EPlayerSpawned special logic added to server and client.
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@@ -20,6 +20,7 @@
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EInterpolate.h"
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#include "Game/Events/EPlayerSpawned.h"
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class Client : public Network
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{
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@@ -77,6 +78,7 @@ private:
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void parsePlayerConnected(Packet& packet);
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void parsePing();
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void parseKick();
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void parsePlayersSpawned(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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