EPlayerSpawned special logic added to server and client.

This commit is contained in:
stiffly
2016-01-22 17:49:21 +01:00
parent 74c95089ea
commit 389e057611
5 changed files with 49 additions and 6 deletions
+2
View File
@@ -20,6 +20,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h"
#include "Game/Events/EPlayerSpawned.h"
class Client : public Network
{
@@ -77,6 +78,7 @@ private:
void parsePlayerConnected(Packet& packet);
void parsePing();
void parseKick();
void parsePlayersSpawned(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void identifyPacketLoss();