WTF?
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@@ -5,12 +5,6 @@
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#include "Entity.h"
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#include <boost/shared_array.hpp>
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enum class DirtySet
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{
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Transform,
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Network
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};
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struct ComponentInfo
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{
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typedef int EnumType;
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@@ -5,16 +5,15 @@
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "DirtySet.h"
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class ComponentPool;
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class ComponentPoolForwardIterator
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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{
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public:
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ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentInfo(componentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentPoolForwardIterator(ComponentPool* pool);
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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@@ -27,6 +26,7 @@ public:
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ComponentWrapper operator*() const;
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private:
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ComponentPool* m_ComponentPool;
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const ComponentInfo& m_ComponentInfo;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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@@ -34,6 +34,7 @@ private:
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class ComponentPool
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{
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friend class ComponentPoolForwardIterator;
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public:
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typedef ComponentPoolForwardIterator iterator;
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typedef ptrdiff_t difference_type;
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@@ -41,6 +42,7 @@ public:
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typedef ComponentWrapper value_type;
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper& reference;
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typedef std::unordered_map<EntityID, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtySet_t;
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ComponentPool(const ::ComponentInfo& ci)
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: m_ComponentInfo(ci)
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@@ -61,8 +63,8 @@ public:
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// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
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iterator begin() const;
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iterator end() const;
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iterator begin();
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iterator end();
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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@@ -80,6 +82,7 @@ private:
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::ComponentInfo m_ComponentInfo;
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MemoryPool<char> m_Pool;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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DirtySet m_DirtySet;
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};
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#endif
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@@ -6,42 +6,52 @@
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "DirtySet.h"
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#include "Util/Any.h"
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template <typename T, typename Enable = void>
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struct ComponentField { };
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template <typename T>
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struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
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{
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static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
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};
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template <>
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struct ComponentField<std::string, void>
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{
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static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
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};
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struct ComponentWrapper
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField)
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: Info(componentInfo)
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, Data(data + componentInfo.GetHeaderSize())
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, DirtyBitField(dirtyBitField)
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{ }
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const ComponentInfo& Info;
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const ::EntityID EntityID;
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char* Data;
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::DirtyBitField* DirtyBitField = nullptr;
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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bool Dirty(DirtySetType type, const std::string& fieldName)
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{
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if (DirtyBitField == nullptr) {
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return true;
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} else {
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auto& field = Info.Fields.at(fieldName);
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return DirtyBitField->operator[](type).count(field.Index) == 1;
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}
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}
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void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true)
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{
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if (DirtyBitField == nullptr) {
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return;
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}
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auto& field = Info.Fields.at(fieldName);
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if (dirty) {
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DirtyBitField->operator[](type).insert(field.Index);
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} else {
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DirtyBitField->operator[](type).erase(field.Index);
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}
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}
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template <typename T>
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T& Field(const std::string& name)
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{
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@@ -96,32 +106,32 @@ struct ComponentWrapper
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{
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friend struct ComponentWrapper;
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private:
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SubscriptProxy(ComponentWrapper* component, std::string propertyName)
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SubscriptProxy(ComponentWrapper* component, std::string fieldName)
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: m_Component(component)
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, m_PropertyName(propertyName)
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, m_FieldName(fieldName)
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{ }
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ComponentWrapper* m_Component;
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std::string m_PropertyName;
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std::string m_FieldName;
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public:
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// Return the integer value of an enum type key for this field
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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bool Dirty(DirtySet set) { return true; }
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void SetDirty(bool dirty = true) { }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
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bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
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void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
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template <typename T>
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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operator T&() { return m_Component->Field<T>(m_FieldName); }
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template <typename T>
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void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
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void operator=(const T val) { m_Component->SetField<T>(m_FieldName, val); }
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// TODO: Pass by reference and rvalue (universal reference?)
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//template <typename T>
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//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
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// Specialization for string literals
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template <std::size_t N>
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
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};
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SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
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};
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@@ -130,7 +140,7 @@ struct ComponentWrapper
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struct SharedComponentWrapper : ComponentWrapper
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{
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SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
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: ComponentWrapper(componentInfo, data.get())
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: ComponentWrapper(componentInfo, data.get(), nullptr)
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, m_DataReference(data)
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{ }
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@@ -0,0 +1,16 @@
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#ifndef DirtySet_h__
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#define DirtySet_h__
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#include <set>
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#include "ComponentInfo.h"
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enum class DirtySetType
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{
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Transform,
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Network
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};
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typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
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typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
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#endif
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@@ -81,7 +81,7 @@ public:
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for (auto& pair : group.PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = m_World->GetComponents(componentName);
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ComponentPool* pool = m_World->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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@@ -35,7 +35,7 @@ public:
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// Delete a component off an entity
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void DeleteComponent(EntityID entity, const std::string& componentType);
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// Get all components of the specified type
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const ComponentPool* GetComponents(const std::string& componentType);
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ComponentPool* GetComponents(const std::string& componentType);
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// Get entity parent
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EntityID GetParent(EntityID entity);
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// Change the parent of an entity
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@@ -1,9 +1,17 @@
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#include "Core/ComponentPool.h"
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ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool)
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: m_ComponentPool(pool)
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, m_ComponentInfo(pool->m_ComponentInfo)
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, m_MemoryPoolIterator(pool->m_Pool.begin())
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, m_MemoryPoolEnd(pool->m_Pool.end())
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{ }
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ComponentWrapper ComponentPoolForwardIterator::operator*() const
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{
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char* data = &(*m_MemoryPoolIterator);
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ComponentWrapper wrapper(m_ComponentInfo, data);
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EntityID entity = *reinterpret_cast<EntityID*>(data);
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ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity]);
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return wrapper;
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}
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@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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memcpy(data, &entity, sizeof(EntityID));
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m_EntityToComponent[entity] = data;
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ComponentWrapper component(m_ComponentInfo, data);
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ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity]);
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// Copy defaults
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memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
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@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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{
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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auto data = m_EntityToComponent.at(ent);
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auto bitField = &m_DirtySet[ent];
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return ComponentWrapper(m_ComponentInfo, data, bitField);
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}
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bool ComponentPool::KnowsEntity(EntityID ent)
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@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
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ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
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m_EntityToComponent.erase(wrapper.EntityID);
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m_Pool.Free(wrapper.Data - sizeof(EntityID));
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m_DirtySet.erase(wrapper.EntityID);
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}
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ComponentPool::iterator ComponentPool::begin() const
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ComponentPool::iterator ComponentPool::begin()
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{
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return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
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return iterator(this);
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}
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ComponentPool::iterator ComponentPool::end() const
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ComponentPool::iterator ComponentPool::end()
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{
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return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
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return iterator(this);
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}
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size_t ComponentPool::size() const
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@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
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}
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}
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const ComponentPool* World::GetComponents(const std::string& componentType)
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ComponentPool* World::GetComponents(const std::string& componentType)
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{
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auto it = m_ComponentPools.find(componentType);
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return (it != m_ComponentPools.end()) ? it->second : nullptr;
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@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
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return;
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}
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m_SprintEffectTimer = 0.f;
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const ComponentPool* pool = m_World->GetComponents("SprintAbility");
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auto pool = m_World->GetComponents("SprintAbility");
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if (pool == nullptr) {
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return;
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}
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@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
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transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
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//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
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EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
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const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
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auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
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for (const auto& obj : *otherSpawnedEntities) {
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if (spawnedEntity.ID == obj.EntityID) {
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continue;
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