Merge remote-tracking branch 'origin/PlayerMovement' into Networking
This commit is contained in:
+1
-1
Submodule assets updated: 6ffb46e155...2a800ea92b
@@ -25,6 +25,7 @@ struct EntityWrapper
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bool HasComponent(const std::string& componentName);
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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bool Valid();
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ComponentWrapper operator[](const char* componentName);
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@@ -3,13 +3,18 @@
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#include "../GLM.h"
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#include "World.h"
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#include "EntityWrapper.h"
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namespace Transform
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{
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glm::vec3 AbsolutePosition(EntityWrapper entity);
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glm::vec3 AbsolutePosition(World* world, EntityID entity);
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glm::quat AbsoluteOrientation(EntityWrapper entity);
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glm::quat AbsoluteOrientation(World* world, EntityID entity);
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glm::vec3 AbsoluteScale(EntityWrapper entity);
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glm::vec3 AbsoluteScale(World* world, EntityID entity);
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glm::mat4 ModelMatrix(EntityWrapper entity);
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glm::mat4 ModelMatrix(EntityID entity, World* world);
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}
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@@ -0,0 +1,98 @@
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#ifndef EditorCameraInputController_h__
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#define EditorCameraInputController_h__
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#include <imgui/imgui.h>
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#include "../Input/FirstPersonInputController.h"
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#include "../Core/EMousePress.h"
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#include "../Core/EMouseRelease.h"
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#include "../Core/EMouseScroll.h"
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#include "../Core/ConfigFile.h"
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template <typename EventContext>
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class EditorCameraInputController : public FirstPersonInputController<EventContext>
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{
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public:
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EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
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: FirstPersonInputController(eventBroker, playerID)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
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}
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virtual const glm::vec3 Movement() const override
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{
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return m_Movement * m_SpeedMultiplier;
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}
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virtual bool OnCommand(const Events::InputCommand& e) override
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{
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ImGuiIO& io = ImGui::GetIO();
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if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
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return false;
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}
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if (e.Command == "Jump") {
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if (e.Value > 0) {
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m_Movement.y = glm::max(e.Value, 1.f);
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} else {
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m_Movement.y = 0.f;
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}
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}
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if (e.Command == "Crouch") {
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if (e.Value > 0) {
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m_Movement.y = glm::min(-e.Value, -1.f);
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} else {
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m_Movement.y = 0.f;
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}
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}
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if (e.Command == "Sprint") {
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if (e.Value > 0) {
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m_SpeedMultiplier *= 2.f;
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} else {
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m_SpeedMultiplier /= 2.f;
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}
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}
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return FirstPersonInputController::OnCommand(e);
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}
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protected:
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ConfigFile* m_Config;
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float m_SpeedMultiplier = 1.f;
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EventRelay<EventContext, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse) {
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LockMouse();
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}
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}
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return true;
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}
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EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
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bool OnMouseRelease(const Events::MouseRelease& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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UnlockMouse();
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}
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return true;
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}
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EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
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bool OnMouseScroll(const Events::MouseScroll& e)
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{
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m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
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m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
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m_Config->SaveToDisk();
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return true;
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}
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};
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#endif
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@@ -1,7 +1,6 @@
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#include "../Core/System.h"
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#include "../Rendering/IRenderer.h"
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#include "../Rendering/Camera.h"
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#include "../Rendering/DebugCameraInputController.h"
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#include "../Rendering/ESetCamera.h"
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#include "../Core/World.h"
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#include "../Core/SystemPipeline.h"
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@@ -10,8 +9,10 @@
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#include "../Core/EntityFileParser.h"
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#include "../Core/EntityFileWriter.h"
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#include "../Core/EMousePress.h"
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#include "../Input/EInputCommand.h"
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#include "EditorGUI.h"
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#include "EditorStats.h"
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#include "EditorCameraInputController.h"
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class EditorSystem : public ImpureSystem
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{
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@@ -21,18 +22,24 @@ public:
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void Update(double dt);
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void Enable();
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void Disable();
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private:
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IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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World* m_EditorWorld;
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SystemPipeline* m_EditorWorldSystemPipeline;
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Camera* m_EditorCamera;
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EntityWrapper m_Camera = EntityWrapper::Invalid;
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DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
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//Camera* m_EditorCamera;
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EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
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EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
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EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
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EditorGUI* m_EditorGUI;
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EditorStats* m_EditorStats;
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// State
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double m_LastTime = 0.f;
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bool m_Enabled = true;
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EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
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EntityWrapper m_Widget = EntityWrapper::Invalid;
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EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
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@@ -56,4 +63,8 @@ private:
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bool OnMousePress(const Events::MousePress& e);
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EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
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bool OnWidgetDelta(const Events::WidgetDelta& e);
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EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera& e);
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};
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@@ -9,7 +9,7 @@ namespace Events
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struct InputCommand : Event
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{
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/** Numerical ID of the player. */
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unsigned int PlayerID;
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int PlayerID;
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/** The command that was sent. */
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std::string Command;
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/** The value of the command. */
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@@ -9,7 +9,7 @@ template <typename EventContext>
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class FirstPersonInputController : public InputController<EventContext>
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{
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public:
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FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
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FirstPersonInputController(EventBroker* eventBroker, int playerID)
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: InputController(eventBroker)
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, m_PlayerID(playerID)
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{
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@@ -17,7 +17,8 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
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}
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const glm::quat Orientation() const { return m_Orientation; }
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virtual const glm::vec3 Movement() const { return m_Movement; }
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virtual const glm::vec3 Orientation() const { return m_Orientation; }
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void LockMouse()
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{
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@@ -42,24 +43,44 @@ public:
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if (m_MouseLocked) {
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if (e.Command == "Pitch") {
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float val = glm::radians(e.Value);
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m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
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m_Orientation.x += -val;
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m_Orientation.x = glm::clamp(m_Orientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
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//m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1.f, 0, 0));
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return true;
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}
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if (e.Command == "Yaw") {
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float val = glm::radians(e.Value);
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m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
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m_Orientation.y += -val;
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//m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1.f, 0)) * m_Orientation;
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return true;
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}
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}
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if (e.Command == "Forward" || e.Command == "Right") {
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if (e.Command == "Forward") {
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float val = glm::clamp(e.Value, -1.f, 1.f);
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m_Movement.z = -val;
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return true;
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}
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if (e.Command == "Right") {
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float val = glm::clamp(e.Value, -1.f, 1.f);
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m_Movement.x = val;
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return true;
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}
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if (glm::length2(m_Movement) > 0) {
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m_Movement = glm::normalize(m_Movement);
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}
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}
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return false;
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}
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protected:
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const unsigned int m_PlayerID;
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glm::quat m_Orientation;
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const int m_PlayerID;
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bool m_MouseLocked = false;
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glm::vec3 m_Orientation;
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glm::vec3 m_Movement;
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
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@@ -1,84 +0,0 @@
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#ifndef DebugCameraInputController_h__
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#define DebugCameraInputController_h__
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#include <imgui/imgui.h>
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#include "../Input/FirstPersonInputController.h"
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#include "../Core/EMousePress.h"
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#include "../Core/EMouseRelease.h"
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template <typename EventContext>
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class DebugCameraInputController : public FirstPersonInputController<EventContext>
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{
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public:
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DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
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: FirstPersonInputController(eventBroker, playerID)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
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}
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void SetPosition(const glm::vec3 position) { m_Position = position; }
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void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
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const glm::vec3 Position() const { return m_Position; }
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void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
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virtual bool OnCommand(const Events::InputCommand& e) override
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{
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureKeyboard) {
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if (e.Command == "Right") {
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float value = std::max(-1.f, std::min(e.Value, 1.f));
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m_Velocity.x = value;
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}
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if (e.Command == "Forward") {
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float value = std::max(-1.f, std::min(e.Value, 1.f));
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m_Velocity.z = -value;
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}
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if (e.Command == "Sprint") {
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if (e.Value > 0.f) {
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m_Speed = m_BaseSpeed * 2.f * (e.Value);
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} else {
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m_Speed = m_BaseSpeed;
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}
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}
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}
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return FirstPersonInputController::OnCommand(e);
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}
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void Update(double dt)
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{
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if (glm::length2(m_Velocity) > 0) {
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m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
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}
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}
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protected:
|
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glm::vec3 m_Position = glm::vec3(0, 0, 0);
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glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
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float m_BaseSpeed = 2.0f;
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float m_Speed = m_BaseSpeed;
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EventRelay<EventContext, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e)
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{
|
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse) {
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LockMouse();
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}
|
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}
|
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return true;
|
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}
|
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EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
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bool OnMouseRelease(const Events::MouseRelease& e)
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{
|
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
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UnlockMouse();
|
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}
|
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return true;
|
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}
|
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};
|
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|
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#endif
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@@ -15,7 +15,6 @@
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#include "Renderer.h"
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#include "PointLightJob.h"
|
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#include "../Core/Transform.h"
|
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#include "DebugCameraInputController.h"
|
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|
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class RenderSystem : public ImpureSystem
|
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{
|
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|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EPlayerSpawned_h__
|
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#define EPlayerSpawned_h__
|
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|
||||
#include "Core/Event.h"
|
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#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
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{
|
||||
|
||||
struct PlayerSpawned : Event
|
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{
|
||||
int PlayerID;
|
||||
EntityWrapper Player;
|
||||
EntityWrapper Spawner;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,14 +1,22 @@
|
||||
#include "Common.h"
|
||||
#include "GLM.h"
|
||||
#include "Core/System.h"
|
||||
#include "Events/EPlayerSpawned.h"
|
||||
#include "Input/FirstPersonInputController.h"
|
||||
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
class PlayerMovementSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{ }
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker);
|
||||
~PlayerMovementSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
|
||||
private:
|
||||
// State
|
||||
std::unordered_map<EntityWrapper, FirstPersonInputController<PlayerMovementSystem>*> m_PlayerInputControllers;
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
@@ -2,6 +2,8 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Events/ESpawnerSpawn.h"
|
||||
#include "Events/EPlayerSpawned.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
@@ -11,8 +13,14 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
struct SpawnRequest
|
||||
{
|
||||
int PlayerID;
|
||||
ComponentInfo::EnumType Team;
|
||||
};
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
std::vector<int> m_SpawnRequests;
|
||||
std::vector<SpawnRequest> m_SpawnRequests;
|
||||
};
|
||||
@@ -1,11 +1,13 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
; if false -> Use pool allocation.
|
||||
DisableMemoryPool=false
|
||||
|
||||
[Editor]
|
||||
CameraSpeed=3
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
VSYNC=false
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Forward>false</Forward>
|
||||
<Left>false</Left>
|
||||
<Back>false</Back>
|
||||
<Right>false</Right>
|
||||
<MovementSpeed>0.2</MovementSpeed>
|
||||
</Player>
|
||||
@@ -9,11 +9,7 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Forward" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Left" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Back" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Right" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -6,14 +6,7 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="Ground">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
@@ -22,46 +15,116 @@
|
||||
<Color A="1" B="0.513725519" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="5" Y="1" Z="5"/>
|
||||
<Position X="7" Y="-0.727000058" Z="-1.22800004"/>
|
||||
<Scale X="50" Y="1.45100009" Z="50"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Player">
|
||||
<Entity name="Spawner">
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.773000062" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Physics/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.52699995" Z="0.0542778969"/>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Color A="1" B="0.0117647061" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
|
||||
<Orientation X="5.69400024" Y="841.179565" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="ObstacleCourse">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Test/ObstacleCourse.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCoursePlayerBox">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Physics>
|
||||
<Velocity X="0" Y="-0.0934068039" Z="0"/>
|
||||
</c:Physics>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4.15580511" Z="0"/>
|
||||
<Scale X="0.704558551" Y="0.115156889" Z="1"/>
|
||||
<Position X="6.32800007" Y="0.807000041" Z="-2.2750001"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourse1uHigh">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="9.11900043" Y="0.5" Z="-2.10900021"/>
|
||||
<Scale X="1" Y="1" Z="8.1960001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourseWhoTheFuckKnows">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="13.2370005" Y="1.28600001" Z="-1.71700013"/>
|
||||
<Scale X="2.58000016" Y="2.58300018" Z="21.1860008"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -2,17 +2,60 @@
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Physics/>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform/>
|
||||
<c:Physics/>
|
||||
<c:Player>
|
||||
<MovementSpeed>3</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Transform>
|
||||
<Position X="0.173066795" Y="0.0264999717" Z="4.19288635"/>
|
||||
<Orientation X="0" Y="-12.7723045" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.37700009" Z="0"/>
|
||||
<Orientation X="-0.186750308" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.14159274" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
<xs:simpleType name="double">
|
||||
<xs:restriction base="xs:decimal"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="float">
|
||||
<xs:restriction base="xs:decimal"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="string">
|
||||
<xs:restriction base="xs:string"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
|
||||
@@ -17,6 +17,22 @@ EntityWrapper EntityWrapper::Parent()
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper EntityWrapper::FirstChildByName(const std::string& name)
|
||||
{
|
||||
auto itPair = this->World->GetChildren(this->ID);
|
||||
if (itPair.first == itPair.second) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
for (auto it = itPair.first; it != itPair.second; ++it) {
|
||||
if (this->World->GetName(it->second) == name) {
|
||||
return EntityWrapper(this->World, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
bool EntityWrapper::Valid()
|
||||
{
|
||||
if (this->World == nullptr) {
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#include "Core/Transform.h"
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
return AbsolutePosition(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
glm::vec3 position;
|
||||
@@ -14,6 +19,11 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
||||
return position;
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
|
||||
{
|
||||
return AbsoluteOrientation(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
glm::quat orientation;
|
||||
@@ -27,6 +37,11 @@ glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
|
||||
{
|
||||
return AbsoluteScale(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
glm::vec3 scale(1.f);
|
||||
@@ -40,6 +55,11 @@ glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
||||
return scale;
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
|
||||
{
|
||||
return ModelMatrix(entity.ID, entity.World);
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
|
||||
{
|
||||
glm::vec3 position = Transform::AbsolutePosition(world, entity);
|
||||
|
||||
@@ -14,10 +14,11 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
|
||||
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
|
||||
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
|
||||
|
||||
m_Camera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
|
||||
m_EditorWorld->AttachComponent(m_Camera.ID, "Transform");
|
||||
m_EditorWorld->AttachComponent(m_Camera.ID, "Camera");
|
||||
m_DebugCameraInputController = new DebugCameraInputController<EditorSystem>(m_EventBroker, -1);
|
||||
m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
|
||||
m_ActualCamera = m_EditorCamera;
|
||||
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
|
||||
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
|
||||
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
|
||||
|
||||
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
|
||||
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
|
||||
@@ -33,38 +34,66 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &EditorSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &EditorSystem::OnSetCamera);
|
||||
|
||||
m_EditorStats = new EditorStats();
|
||||
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_Camera;
|
||||
m_EventBroker->Publish(e);
|
||||
if (m_Enabled) {
|
||||
Enable();
|
||||
}
|
||||
}
|
||||
|
||||
EditorSystem::~EditorSystem()
|
||||
{
|
||||
delete m_EditorStats;
|
||||
delete m_EditorGUI;
|
||||
delete m_DebugCameraInputController;
|
||||
delete m_EditorCameraInputController;
|
||||
delete m_EditorWorldSystemPipeline;
|
||||
delete m_EditorWorld;
|
||||
}
|
||||
|
||||
void EditorSystem::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<EditorGUI>();
|
||||
m_EditorGUI->Draw();
|
||||
m_EditorStats->Draw(dt);
|
||||
double now = glfwGetTime();
|
||||
double actualDelta = now - m_LastTime;
|
||||
m_LastTime = now;
|
||||
|
||||
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
if (m_Enabled) {
|
||||
m_EventBroker->Process<EditorGUI>();
|
||||
m_EditorGUI->Draw();
|
||||
m_EditorStats->Draw(actualDelta);
|
||||
|
||||
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
}
|
||||
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
|
||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||
glm::vec3& ori = cameraTransform["Orientation"];
|
||||
ori.x = m_EditorCameraInputController->Orientation().x;
|
||||
ori.y = m_EditorCameraInputController->Orientation().y;
|
||||
glm::vec3& pos = cameraTransform["Position"];
|
||||
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||
}
|
||||
}
|
||||
|
||||
m_EditorWorldSystemPipeline->Update(dt);
|
||||
void EditorSystem::Enable()
|
||||
{
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
m_DebugCameraInputController->Update(dt);
|
||||
m_Camera["Transform"]["Position"] = m_DebugCameraInputController->Position();
|
||||
m_Camera["Transform"]["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation());
|
||||
void EditorSystem::Disable()
|
||||
{
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_ActualCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
m_Enabled = false;
|
||||
}
|
||||
|
||||
void EditorSystem::OnEntitySelected(EntityWrapper entity)
|
||||
@@ -148,6 +177,29 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (e.Command == "ToggleEditor" && e.Value > 0) {
|
||||
if (m_Enabled) {
|
||||
Disable();
|
||||
} else {
|
||||
Enable();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnSetCamera(const Events::SetCamera& e)
|
||||
{
|
||||
if (m_Enabled && e.CameraEntity != m_EditorCamera) {
|
||||
m_ActualCamera = e.CameraEntity;
|
||||
Events::SetCamera e2;
|
||||
e2.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(e2);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem::path filePath)
|
||||
{
|
||||
if (parent.World == nullptr) {
|
||||
|
||||
@@ -119,11 +119,12 @@ void RenderSystem::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<RenderSystem>();
|
||||
|
||||
if (m_CurrentCamera) {
|
||||
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
|
||||
m_Camera->SetPosition(cameraTransform["Position"]);
|
||||
m_Camera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
|
||||
// Update the current camera used for rendering
|
||||
if (m_CurrentCamera.Valid()) {
|
||||
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
|
||||
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
||||
}
|
||||
|
||||
//Only supports opaque geometry atm
|
||||
|
||||
RenderScene scene;
|
||||
|
||||
@@ -1,5 +1,45 @@
|
||||
#include "Systems/PlayerMovementSystem.h"
|
||||
|
||||
PlayerMovementSystem::PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||
}
|
||||
|
||||
PlayerMovementSystem::~PlayerMovementSystem()
|
||||
{
|
||||
for (auto& kv : m_PlayerInputControllers) {
|
||||
delete kv.second;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMovementSystem::Update(double dt)
|
||||
{
|
||||
for (auto& kv : m_PlayerInputControllers) {
|
||||
EntityWrapper player = kv.first;
|
||||
auto& controller = kv.second;
|
||||
|
||||
if (!player.Valid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||
if (cameraEntity.Valid()) {
|
||||
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
|
||||
cameraOrientation.x = controller->Orientation().x;
|
||||
}
|
||||
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
glm::vec3& ori = cTransform["Orientation"];
|
||||
ori.y = controller->Orientation().y;
|
||||
|
||||
glm::vec3& pos = cTransform["Position"];
|
||||
pos += controller->Movement() * glm::inverse(glm::quat(ori)) * (float)player["Player"]["MovementSpeed"] * (float)dt;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMovementSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
@@ -10,9 +50,17 @@ void PlayerMovementSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
|
||||
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
if (cPhysics["Gravity"]) {
|
||||
velocity.y -= 9.82 * dt;
|
||||
velocity.y -= 9.82f * (float)dt;
|
||||
}
|
||||
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
position += velocity * (float)dt;
|
||||
}
|
||||
}
|
||||
|
||||
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
{
|
||||
// When a player spawns, create an input controller for them
|
||||
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& team : m_SpawnRequests) {
|
||||
for (auto& req : m_SpawnRequests) {
|
||||
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||
if (!spawner.HasComponent("Spawner")) {
|
||||
@@ -22,7 +22,7 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
|
||||
// If the spawner has a team affiliation, check it
|
||||
if (spawner.HasComponent("Team")) {
|
||||
if ((int)spawner["Team"]["Team"] != team) {
|
||||
if ((int)spawner["Team"]["Team"] != req.Team) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,22 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
// Spawn the player!
|
||||
EntityWrapper player = SpawnerSystem::Spawn(spawner);
|
||||
// Set the player team affiliation
|
||||
player["Team"]["Team"] = team;
|
||||
player["Team"]["Team"] = req.Team;
|
||||
|
||||
// Publish a PlayerSpawned event
|
||||
Events::PlayerSpawned e;
|
||||
e.PlayerID = req.PlayerID;
|
||||
e.Player = player;
|
||||
e.Spawner = spawner;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
// Set the camera to the correct entity
|
||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||
if (cameraEntity.Valid()) {
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = cameraEntity;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_SpawnRequests.clear();
|
||||
@@ -43,7 +58,10 @@ bool PlayerSpawnSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
}
|
||||
|
||||
if (e.Value != 0) {
|
||||
m_SpawnRequests.push_back((int)e.Value);
|
||||
SpawnRequest req;
|
||||
req.PlayerID = e.PlayerID;
|
||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||
m_SpawnRequests.push_back(req);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user