Server refactoring to remove player dependency and lots of fixes.

This commit is contained in:
2016-01-24 21:20:43 +01:00
parent 25890c8d6c
commit 382eff169f
5 changed files with 67 additions and 117 deletions
-1
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@@ -15,7 +15,6 @@
#define INPUTSIZE 4097
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
typedef unsigned int UserID;
class Network
{
+2 -1
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@@ -1,9 +1,10 @@
#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
#include "../Core/Entity.h"
struct PlayerDefinition {
int EntityID = -1;
::EntityID EntityID = EntityID_Invalid;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
+3 -5
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@@ -33,8 +33,7 @@ private:
boost::asio::ip::udp::socket m_Socket;
// Sending messages to client logic
PlayerDefinition m_PlayerDefinitions[8]; //
std::vector<PlayerDefinition> m_ConnectedUsers;
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
@@ -45,6 +44,7 @@ private:
int pingIntervalMs;
int snapshotInterval;
int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers
std::clock_t m_StartPingTime;
@@ -60,7 +60,6 @@ private:
// Private member functions
int receive(char* data);
void readFromClients();
void send(Packet& packet, UserID user);
void send(PlayerID player, Packet& packet);
void send(Packet& packet);
void broadcast(Packet& packet);
@@ -68,7 +67,7 @@ private:
void addChildrenToPacket(Packet& packet, EntityID entityID);
void sendPing();
void checkForTimeOuts();
void disconnect(UserID user);
void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
@@ -77,7 +76,6 @@ private:
void parseClientPing();
void parsePing();
void identifyPacketLoss();
void createPlayer();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event
+10 -4
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@@ -153,10 +153,13 @@ void Client::parsePlayersSpawned(Packet& packet)
void Client::parseEntityDeletion(Packet & packet)
{
EntityID entityToDelete = packet.ReadPrimitive<EntityID>();
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
if (m_World->ValidEntity(localEntity)) {
m_World->DeleteEntity(localEntity);
deleteFromServerClientMaps(entityToDelete, localEntity);
// TODO: What if an entity that didn't previously exist comes as a delete request and later comes in a delayed snapshot?
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
if (m_World->ValidEntity(localEntity)) {
m_World->DeleteEntity(localEntity);
deleteFromServerClientMaps(entityToDelete, localEntity);
}
}
}
@@ -219,6 +222,9 @@ void Client::parseSnapshot(Packet& packet)
if (componentType == "Transform") {
// Interpolate only transform components
InterpolateFields(packet, componentInfo, localEntityID, componentType);
} else if (componentType == "Physics" && m_World->HasComponent(localEntityID, "Player")) {
// HACK: Ignore velocity of physics
packet.ReadData(componentInfo.Stride);
} else {
// Set component values
updateFields(packet, componentInfo, localEntityID, componentType);
+52 -106
View File
@@ -23,9 +23,6 @@ void Server::Start(World* world, EventBroker* eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
for (size_t i = 0; i < m_MaxConnections; i++) {
m_PlayerDefinitions[i].StopTime = std::clock();
}
LOG_INFO("I am Server. BIP BOP\n");
}
@@ -98,9 +95,6 @@ void Server::parseMessageType(Packet& packet)
case MessageType::OnPlayerDamage:
parseOnPlayerDamage(packet);
break;
case MessageType::BecomePlayer:
createPlayer();
break;
case MessageType::PlayerTransform:
parsePlayerTransform(packet);
break;
@@ -124,31 +118,22 @@ int Server::receive(char * data)
return length;
}
void Server::send(Packet& packet, UserID user)
{
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_ConnectedUsers[user].Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
void Server::send(PlayerID player, Packet& packet)
{
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_PlayerDefinitions[player].Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
try {
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_ConnectedPlayers[player].Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
}
}
@@ -169,11 +154,9 @@ void Server::send(Packet & packet)
void Server::broadcast(Packet& packet)
{
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
send(packet, i);
}
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
send(kv.first, packet);
}
}
@@ -231,12 +214,12 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
void Server::sendPing()
{
// Prints connected players ping
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, std::abs(ping));
}
}
//for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
// if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
// int ping = 1000 * (m_ConnectedPlayers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
// LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedPlayers[i].PacketID, i, std::abs(ping));
// }
//}
// Create ping message
Packet packet(MessageType::Ping);
packet.WriteString("Ping from server");
@@ -251,9 +234,9 @@ void Server::checkForTimeOuts()
int startPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC);
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + m_TimeoutMs) {
LOG_INFO("User %i timed out!", i);
@@ -263,35 +246,24 @@ void Server::checkForTimeOuts()
}
}
void Server::disconnect(UserID user)
void Server::disconnect(PlayerID playerID)
{
//broadcast("A player disconnected");
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[user].Name.c_str());
LOG_INFO("User %s disconnected/timed out", m_ConnectedPlayers[playerID].Name.c_str());
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
Events::PlayerDisconnected e;
e.Entity = m_PlayerDefinitions[user].EntityID;
e.PlayerID = user;
e.Entity = m_ConnectedPlayers[playerID].EntityID;
e.PlayerID = playerID;
m_EventBroker->Publish(e);
m_PlayerDefinitions[user].Endpoint = boost::asio::ip::udp::endpoint();
m_PlayerDefinitions[user].EntityID = -1;
m_PlayerDefinitions[user].Name = "";
m_PlayerDefinitions[user].PacketID = 0;
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + user);
m_ConnectedPlayers.erase(playerID);
}
void Server::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
for (int i = 0; i < m_MaxConnections; i++) {
// if the player is connected set playerID to the correct PlayerID
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
player = i;
break;
}
}
player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
@@ -320,9 +292,9 @@ void Server::parseConnect(Packet& packet)
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
// Already connected
return;
}
@@ -334,11 +306,11 @@ void Server::parseConnect(Packet& packet)
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedUsers.push_back(pd);
m_ConnectedPlayers[m_NextPlayerID++] = pd;
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID);
Packet connnectPacket(MessageType::Connect, pd.PacketID);
send(connnectPacket);
// Send notification that a player has connected
@@ -350,9 +322,10 @@ void Server::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
disconnect(i);
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
disconnect(kv.first);
break;
}
}
@@ -366,16 +339,16 @@ void Server::parseClientPing()
return;
}
// Return ping
Packet packet(MessageType::Ping, m_PlayerDefinitions[player].PacketID);
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void Server::parsePing()
{
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedUsers[i].StopTime = std::clock();
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedPlayers[i].StopTime = std::clock();
break;
}
}
@@ -390,35 +363,6 @@ void Server::identifyPacketLoss()
}
}
void Server::createPlayer()
{
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
// Already connected as player
LOG_WARNING("Already connected!");
return;
}
UserID userIndex;
for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
// Found user
break;
}
}
if (userIndex == m_ConnectedUsers.size()) {
LOG_WARNING("Not a recognized user!");
return;
}
for (PlayerID playerIndex = 0; playerIndex < m_MaxConnections; playerIndex++) {
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
return;
}
}
LOG_WARNING("Server is full!");
}
void Server::kick(PlayerID player)
{
disconnect(player);
@@ -428,10 +372,10 @@ void Server::kick(PlayerID player)
PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (int i = 0; i < m_MaxConnections; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
return i;
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == endpoint.address() &&
kv.second.Endpoint.port() == endpoint.port()) {
return kv.first;
}
}
return -1;
@@ -456,6 +400,8 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
{
m_ConnectedPlayers[e.PlayerID].EntityID = e.Player.ID;
Packet packet = Packet(MessageType::OnPlayerSpawned);
packet.WritePrimitive<EntityID>(e.Player.ID);
packet.WritePrimitive<EntityID>(e.Spawner.ID);
@@ -496,7 +442,7 @@ void Server::parsePlayerTransform(Packet& packet)
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
EntityWrapper player(m_World, m_PlayerDefinitions[playerID].EntityID);
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;