WTF?
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@@ -1,9 +1,17 @@
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#include "Core/ComponentPool.h"
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ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool)
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: m_ComponentPool(pool)
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, m_ComponentInfo(pool->m_ComponentInfo)
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, m_MemoryPoolIterator(pool->m_Pool.begin())
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, m_MemoryPoolEnd(pool->m_Pool.end())
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{ }
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ComponentWrapper ComponentPoolForwardIterator::operator*() const
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{
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char* data = &(*m_MemoryPoolIterator);
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ComponentWrapper wrapper(m_ComponentInfo, data);
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EntityID entity = *reinterpret_cast<EntityID*>(data);
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ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity]);
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return wrapper;
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}
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@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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memcpy(data, &entity, sizeof(EntityID));
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m_EntityToComponent[entity] = data;
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ComponentWrapper component(m_ComponentInfo, data);
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ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity]);
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// Copy defaults
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memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
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@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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{
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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auto data = m_EntityToComponent.at(ent);
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auto bitField = &m_DirtySet[ent];
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return ComponentWrapper(m_ComponentInfo, data, bitField);
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}
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bool ComponentPool::KnowsEntity(EntityID ent)
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@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
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ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
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m_EntityToComponent.erase(wrapper.EntityID);
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m_Pool.Free(wrapper.Data - sizeof(EntityID));
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m_DirtySet.erase(wrapper.EntityID);
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}
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ComponentPool::iterator ComponentPool::begin() const
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ComponentPool::iterator ComponentPool::begin()
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{
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return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
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return iterator(this);
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}
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ComponentPool::iterator ComponentPool::end() const
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ComponentPool::iterator ComponentPool::end()
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{
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return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
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return iterator(this);
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}
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size_t ComponentPool::size() const
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@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
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}
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}
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const ComponentPool* World::GetComponents(const std::string& componentType)
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ComponentPool* World::GetComponents(const std::string& componentType)
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{
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auto it = m_ComponentPools.find(componentType);
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return (it != m_ComponentPools.end()) ? it->second : nullptr;
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@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
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return;
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}
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m_SprintEffectTimer = 0.f;
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const ComponentPool* pool = m_World->GetComponents("SprintAbility");
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auto pool = m_World->GetComponents("SprintAbility");
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if (pool == nullptr) {
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return;
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}
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@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
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transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
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//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
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EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
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const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
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auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
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for (const auto& obj : *otherSpawnedEntities) {
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if (spawnedEntity.ID == obj.EntityID) {
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continue;
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