinCheckMap[thisJoint.name().asChar()][3][2] = doubleMat[3][2];
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joinCheckMap[thisJoint.name().asChar()][3][3] = doubleMat[3][3];
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MPlug thisJointBindPose = thisJoint.findPlug("bindPose");
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MDataHandle DataHandle;
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thisJointBindPose.getValue(DataHandle);
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MFnMatrixData MartixFn(DataHandle.data());
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MMatrix thisJointBindPoseMatrix = MartixFn.matrix();
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MFnTransform Parent(thisJoint.parent(0), &status);
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if (status == MS::kSuccess && thisJoint.parent(0).apiType() == MFn::kJoint) {
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MTransformationMatrix Matrix = Parent.transformation();
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MPlug parentBindPose = Parent.findPlug("bindPose");
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MDataHandle DataHandle;
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parentBindPose.getValue(DataHandle);
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MFnMatrixData MartixFn(DataHandle.data());
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MMatrix parentBindPoseMatrix = MartixFn.matrix();
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thisJointBindPoseMatrix = thisJointBindPoseMatrix * parentBindPoseMatrix.inverse();
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}
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MTransformationMatrix TransformationMatrix = thisJoint.transformation();
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if (thisJointBindPoseMatrix.isEquivalent(TransformationMatrix.asMatrix())) {
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jointID++;
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jointIt.next();
|
||||
MGlobal::displayError(MString() + thisJoint.name() + " is in bindPose");
|
||||
continue;
|
||||
if (currentFrame == startFrame) {
|
||||
MPlug thisJointBindPose = thisJoint.findPlug("bindPose");
|
||||
MDataHandle DataHandle;
|
||||
thisJointBindPose.getValue(DataHandle);
|
||||
MFnMatrixData MartixFn(DataHandle.data());
|
||||
MMatrix thisJointBindPoseMatrix = MartixFn.matrix();
|
||||
|
||||
MFnTransform Parent(thisJoint.parent(0), &status);
|
||||
if (status == MS::kSuccess && thisJoint.parent(0).apiType() == MFn::kJoint) {
|
||||
MTransformationMatrix Matrix = Parent.transformation();
|
||||
MPlug parentBindPose = Parent.findPlug("bindPose");
|
||||
MDataHandle DataHandle;
|
||||
parentBindPose.getValue(DataHandle);
|
||||
MFnMatrixData MartixFn(DataHandle.data());
|
||||
MMatrix parentBindPoseMatrix = MartixFn.matrix();
|
||||
|
||||
thisJointBindPoseMatrix = thisJointBindPoseMatrix * parentBindPoseMatrix.inverse();
|
||||
}
|
||||
|
||||
if (thisJointBindPoseMatrix.isEquivalent(TransformationMatrix.asMatrix())) {
|
||||
//jointID++;
|
||||
//jointIt.next();
|
||||
currentFrame++;
|
||||
MGlobal::displayError(MString() + thisJoint.name() + " is in bindPose");
|
||||
continue;
|
||||
}
|
||||
haxBool = true;
|
||||
}
|
||||
|
||||
MObject jointOrientObj = thisJoint.attribute("jointOrient");
|
||||
@@ -327,34 +377,35 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
|
||||
rotation = rotation * jo;
|
||||
rotation.get(tmp);
|
||||
|
||||
Animation::Keyframe::JointProperty joint;
|
||||
joint.ID = jointID;
|
||||
//Animation::JointAnimation::KeyFrame keyframe;
|
||||
thisKeyFrame.Index = currentFrame - startFrame;
|
||||
thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
|
||||
|
||||
joint.Rotation[0] = tmp[0];
|
||||
joint.Rotation[1] = tmp[1];
|
||||
joint.Rotation[2] = tmp[2];
|
||||
joint.Rotation[3] = tmp[3];
|
||||
thisKeyFrame.Rotation[0] = tmp[0];
|
||||
thisKeyFrame.Rotation[1] = tmp[1];
|
||||
thisKeyFrame.Rotation[2] = tmp[2];
|
||||
thisKeyFrame.Rotation[3] = tmp[3];
|
||||
TransformationMatrix.getTranslation(MSpace::kTransform).get(tmp);
|
||||
joint.Position[0] = tmp[0];
|
||||
joint.Position[1] = tmp[1];
|
||||
joint.Position[2] = tmp[2];
|
||||
thisKeyFrame.Position[0] = tmp[0];
|
||||
thisKeyFrame.Position[1] = tmp[1];
|
||||
thisKeyFrame.Position[2] = tmp[2];
|
||||
TransformationMatrix.getScale(tmp, MSpace::kTransform);
|
||||
joint.Scale[0] = tmp[0];
|
||||
joint.Scale[1] = tmp[1];
|
||||
joint.Scale[2] = tmp[2];
|
||||
thisKeyFrame.Scale[0] = tmp[0];
|
||||
thisKeyFrame.Scale[1] = tmp[1];
|
||||
thisKeyFrame.Scale[2] = tmp[2];
|
||||
|
||||
thisKeyFrame.JointProperties.push_back(joint);
|
||||
|
||||
jointID++;
|
||||
jointIt.next();
|
||||
thisJointAnimation.m_KeyFrames.push_back(thisKeyFrame);
|
||||
|
||||
currentFrame++;
|
||||
}
|
||||
thisKeyFrame.NumberOfJoints = thisKeyFrame.JointProperties.size();
|
||||
returnData.Keyframes.push_back(thisKeyFrame);
|
||||
currentFrame++;
|
||||
//thisKeyFrame.NumberOfJoints = thisKeyFrame.JointProperties.size();
|
||||
thisJointAnimation.numberOFKeyFrames = thisJointAnimation.m_KeyFrames.size();
|
||||
returnData.JointsFrameMap[jointID] = (thisJointAnimation);
|
||||
|
||||
jointID++;
|
||||
jointIt.next();
|
||||
}
|
||||
|
||||
returnData.NumKeyFrames = returnData.Keyframes.size();
|
||||
|
||||
returnData.NumOfJointFrames = returnData.JointsFrameMap.size();
|
||||
return returnData;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,44 +10,56 @@
|
||||
|
||||
class Animation : public OutputData {
|
||||
public:
|
||||
struct Keyframe
|
||||
{
|
||||
struct JointProperty
|
||||
{
|
||||
int ID = 0;
|
||||
//struct Keyframe
|
||||
//{
|
||||
// struct JointProperty
|
||||
// {
|
||||
// int ID = 0;
|
||||
// float Position[3]{ 0 };
|
||||
// float Rotation[4]{ 0 };
|
||||
// float Scale[3]{ 0 };
|
||||
// };
|
||||
|
||||
// int Index = 0;
|
||||
// float Time = 0;
|
||||
// int NumberOfJoints;
|
||||
// std::vector<JointProperty> JointProperties;
|
||||
//};
|
||||
|
||||
struct JointAnimation {
|
||||
struct KeyFrame {
|
||||
int Index = 0;
|
||||
float Time = 0;
|
||||
float Position[3]{ 0 };
|
||||
float Rotation[4]{ 0 };
|
||||
float Scale[3]{ 0 };
|
||||
};
|
||||
|
||||
int Index = 0;
|
||||
float Time = 0;
|
||||
int NumberOfJoints;
|
||||
std::vector<JointProperty> JointProperties;
|
||||
};
|
||||
};
|
||||
unsigned int numberOFKeyFrames = 0;
|
||||
std::vector<KeyFrame> m_KeyFrames;
|
||||
};
|
||||
|
||||
std::string Name;
|
||||
int nameLength = 0;
|
||||
float Duration = 0;
|
||||
int NumKeyFrames = 0;
|
||||
std::vector<Keyframe> Keyframes;
|
||||
int NumOfJointFrames = 0;
|
||||
std::map<int, JointAnimation> JointsFrameMap;
|
||||
|
||||
virtual void WriteBinary(std::ostream& out)
|
||||
{
|
||||
out.write((char*)&nameLength, sizeof(int));
|
||||
out.write(Name.c_str(), Name.size() + 1);
|
||||
out.write((char*)&Duration, sizeof(float));
|
||||
out.write((char*)&NumKeyFrames, sizeof(int));
|
||||
out.write((char*)&NumOfJointFrames, sizeof(int));
|
||||
//Här under loopas alla key frames igenom
|
||||
for (auto aKeyframe : Keyframes) {
|
||||
out.write((char*)&aKeyframe.Index, sizeof(int));
|
||||
out.write((char*)&aKeyframe.Time, sizeof(float));
|
||||
out.write((char*)&aKeyframe.NumberOfJoints, sizeof(int));
|
||||
for (auto aJoint : aKeyframe.JointProperties) {
|
||||
out.write((char*)&aJoint.ID, sizeof(int));
|
||||
out.write((char*)aJoint.Position, sizeof(float) * 3);
|
||||
out.write((char*)aJoint.Rotation, sizeof(float) * 4);
|
||||
out.write((char*)aJoint.Scale, sizeof(float) * 3);
|
||||
for (auto aJointAnimation : JointsFrameMap) {
|
||||
out.write((char*)&aJointAnimation.first, sizeof(int));
|
||||
out.write((char*)&aJointAnimation.second.numberOFKeyFrames, sizeof(int));
|
||||
for (auto aJointKeyFrame : aJointAnimation.second.m_KeyFrames) {
|
||||
out.write((char*)&aJointKeyFrame.Index, sizeof(int));
|
||||
out.write((char*)&aJointKeyFrame.Time, sizeof(float));
|
||||
out.write((char*)&aJointKeyFrame.Position, sizeof(float) * 3);
|
||||
out.write((char*)&aJointKeyFrame.Rotation, sizeof(float) * 4);
|
||||
out.write((char*)&aJointKeyFrame.Scale, sizeof(float) * 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -56,16 +68,17 @@ public:
|
||||
{
|
||||
out << "Animation Name: " << Name << endl;
|
||||
out << "Duration: " << Duration << endl;
|
||||
out << "Number of KeyFrames: " << NumKeyFrames << endl;
|
||||
for (auto aKeyframe : Keyframes) {
|
||||
out << "Frame: " << aKeyframe.Index << endl;
|
||||
out << "Time: " << aKeyframe.Time << endl;
|
||||
out << "Number of Joints: " << aKeyframe.NumberOfJoints << endl;
|
||||
for (auto aJoint : aKeyframe.JointProperties) {
|
||||
out << "Joint ID: " << aJoint.ID << endl;
|
||||
out << aJoint.Position[0] << " " << aJoint.Position[1] << " " << aJoint.Position[2] << endl;
|
||||
out << aJoint.Rotation[0] << " " << aJoint.Rotation[1] << " " << aJoint.Rotation[2] << " " << aJoint.Rotation[3] << endl;
|
||||
out << aJoint.Scale[0] << " " << aJoint.Scale[1] << " " << aJoint.Scale[2] << endl;
|
||||
out << "Number of KeyFrames: " << NumOfJointFrames << endl;
|
||||
for (auto aJointAnimation : JointsFrameMap) {
|
||||
out << "Bone: " << aJointAnimation.first << endl;
|
||||
//out << "Time: " << aJointAnimation.Time << endl;
|
||||
//out << "Number of Joints: " << aKeyframe.NumberOfJoints << endl;
|
||||
for (auto aJointKeyFrame : aJointAnimation.second.m_KeyFrames) {
|
||||
//out << "Joint ID: " << aJoint.ID << endl;
|
||||
out << "Time: " << aJointKeyFrame.Time << endl;
|
||||
out << aJointKeyFrame.Position[0] << " " << aJointKeyFrame.Position[1] << " " << aJointKeyFrame.Position[2] << endl;
|
||||
out << aJointKeyFrame.Rotation[0] << " " << aJointKeyFrame.Rotation[1] << " " << aJointKeyFrame.Rotation[2] << " " << aJointKeyFrame.Rotation[3] << endl;
|
||||
out << aJointKeyFrame.Scale[0] << " " << aJointKeyFrame.Scale[1] << " " << aJointKeyFrame.Scale[2] << endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user