Server refactoring to remove player dependency and lots of fixes.

This commit is contained in:
2016-01-24 21:20:43 +01:00
parent 25890c8d6c
commit 382eff169f
5 changed files with 67 additions and 117 deletions
-1
View File
@@ -15,7 +15,6 @@
#define INPUTSIZE 4097
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
typedef unsigned int UserID;
class Network
{
+2 -1
View File
@@ -1,9 +1,10 @@
#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
#include "../Core/Entity.h"
struct PlayerDefinition {
int EntityID = -1;
::EntityID EntityID = EntityID_Invalid;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
+3 -5
View File
@@ -33,8 +33,7 @@ private:
boost::asio::ip::udp::socket m_Socket;
// Sending messages to client logic
PlayerDefinition m_PlayerDefinitions[8]; //
std::vector<PlayerDefinition> m_ConnectedUsers;
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
@@ -45,6 +44,7 @@ private:
int pingIntervalMs;
int snapshotInterval;
int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers
std::clock_t m_StartPingTime;
@@ -60,7 +60,6 @@ private:
// Private member functions
int receive(char* data);
void readFromClients();
void send(Packet& packet, UserID user);
void send(PlayerID player, Packet& packet);
void send(Packet& packet);
void broadcast(Packet& packet);
@@ -68,7 +67,7 @@ private:
void addChildrenToPacket(Packet& packet, EntityID entityID);
void sendPing();
void checkForTimeOuts();
void disconnect(UserID user);
void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
@@ -77,7 +76,6 @@ private:
void parseClientPing();
void parsePing();
void identifyPacketLoss();
void createPlayer();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event