Hot fix
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@@ -561,7 +561,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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{
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removeWorld();
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if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
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m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Unreliable.Connect(m_PlayerName, e.IP, e.Port);
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// The client sent a successful connect message
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return true;
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