Server refactoring to remove player dependency and lots of fixes.
This commit is contained in:
@@ -15,7 +15,6 @@
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#define INPUTSIZE 4097
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#define INPUTSIZE 4097
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typedef unsigned int PlayerID;
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typedef unsigned int PlayerID;
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typedef unsigned int PacketID;
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typedef unsigned int PacketID;
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typedef unsigned int UserID;
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class Network
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class Network
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{
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{
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@@ -1,9 +1,10 @@
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#ifndef PlayerDefinition_h__
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#ifndef PlayerDefinition_h__
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#define PlayerDefinition_h__
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#define PlayerDefinition_h__
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#include <string>
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#include <string>
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#include "../Core/Entity.h"
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struct PlayerDefinition {
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struct PlayerDefinition {
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int EntityID = -1;
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::EntityID EntityID = EntityID_Invalid;
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std::string Name = "";
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std::string Name = "";
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boost::asio::ip::udp::endpoint Endpoint;
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boost::asio::ip::udp::endpoint Endpoint;
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unsigned int PacketID;
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unsigned int PacketID;
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@@ -33,8 +33,7 @@ private:
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boost::asio::ip::udp::socket m_Socket;
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boost::asio::ip::udp::socket m_Socket;
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// Sending messages to client logic
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// Sending messages to client logic
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PlayerDefinition m_PlayerDefinitions[8]; //
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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std::vector<PlayerDefinition> m_ConnectedUsers;
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char readBuffer[INPUTSIZE] = { 0 };
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char readBuffer[INPUTSIZE] = { 0 };
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int bytesRead = 0;
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int bytesRead = 0;
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// time for previouse message
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// time for previouse message
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@@ -45,6 +44,7 @@ private:
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int pingIntervalMs;
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int pingIntervalMs;
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int snapshotInterval;
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int snapshotInterval;
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int checkTimeOutInterval = 100;
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int checkTimeOutInterval = 100;
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int m_NextPlayerID = 0;
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//Timers
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//Timers
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std::clock_t m_StartPingTime;
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std::clock_t m_StartPingTime;
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@@ -60,7 +60,6 @@ private:
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// Private member functions
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// Private member functions
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int receive(char* data);
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int receive(char* data);
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void readFromClients();
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void readFromClients();
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void send(Packet& packet, UserID user);
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void send(PlayerID player, Packet& packet);
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void send(PlayerID player, Packet& packet);
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void send(Packet& packet);
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void send(Packet& packet);
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void broadcast(Packet& packet);
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void broadcast(Packet& packet);
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@@ -68,7 +67,7 @@ private:
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void sendPing();
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void sendPing();
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void checkForTimeOuts();
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void checkForTimeOuts();
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void disconnect(UserID user);
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void disconnect(PlayerID playerID);
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void parseMessageType(Packet& packet);
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void parseMessageType(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseOnPlayerDamage(Packet& packet);
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void parseOnPlayerDamage(Packet& packet);
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@@ -77,7 +76,6 @@ private:
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void parseClientPing();
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void parseClientPing();
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void parsePing();
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void parsePing();
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void identifyPacketLoss();
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void identifyPacketLoss();
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void createPlayer();
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void kick(PlayerID player);
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void kick(PlayerID player);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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// Debug event
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// Debug event
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@@ -153,10 +153,13 @@ void Client::parsePlayersSpawned(Packet& packet)
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void Client::parseEntityDeletion(Packet & packet)
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void Client::parseEntityDeletion(Packet & packet)
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{
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{
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EntityID entityToDelete = packet.ReadPrimitive<EntityID>();
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EntityID entityToDelete = packet.ReadPrimitive<EntityID>();
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EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
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// TODO: What if an entity that didn't previously exist comes as a delete request and later comes in a delayed snapshot?
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if (m_World->ValidEntity(localEntity)) {
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if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
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m_World->DeleteEntity(localEntity);
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EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
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deleteFromServerClientMaps(entityToDelete, localEntity);
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if (m_World->ValidEntity(localEntity)) {
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m_World->DeleteEntity(localEntity);
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deleteFromServerClientMaps(entityToDelete, localEntity);
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}
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}
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}
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}
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}
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@@ -219,6 +222,9 @@ void Client::parseSnapshot(Packet& packet)
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if (componentType == "Transform") {
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if (componentType == "Transform") {
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// Interpolate only transform components
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// Interpolate only transform components
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InterpolateFields(packet, componentInfo, localEntityID, componentType);
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InterpolateFields(packet, componentInfo, localEntityID, componentType);
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} else if (componentType == "Physics" && m_World->HasComponent(localEntityID, "Player")) {
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// HACK: Ignore velocity of physics
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packet.ReadData(componentInfo.Stride);
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} else {
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} else {
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// Set component values
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// Set component values
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updateFields(packet, componentInfo, localEntityID, componentType);
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updateFields(packet, componentInfo, localEntityID, componentType);
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+52
-106
@@ -23,9 +23,6 @@ void Server::Start(World* world, EventBroker* eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
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for (size_t i = 0; i < m_MaxConnections; i++) {
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m_PlayerDefinitions[i].StopTime = std::clock();
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}
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LOG_INFO("I am Server. BIP BOP\n");
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LOG_INFO("I am Server. BIP BOP\n");
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}
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}
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@@ -98,9 +95,6 @@ void Server::parseMessageType(Packet& packet)
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case MessageType::OnPlayerDamage:
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case MessageType::OnPlayerDamage:
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parseOnPlayerDamage(packet);
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parseOnPlayerDamage(packet);
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break;
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break;
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case MessageType::BecomePlayer:
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createPlayer();
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break;
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case MessageType::PlayerTransform:
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case MessageType::PlayerTransform:
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parsePlayerTransform(packet);
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parsePlayerTransform(packet);
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break;
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break;
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@@ -124,31 +118,22 @@ int Server::receive(char * data)
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return length;
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return length;
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}
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}
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void Server::send(Packet& packet, UserID user)
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{
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int bytesSent = m_Socket.send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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m_ConnectedUsers[user].Endpoint,
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0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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}
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}
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void Server::send(PlayerID player, Packet& packet)
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void Server::send(PlayerID player, Packet& packet)
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{
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{
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int bytesSent = m_Socket.send_to(
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try {
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boost::asio::buffer(packet.Data(), packet.Size()),
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int bytesSent = m_Socket.send_to(
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m_PlayerDefinitions[player].Endpoint,
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boost::asio::buffer(packet.Data(), packet.Size()),
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0);
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m_ConnectedPlayers[player].Endpoint,
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// Network Debug data
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0);
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if (isReadingData) {
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// Network Debug data
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m_NetworkData.TotalDataSent += packet.Size();
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if (isReadingData) {
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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}
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} catch (const boost::system::system_error& e) {
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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}
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}
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@@ -169,11 +154,9 @@ void Server::send(Packet & packet)
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void Server::broadcast(Packet& packet)
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void Server::broadcast(Packet& packet)
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{
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{
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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for (auto& kv : m_ConnectedPlayers) {
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if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
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packet.ChangePacketID(kv.second.PacketID);
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packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
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send(kv.first, packet);
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send(packet, i);
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}
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}
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}
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}
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}
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@@ -231,12 +214,12 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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void Server::sendPing()
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void Server::sendPing()
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{
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{
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// Prints connected players ping
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// Prints connected players ping
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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//for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
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// if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
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int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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// int ping = 1000 * (m_ConnectedPlayers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, std::abs(ping));
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// LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedPlayers[i].PacketID, i, std::abs(ping));
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}
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// }
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}
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//}
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// Create ping message
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// Create ping message
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Packet packet(MessageType::Ping);
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Packet packet(MessageType::Ping);
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packet.WriteString("Ping from server");
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packet.WriteString("Ping from server");
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@@ -251,9 +234,9 @@ void Server::checkForTimeOuts()
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int startPing = 1000 * m_StartPingTime
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int startPing = 1000 * m_StartPingTime
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/ static_cast<double>(CLOCKS_PER_SEC);
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/ static_cast<double>(CLOCKS_PER_SEC);
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
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if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
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int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
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int stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
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static_cast<double>(CLOCKS_PER_SEC);
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static_cast<double>(CLOCKS_PER_SEC);
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if (startPing > stopPing + m_TimeoutMs) {
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if (startPing > stopPing + m_TimeoutMs) {
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LOG_INFO("User %i timed out!", i);
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LOG_INFO("User %i timed out!", i);
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@@ -263,35 +246,24 @@ void Server::checkForTimeOuts()
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}
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}
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}
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}
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void Server::disconnect(UserID user)
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void Server::disconnect(PlayerID playerID)
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{
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{
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//broadcast("A player disconnected");
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//broadcast("A player disconnected");
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LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[user].Name.c_str());
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LOG_INFO("User %s disconnected/timed out", m_ConnectedPlayers[playerID].Name.c_str());
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// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
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// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
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Events::PlayerDisconnected e;
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Events::PlayerDisconnected e;
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e.Entity = m_PlayerDefinitions[user].EntityID;
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e.Entity = m_ConnectedPlayers[playerID].EntityID;
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e.PlayerID = user;
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e.PlayerID = playerID;
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m_EventBroker->Publish(e);
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m_EventBroker->Publish(e);
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m_PlayerDefinitions[user].Endpoint = boost::asio::ip::udp::endpoint();
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m_ConnectedPlayers.erase(playerID);
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m_PlayerDefinitions[user].EntityID = -1;
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m_PlayerDefinitions[user].Name = "";
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m_PlayerDefinitions[user].PacketID = 0;
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m_ConnectedUsers.erase(m_ConnectedUsers.begin() + user);
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}
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}
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void Server::parseOnInputCommand(Packet& packet)
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void Server::parseOnInputCommand(Packet& packet)
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{
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{
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PlayerID player = -1;
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PlayerID player = -1;
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// Check which player it was who sent the message
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// Check which player it was who sent the message
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for (int i = 0; i < m_MaxConnections; i++) {
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player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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// if the player is connected set playerID to the correct PlayerID
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
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&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
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player = i;
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break;
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}
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}
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if (player != -1) {
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if (player != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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Events::InputCommand e;
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@@ -320,9 +292,9 @@ void Server::parseConnect(Packet& packet)
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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return;
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return;
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}
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}
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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for (auto& kv : m_ConnectedPlayers) {
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if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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// Already connected
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// Already connected
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return;
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return;
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}
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}
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@@ -334,11 +306,11 @@ void Server::parseConnect(Packet& packet)
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pd.Name = packet.ReadString();
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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pd.StopTime = std::clock();
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m_ConnectedUsers.push_back(pd);
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m_ConnectedPlayers[m_NextPlayerID++] = pd;
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LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
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LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID);
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Packet connnectPacket(MessageType::Connect, pd.PacketID);
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send(connnectPacket);
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send(connnectPacket);
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// Send notification that a player has connected
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// Send notification that a player has connected
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@@ -350,9 +322,10 @@ void Server::parseDisconnect()
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{
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{
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LOG_INFO("%i: Parsing disconnect", m_PacketID);
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LOG_INFO("%i: Parsing disconnect", m_PacketID);
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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for (auto& kv : m_ConnectedPlayers) {
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if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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disconnect(i);
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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disconnect(kv.first);
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break;
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break;
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}
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}
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}
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}
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@@ -366,16 +339,16 @@ void Server::parseClientPing()
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return;
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return;
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}
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}
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// Return ping
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// Return ping
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Packet packet(MessageType::Ping, m_PlayerDefinitions[player].PacketID);
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Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
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packet.WriteString("Ping received");
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packet.WriteString("Ping received");
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send(packet);
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send(packet);
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}
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}
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void Server::parsePing()
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void Server::parsePing()
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{
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{
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for (int i = 0; i < m_ConnectedUsers.size(); i++) {
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for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
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if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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m_ConnectedUsers[i].StopTime = std::clock();
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m_ConnectedPlayers[i].StopTime = std::clock();
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break;
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break;
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}
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}
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}
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}
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@@ -390,35 +363,6 @@ void Server::identifyPacketLoss()
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}
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}
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}
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}
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void Server::createPlayer()
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{
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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// Already connected as player
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LOG_WARNING("Already connected!");
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return;
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}
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UserID userIndex;
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for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
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if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
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|
||||||
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
|
|
||||||
// Found user
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (userIndex == m_ConnectedUsers.size()) {
|
|
||||||
LOG_WARNING("Not a recognized user!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
for (PlayerID playerIndex = 0; playerIndex < m_MaxConnections; playerIndex++) {
|
|
||||||
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
|
|
||||||
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
LOG_WARNING("Server is full!");
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::kick(PlayerID player)
|
void Server::kick(PlayerID player)
|
||||||
{
|
{
|
||||||
disconnect(player);
|
disconnect(player);
|
||||||
@@ -428,10 +372,10 @@ void Server::kick(PlayerID player)
|
|||||||
|
|
||||||
PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < m_MaxConnections; i++) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
|
if (kv.second.Endpoint.address() == endpoint.address() &&
|
||||||
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
|
kv.second.Endpoint.port() == endpoint.port()) {
|
||||||
return i;
|
return kv.first;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
@@ -456,6 +400,8 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
|||||||
|
|
||||||
bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
|
bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
|
||||||
{
|
{
|
||||||
|
m_ConnectedPlayers[e.PlayerID].EntityID = e.Player.ID;
|
||||||
|
|
||||||
Packet packet = Packet(MessageType::OnPlayerSpawned);
|
Packet packet = Packet(MessageType::OnPlayerSpawned);
|
||||||
packet.WritePrimitive<EntityID>(e.Player.ID);
|
packet.WritePrimitive<EntityID>(e.Player.ID);
|
||||||
packet.WritePrimitive<EntityID>(e.Spawner.ID);
|
packet.WritePrimitive<EntityID>(e.Spawner.ID);
|
||||||
@@ -496,7 +442,7 @@ void Server::parsePlayerTransform(Packet& packet)
|
|||||||
orientation.z = packet.ReadPrimitive<float>();
|
orientation.z = packet.ReadPrimitive<float>();
|
||||||
|
|
||||||
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
|
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
|
||||||
EntityWrapper player(m_World, m_PlayerDefinitions[playerID].EntityID);
|
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
|
||||||
|
|
||||||
if (player.Valid()) {
|
if (player.Valid()) {
|
||||||
player["Transform"]["Position"] = position;
|
player["Transform"]["Position"] = position;
|
||||||
|
|||||||
Reference in New Issue
Block a user