Changed the structure of the Animation Data in both Exporter & Importer.
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@@ -53,20 +53,21 @@ public:
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{
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struct BoneProperty
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{
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int ID;
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glm::vec3 Position;
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glm::quat Rotation;
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glm::vec3 Scale = glm::vec3(1);
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};
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int Index = 0;
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double Time = 0.0;
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std::map<int, Keyframe::BoneProperty> BoneProperties;
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int Index = 0;
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double Time = 0.0;
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BoneProperty BoneProperties;
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};
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std::string Name;
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double Duration;
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std::vector<Keyframe> Keyframes;
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std::string Name;
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double Duration;
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std::map<int, std::vector<Keyframe>> JointAnimations;
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};
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Skeleton() { }
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