Changed the structure of the Animation Data in both Exporter & Importer.
This commit is contained in:
@@ -11,6 +11,7 @@ RawModelCustom::RawModelCustom(std::string fileName)
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ReadMeshFile(fileName);
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ReadMaterialFile(fileName);
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ReadAnimationFile(fileName);
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int k = 0;
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}
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void RawModelCustom::ReadMeshFile(std::string filePath)
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@@ -40,8 +41,8 @@ void RawModelCustom::ReadMeshFile(std::string filePath)
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void RawModelCustom::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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isSkined = *(unsigned int*)(fileData + offset);
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offset += sizeof(bool);
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isSkined = true;//*(unsigned int*)(fileData + offset);
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//offset += sizeof(bool);
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if (isSkined) {
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m_SkinedVertices.resize(*(unsigned int*)(fileData + offset));
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}
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@@ -331,26 +332,42 @@ void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileDat
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if (offset + sizeof(float) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip duration failed");
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}
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newAnimation.Duration = *(float*)(fileData + offset);
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offset += sizeof(float);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip NrOfKeyframes failed");
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throw Resource::FailedLoadingException("Reading AnimationClip numberOfJointFrames failed");
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}
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unsigned int nrOfKeyframes = *(unsigned int*)(fileData + offset);
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unsigned int numberOfJointFrames = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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newAnimation.Keyframes.reserve(nrOfKeyframes);
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for (unsigned int i = 0; i < nrOfKeyframes; i++) {
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ReadAnimationKeyFrame(offset, fileData, fileByteSize, newAnimation);
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for (unsigned int i = 0; i < numberOfJointFrames; i++) {
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip JointID failed");
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}
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int jointID = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip numberOFKeyFrames failed");
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}
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unsigned int numberOFKeyFrames = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (numberOFKeyFrames > 0) {
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newAnimation.JointAnimations[jointID].reserve(numberOFKeyFrames);
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for (unsigned int j = 0; j < numberOFKeyFrames; j++) {
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ReadAnimationKeyFrame(offset, fileData, fileByteSize, newAnimation.JointAnimations[jointID]);
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}
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}
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}
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m_Skeleton->Animations[newAnimation.Name] = newAnimation;
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#else
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#endif
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}
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void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, Skeleton::Animation& animation)
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void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
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{
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Skeleton::Animation::Keyframe newKeyFrame;
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@@ -366,23 +383,26 @@ void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData,
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newKeyFrame.Time = *(float*)(fileData + offset);
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offset += sizeof(float);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame NrOfJoints failed");
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if (offset + sizeof(float) * 3 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame Position failed");
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}
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unsigned int nrOfJoints = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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memcpy(&newKeyFrame.BoneProperties.Position[0], fileData + offset, sizeof(float) * 3);
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offset += sizeof(float) * 3;
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if (offset + sizeof(Skeleton::Animation::Keyframe::BoneProperty) * nrOfJoints> fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame joints failed");
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if (offset + sizeof(float) * 4 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame Rotation failed");
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}
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memcpy(&newKeyFrame.BoneProperties.Rotation[0], fileData + offset, sizeof(float) * 4);
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offset += sizeof(float) * 4;
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Skeleton::Animation::Keyframe::BoneProperty newBone;
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for (unsigned int i = 0; i < nrOfJoints; i++) {
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memcpy(&newBone, (fileData + offset), sizeof(Skeleton::Animation::Keyframe::BoneProperty));
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offset += sizeof(Skeleton::Animation::Keyframe::BoneProperty);
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newKeyFrame.BoneProperties[newBone.ID] = newBone;
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if (offset + sizeof(float) * 3 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame Scale failed");
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}
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animation.Keyframes.push_back(newKeyFrame);
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memcpy(&newKeyFrame.BoneProperties.Scale[0], fileData + offset, sizeof(float) * 3);
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offset += sizeof(float) * 3;
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animation.push_back(newKeyFrame);
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}
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RawModelCustom::~RawModelCustom()
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@@ -49,15 +49,15 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(const Animation& animation, doubl
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time -= animation.Duration;
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}
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int currentKeyframeIndex = GetKeyframe(animation, time);
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//int currentKeyframeIndex = GetKeyframe(animation, time);
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const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
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const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
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float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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//const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
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//const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
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//float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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//auto animationFrame = Animations[""].Keyframes[frame];
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////auto animationFrame = Animations[""].Keyframes[frame];
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std::map<int, glm::mat4> frameBones;
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AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, alpha, frameBones, RootBone, glm::mat4(1));
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//AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, alpha, frameBones, RootBone, glm::mat4(1));
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std::vector<glm::mat4> finalMatrices;
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for (auto &kv : frameBones) {
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@@ -68,36 +68,36 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(const Animation& animation, doubl
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void Skeleton::AccumulateBoneTransforms(bool noRootMotion, const Animation::Keyframe ¤tFrame, const Animation::Keyframe &nextFrame, float progress, std::map<int, glm::mat4> &boneMatrices, const Bone* bone, glm::mat4 parentMatrix)
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{
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glm::mat4 boneMatrix;
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// glm::mat4 boneMatrix;
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if (currentFrame.BoneProperties.find(bone->ID) != currentFrame.BoneProperties.end() || nextFrame.BoneProperties.find(bone->ID) != nextFrame.BoneProperties.end()) {
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Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties.at(bone->ID);
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Animation::Keyframe::BoneProperty nextBoneProperty = nextFrame.BoneProperties.at(bone->ID);
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//if (currentFrame.BoneProperties.find(bone->ID) != currentFrame.BoneProperties.end() || nextFrame.BoneProperties.find(bone->ID) != nextFrame.BoneProperties.end()) {
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// Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties.at(bone->ID);
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// Animation::Keyframe::BoneProperty nextBoneProperty = nextFrame.BoneProperties.at(bone->ID);
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glm::vec3 positionInterp = currentBoneProperty.Position * (1.f - progress) + nextBoneProperty.Position * progress;
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glm::quat rotationInterp = glm::slerp(currentBoneProperty.Rotation, nextBoneProperty.Rotation, progress);
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glm::vec3 scaleInterp = currentBoneProperty.Scale * (1.f - progress) + nextBoneProperty.Scale * progress;
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// glm::vec3 positionInterp = currentBoneProperty.Position * (1.f - progress) + nextBoneProperty.Position * progress;
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// glm::quat rotationInterp = glm::slerp(currentBoneProperty.Rotation, nextBoneProperty.Rotation, progress);
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// glm::vec3 scaleInterp = currentBoneProperty.Scale * (1.f - progress) + nextBoneProperty.Scale * progress;
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// Flag for no root motion
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if (bone == RootBone && noRootMotion) {
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positionInterp.x = 0;
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positionInterp.z = 0;
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}
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// // Flag for no root motion
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// if (bone == RootBone && noRootMotion) {
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// positionInterp.x = 0;
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// positionInterp.z = 0;
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// }
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boneMatrix = parentMatrix * (glm::translate(positionInterp) * glm::toMat4(rotationInterp) * glm::scale(scaleInterp));
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boneMatrices[bone->ID] = boneMatrix * bone->OffsetMatrix;
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} else {
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if (bone->Parent) {
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boneMatrix = parentMatrix; // * glm::inverse(bone->OffsetMatrix);
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}
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boneMatrices[bone->ID] = boneMatrix; // * bone->OffsetMatrix;
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}
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// boneMatrix = parentMatrix * (glm::translate(positionInterp) * glm::toMat4(rotationInterp) * glm::scale(scaleInterp));
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// boneMatrices[bone->ID] = boneMatrix * bone->OffsetMatrix;
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//} else {
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// if (bone->Parent) {
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// boneMatrix = parentMatrix; // * glm::inverse(bone->OffsetMatrix);
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// }
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// boneMatrices[bone->ID] = boneMatrix; // * bone->OffsetMatrix;
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//}
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for (auto &child : bone->Children) {
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std::string name = child->Name;
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AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, progress, boneMatrices, child, boneMatrix);
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}
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//for (auto &child : bone->Children) {
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// std::string name = child->Name;
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// AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, progress, boneMatrices, child, boneMatrix);
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//}
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}
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@@ -134,18 +134,18 @@ void Skeleton::PrintSkeleton(const Bone* bone, int depthCount)
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int Skeleton::GetKeyframe(const Animation& animation, double time)
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{
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if (time < 0) {
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time = 0;
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}
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if (time >= animation.Duration) {
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return animation.Keyframes.size() - 1;
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}
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//if (time < 0) {
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// time = 0;
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//}
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//if (time >= animation.Duration) {
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// return animation.Keyframes.size() - 1;
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//}
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for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
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if (animation.Keyframes[keyframe].Time > time) {
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return (keyframe - 1) % animation.Keyframes.size();
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}
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}
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//for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
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// if (animation.Keyframes[keyframe].Time > time) {
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// return (keyframe - 1) % animation.Keyframes.size();
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// }
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//}
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return 0;
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}
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