EPlayerSpawned special logic added to server and client.

This commit is contained in:
stiffly
2016-01-22 17:49:21 +01:00
parent 74c95089ea
commit 389e057611
5 changed files with 49 additions and 6 deletions
+5
View File
@@ -16,6 +16,8 @@
#include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EPlayerSpawned.h"
class Server : public Network
{
public:
@@ -58,6 +60,7 @@ private:
int receive(char* data);
void readFromClients();
void send(Packet& packet, UserID user);
void send(Packet& packet, PlayerID player);
void send(Packet& packet);
void broadcast(Packet& packet);
void sendSnapshot();
@@ -78,6 +81,8 @@ private:
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
};
#endif