Switching rooms

This commit is contained in:
viktorljung
2016-03-03 01:39:12 +01:00
parent e9bbb5ed2a
commit 362378536e
10 changed files with 1375 additions and 716 deletions
@@ -57,10 +57,13 @@ private:
EntityWrapper RootNode = EntityWrapper::Invalid;
double Duration;
double CurrentTime = 0.0;
double Delay = 0.0;
BlendTree::AutoBlendInfo BlendInfo;
};
std::list<AutoBlendJob> m_AutoBlendJobs;
std::unordered_map<EntityWrapper, AutoBlendJob> m_QueuedAutoBlendJobs;
std::list<BlendJob> m_BlendJobs;
std::list<QueuedBlendJob> m_QueuedBlendJobs;
+27
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@@ -0,0 +1,27 @@
#ifndef AutoBlendQueue_h__
#define AutoBlendQueue_h__
#include "../Core/ResourceManager.h"
#include "Skeleton.h"
#include "Model.h"
#include "BlendTree.h"
class AutoBlendQueue
{
public:
struct AutoBlendJob
{
EntityWrapper RootNode = EntityWrapper::Invalid;
double Duration;
double CurrentTime = 0.0;
double Delay = 0.0;
BlendTree::AutoBlendInfo BlendInfo;
};
private:
std::map<double, AutoBlendJob> m_BlendQueue;
};
#endif
+3
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@@ -60,9 +60,12 @@ public:
{
std::string NodeName;
double progress;
bool Restart;
double AnimationSpeed;
std::unordered_map<EntityWrapper, double> StartWeights;
};
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
~BlendTree();
@@ -11,7 +11,12 @@ struct AutoAnimationBlend : Event
{
EntityWrapper RootNode = EntityWrapper::Invalid;
std::string NodeName;
double Duration;
double Duration = 0.0;
double Delay = 0.0;
double AnimationSpeed = 1.0;
bool Restart = false;
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
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+557
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@@ -0,0 +1,557 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:SceneLight>
<Gamma>0.30000001192092896</Gamma>
<Exposure>3</Exposure>
</c:SceneLight>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
<Orientation X="0" Y="2.41300011" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight>
<Intensity>0</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:BlendAdditive>
<Adder>AimBlend</Adder>
<Receiver>FinalBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<GlowIntensity>5</GlowIntensity>
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.153846264" Y="1.07432497" Z="-0.209223658"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="-0.033799246" Y="-0.120032266" Z="0.188354403"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimBlend">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>0.49999979138374329</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimSecondary">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FinalBlend">
<Components>
<c:BlendOverride>
<Master>ReloadSwitchBlend</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>StandCrouchBlend</Pose1>
<Pose2>JumpDashBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandCrouchBlend">
<Components>
<c:Blend>
<Pose1>StandMovement</Pose1>
<Pose2>CrouchMovement</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StandMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>RunWalkBlend</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunWalkBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>Run</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.032768287014830921</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.8319563183471943</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CrouchMovement">
<Components>
<c:Blend>
<Pose1>MovementBlend</Pose1>
<Pose2>Idle</Pose2>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Walk</Pose1>
<Pose2>StrafeLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeLRBlend">
<Components>
<c:Blend>
<Pose1>Left</Pose1>
<Pose2>Right</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Left">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Right">
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Walk">
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.99862473341677438</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="JumpDashBlend">
<Components>
<c:Blend>
<Pose1>Jump</Pose1>
<Pose2>DashBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Jump">
<Components>
<c:Animation>
<AnimationName>JumpF</AnimationName>
<Time>0.5</Time>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBlend">
<Components>
<c:Blend>
<Pose1>DashFBBlend</Pose1>
<Pose2>DashLRBlend</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashFBBlend">
<Components>
<c:Blend>
<Pose1>DashForward</Pose1>
<Pose2>DashBackward</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashForward">
<Components>
<c:Animation>
<AnimationName>DashForwardF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashBackward">
<Components>
<c:Animation>
<AnimationName>DashBackwardF</AnimationName>
<Time>1</Time>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DashLRBlend">
<Components>
<c:Blend>
<Pose1>DashLeft</Pose1>
<Pose2>DashRight</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="DashLeft">
<Components>
<c:Animation>
<AnimationName>DashLeftF</AnimationName>
<Time>1</Time>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="DashRight">
<Components>
<c:Animation>
<AnimationName>DashRightF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ReloadSwitchBlend">
<Components>
<c:Blend>
<Pose1>ReloadSwitch</Pose1>
<Pose2>WeaponActionBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ReloadSwitch">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.00030848838797092881</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WeaponActionBlend">
<Components>
<c:Blend>
<Pose1>IdleBlend</Pose1>
<Pose2>ShootBlend</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdleBlend">
<Components>
<c:Blend>
<Pose1>IdlePrimary</Pose1>
<Pose2>IdleSecondary</Pose2>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="IdlePrimary">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="IdleSecondary">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ShootBlend">
<Components>
<c:Blend>
<Pose1>ShootPrimary</Pose1>
<Pose2>ShootSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootPrimary">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.12914212153428517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="ShootSecondary">
<Components>
<c:Animation>
<AnimationName>ShootSecWepFastU</AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Plane">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="5" Y="1" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>8</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+145
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@@ -0,0 +1,145 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:SceneLight>
<Gamma>0.30000001192092896</Gamma>
<Exposure>3</Exposure>
</c:SceneLight>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
<Orientation X="0" Y="2.41300011" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight>
<Intensity>0</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:BlendAdditive>
<Adder></Adder>
<Receiver></Receiver>
</c:BlendAdditive>
<c:Model>
<GlowIntensity>5</GlowIntensity>
<Resource>Models/Characters/Defender/DefenderBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimBlend">
<Components>
<c:Blend>
<Pose1>AimPrimary</Pose1>
<Pose2>AimSecondary</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AimPrimary">
<Components>
<c:Animation>
<AnimationName></AnimationName>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AimSecondary">
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Plane">
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="5" Y="1" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
<Radius>8</Radius>
<Intensity>0.60000002384185791</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>8</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+261 -33
View File
@@ -92,9 +92,30 @@ void AnimationSystem::UpdateAnimations(double dt)
double animationSpeed = (double)animationC["Speed"];
if (animationSpeed != 0.0) {
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
//Pre animation end blend
if (m_QueuedAutoBlendJobs.find(entity) != m_QueuedAutoBlendJobs.end()) {
if (glm::sign(m_QueuedAutoBlendJobs.at(entity).Delay) < 0) {
if (!(bool)animationC["Loop"]) {
if (nextTime > animation->Duration + m_QueuedAutoBlendJobs.at(entity).Delay && glm::sign(animationSpeed) > 0) {
AnimationComplete(entity);
} else if (nextTime < 0 - m_QueuedAutoBlendJobs.at(entity).Delay && glm::sign(animationSpeed) < 0) {
AnimationComplete(entity);
}
} else {
if (nextTime > animation->Duration + m_QueuedAutoBlendJobs.at(entity).Delay && glm::sign(animationSpeed) > 0) {
AnimationComplete(entity);
} else if (nextTime < 0 - m_QueuedAutoBlendJobs.at(entity).Delay && glm::sign(animationSpeed) < 0) {
AnimationComplete(entity);
}
}
}
}
if (!(bool)animationC["Loop"]) {
if (nextTime > animation->Duration) {
nextTime = animation->Duration;
@@ -119,6 +140,7 @@ void AnimationSystem::UpdateAnimations(double dt)
e.Entity = entity;
e.Name = (std::string)animationC["AnimationName"];
m_EventBroker->Publish(e);
AnimationComplete(entity);
while (nextTime > animation->Duration) {
nextTime -= animation->Duration;
@@ -128,13 +150,12 @@ void AnimationSystem::UpdateAnimations(double dt)
e.Entity = entity;
e.Name = (std::string)animationC["AnimationName"];
m_EventBroker->Publish(e);
AnimationComplete(entity);
while (nextTime < 0) {
nextTime += animation->Duration;
}
}
}
(double&)animationC["Time"] = nextTime;
}
}
@@ -143,7 +164,7 @@ void AnimationSystem::UpdateAnimations(double dt)
void AnimationSystem::UpdateWeights(double dt)
{
/* for (auto it = m_BlendJobs.begin(); it != m_BlendJobs.end(); it++) {
for (auto it = m_BlendJobs.begin(); it != m_BlendJobs.end();) {
if (!it->BlendEntity.Valid()) {
it = m_BlendJobs.erase(it);
continue;
@@ -161,7 +182,9 @@ void AnimationSystem::UpdateWeights(double dt)
it = m_BlendJobs.erase(it);
}
}
}*/
++it;
}
for (auto it = m_AutoBlendJobs.begin(); it != m_AutoBlendJobs.end();) {
@@ -214,7 +237,7 @@ void AnimationSystem::UpdateWeights(double dt)
void AnimationSystem::AnimationComplete(EntityWrapper animationEntity)
{
for (auto it = m_QueuedBlendJobs.begin(); it != m_QueuedBlendJobs.end(); it++) {
for (auto it = m_QueuedBlendJobs.begin(); it != m_QueuedBlendJobs.end();) {
if (!it->BlendEntity.Valid() || !it->AnimationEntity.Valid()) {
it = m_QueuedBlendJobs.erase(it);
continue;
@@ -229,10 +252,28 @@ void AnimationSystem::AnimationComplete(EntityWrapper animationEntity)
bj.CurrentTime = 0.0;
m_BlendJobs.push_back(bj);
it = m_QueuedBlendJobs.erase(it);
continue;
}
++it;
}
if (m_QueuedAutoBlendJobs.find(animationEntity) != m_QueuedAutoBlendJobs.end()) {
AutoBlendJob abj = m_QueuedAutoBlendJobs.at(animationEntity);
if (!abj.RootNode.Valid() || !animationEntity.Valid()) {
m_QueuedAutoBlendJobs.erase(animationEntity);
} else {
m_AutoBlendJobs.push_back(abj);
m_QueuedAutoBlendJobs.erase(animationEntity);
}
}
}
bool AnimationSystem::OnAnimationBlend(Events::AnimationBlend& e)
@@ -256,17 +297,16 @@ bool AnimationSystem::OnAnimationBlend(Events::AnimationBlend& e)
m_QueuedBlendJobs.push_back(qbj);
return true;
}
} else {
BlendJob bj;
bj.BlendEntity = e.BlendEntity;
bj.StartWeight = (double)e.BlendEntity["Blend"]["Weight"];
bj.GoalWeight = e.GoalWeight;
bj.Duration = e.Duration;
bj.CurrentTime = 0.0;
m_BlendJobs.push_back(bj);
return true;
}
BlendJob bj;
bj.BlendEntity = e.BlendEntity;
bj.StartWeight = (double)e.BlendEntity["Blend"]["Weight"];
bj.GoalWeight = e.GoalWeight;
bj.Duration = e.Duration;
bj.CurrentTime = 0.0;
m_BlendJobs.push_back(bj);
return true;
}
@@ -280,18 +320,39 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
return false;
}
AutoBlendJob abj;
abj.RootNode = e.RootNode;
abj.CurrentTime = 0.0;
abj.Duration = e.Duration;
if (e.AnimationEntity.Valid()) {
AutoBlendJob abj;
abj.RootNode = e.RootNode;
abj.CurrentTime = 0.0;
abj.Duration = e.Duration;
abj.Delay = e.Delay;
BlendTree::AutoBlendInfo abInfo;
abInfo.NodeName = e.NodeName;
abInfo.progress = 0.0;
abj.BlendInfo = abInfo;
BlendTree::AutoBlendInfo abInfo;
abInfo.NodeName = e.NodeName;
abInfo.progress = 0.0;
abInfo.Restart = e.Restart;
abInfo.AnimationSpeed = e.AnimationSpeed;
abj.BlendInfo = abInfo;
m_AutoBlendJobs.push_back(abj);
m_QueuedAutoBlendJobs[e.AnimationEntity] = abj;
return true;
} else {
AutoBlendJob abj;
abj.RootNode = e.RootNode;
abj.CurrentTime = 0.0;
abj.Duration = e.Duration;
BlendTree::AutoBlendInfo abInfo;
abInfo.NodeName = e.NodeName;
abInfo.progress = 0.0;
abInfo.Restart = e.Restart;
abInfo.AnimationSpeed = e.AnimationSpeed;
abj.BlendInfo = abInfo;
m_AutoBlendJobs.push_back(abj);
return true;
}
}
@@ -301,8 +362,6 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
if (e.Value == 1.f) {
if (e.Command == "BlendTest0") {
auto blendComponents = m_World->GetComponents("BlendAdditive");
if (blendComponents == nullptr) {
@@ -314,11 +373,12 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
if (entity.Name() == "Assault") {
Events::AutoAnimationBlend aeb;
aeb.Duration = m_BlendTime1;
aeb.NodeName = m_AnimationName1;
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
@@ -338,15 +398,183 @@ bool AnimationSystem::OnInputCommand(const Events::InputCommand& e)
if (entity.Name() == "Assault") {
Events::AutoAnimationBlend aeb;
aeb.Duration = m_BlendTime2;
aeb.NodeName = m_AnimationName2;
aeb.RootNode = entity;
m_EventBroker->Publish(aeb);
{
Events::AutoAnimationBlend aeb;
aeb.Duration = m_BlendTime2;
aeb.NodeName = m_AnimationName2;
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = m_BlendTime2;
aeb.NodeName = "Run";
aeb.RootNode = entity;
aeb.Restart = true;
aeb.AnimationEntity = entity.FirstChildByName("DashLeft");
m_EventBroker->Publish(aeb);
}
}
}
}
if(e.Command == "DashForward") {
auto blendComponents = m_World->GetComponents("BlendAdditive");
if (blendComponents == nullptr) {
return false;
}
for (auto& bc : *blendComponents) {
EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
if (entity.Name() == "Assault") {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "DashForward";
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "Run";
aeb.RootNode = entity;
aeb.Restart = true;
aeb.Delay = 0;
aeb.AnimationEntity = entity.FirstChildByName("DashForward");
m_EventBroker->Publish(aeb);
}
}
}
} else if (e.Command == "DashBackward") {
auto blendComponents = m_World->GetComponents("BlendAdditive");
if (blendComponents == nullptr) {
return false;
}
for (auto& bc : *blendComponents) {
EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
if (entity.Name() == "Assault") {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "DashBackward";
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "Run";
aeb.RootNode = entity;
aeb.Restart = true;
aeb.Delay = -0.3;
aeb.AnimationEntity = entity.FirstChildByName("DashBackward");
m_EventBroker->Publish(aeb);
}
}
}
} else if (e.Command == "DashLeft") {
auto blendComponents = m_World->GetComponents("BlendAdditive");
if (blendComponents == nullptr) {
return false;
}
for (auto& bc : *blendComponents) {
EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
if (entity.Name() == "Assault") {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "DashLeft";
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "Run";
aeb.RootNode = entity;
aeb.Restart = true;
aeb.Delay = -0.3;
aeb.AnimationEntity = entity.FirstChildByName("DashLeft");
m_EventBroker->Publish(aeb);
}
}
}
} else if (e.Command == "DashRight") {
auto blendComponents = m_World->GetComponents("BlendAdditive");
if (blendComponents == nullptr) {
return false;
}
for (auto& bc : *blendComponents) {
EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
if (entity.Name() == "Assault") {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "DashRight";
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.3;
aeb.NodeName = "Run";
aeb.RootNode = entity;
aeb.Restart = true;
aeb.AnimationEntity = entity.FirstChildByName("DashRight");
aeb.Delay = -0.3;
m_EventBroker->Publish(aeb);
}
}
}
} else if (e.Command == "Jump") {
auto blendComponents = m_World->GetComponents("BlendAdditive");
if (blendComponents == nullptr) {
return false;
}
for (auto& bc : *blendComponents) {
EntityWrapper entity = EntityWrapper(m_World, bc.EntityID);
if (entity.Name() == "Assault") {
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.35;
aeb.NodeName = "Jump";
aeb.RootNode = entity;
aeb.Restart = true;
m_EventBroker->Publish(aeb);
}
{
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.35;
aeb.NodeName = "Run";
aeb.RootNode = entity;
aeb.Restart = false;
aeb.AnimationEntity = entity.FirstChildByName("Jump");
m_EventBroker->Publish(aeb);
}
}
}
}
}
}
+15
View File
@@ -207,6 +207,21 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
{
std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName);
if (blendInfo.Restart) {
for (auto it = goalNodes.begin(); it != goalNodes.end(); it++) {
EntityWrapper entity = (*it)->Entity;
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
(double&)entity["Animation"]["Time"] = 0.0;
(double&)entity["Animation"]["Speed"] = blendInfo.AnimationSpeed;
}
}
}
blendInfo.Restart = false;
}
if(goalNodes.size() == 0) {
return blendInfo;
} else if(goalNodes.size() == 1) {