Server refactoring to remove player dependency and lots of fixes.
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@@ -1,9 +1,10 @@
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#ifndef PlayerDefinition_h__
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#define PlayerDefinition_h__
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#include <string>
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#include "../Core/Entity.h"
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struct PlayerDefinition {
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int EntityID = -1;
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::EntityID EntityID = EntityID_Invalid;
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std::string Name = "";
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boost::asio::ip::udp::endpoint Endpoint;
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unsigned int PacketID;
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