Switching rooms
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@@ -0,0 +1,145 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:SceneLight>
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<Gamma>0.30000001192092896</Gamma>
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<Exposure>3</Exposure>
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</c:SceneLight>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
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<Orientation X="0" Y="2.41300011" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:DirectionalLight>
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<Intensity>0</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
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<Radius>8</Radius>
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<Intensity>0.60000002384185791</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="1.32209361" Y="1.37392569" Z="-0.0505663045"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder></Adder>
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<Receiver></Receiver>
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</c:BlendAdditive>
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<c:Model>
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<GlowIntensity>5</GlowIntensity>
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<Resource>Models/Characters/Defender/DefenderBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimBlend">
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<Components>
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<c:Blend>
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<Pose1>AimPrimary</Pose1>
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<Pose2>AimSecondary</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="AimPrimary">
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<Components>
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<c:Animation>
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<AnimationName></AnimationName>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimSecondary">
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<Components>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Plane">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Scale X="5" Y="1" Z="5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.956862748" G="0.960784316" R="0.819607854"/>
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<Radius>8</Radius>
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<Intensity>0.60000002384185791</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="-1.36898434" Y="1.37392569" Z="0.620898128"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>0.80000001192092896</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="-0.127636135" Y="1.37392569" Z="-1.52101767"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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