Fixed all tests in CapturePointTest and cleaned up some comments
This commit is contained in:
+99
-135
@@ -17,62 +17,53 @@ BOOST_AUTO_TEST_CASE(CapturePointTest1_OnePlayerOnCapturePoint)
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{
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CapturePointTest game(1);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest2_TwoPlayersOnCapturePoint)
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{
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CapturePointTest game(2);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest3_NoPlayersOnCapturePoint)
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{
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CapturePointTest game(3);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest4_TwoCapturePointsBeingCaptured)
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{
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CapturePointTest game(4);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest5_SameCapturePointContestedAndTakenOver)
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{
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CapturePointTest game(5);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest6_Team1CapturedTheLastPointAndWon)
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{
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CapturePointTest game(6);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest7_Team1ForcesTeam2sNextCapturePointToGoBackwards1Step)
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{
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CapturePointTest game(7);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_CASE(CapturePointTest8_Team2ForcesTeam1sNextCapturePointToGoForwards1Step)
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{
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CapturePointTest game(8);
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bool success = game.CapturePoint_Game_Loop_OneHundredTimes();
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//The system will process the events, hence it will take a while before we can read anything
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BOOST_TEST(success);
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}
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BOOST_AUTO_TEST_SUITE_END()
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bool CapturePointTest::CapturePoint_Game_Loop_OneHundredTimes() {
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//CapturePointTest game(testNumber);
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//100 loops will be more than enough to do the test
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int loops = 100;
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bool success = false;
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@@ -80,8 +71,8 @@ bool CapturePointTest::CapturePoint_Game_Loop_OneHundredTimes() {
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Tick();
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NumLoops++;
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if (TestSucceeded) {
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//success = true;
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//break;
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success = true;
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break;
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}
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loops--;
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}
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@@ -114,14 +105,6 @@ CapturePointTest::CapturePointTest(int runTestNumber)
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EntityFileParser fp(file);
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fp.MergeEntities(m_World);
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/*
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---TESTSETUP---
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default: 2 players
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healthcomponent
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3 capturepoints
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capturepoint(1) = home for team number 2
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capturepoint3 = home for team number 1
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*/
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EntityID playerID = m_World->CreateEntity();
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m_RedTeamPlayer = playerID;
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ComponentWrapper& player = m_World->AttachComponent(m_RedTeamPlayer, "Player");
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@@ -138,25 +121,43 @@ CapturePointTest::CapturePointTest(int runTestNumber)
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ComponentWrapper& playerTeam2 = m_World->AttachComponent(m_BlueTeamPlayer, "Team");
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playerTeam2["Team"] = m_BlueTeam;
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EntityID capturePointID = m_World->CreateEntity();
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m_CapturePointID = capturePointID;
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ComponentWrapper& capturePoint = m_World->AttachComponent(capturePointID, "CapturePoint");
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ComponentWrapper& capturePointHomeTeam = m_World->AttachComponent(capturePointID, "Team");
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capturePointHomeTeam["Team"] = m_BlueTeam;
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capturePoint["CapturePointNumber"] = 0;
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EntityID capturePointID0 = m_World->CreateEntity();
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m_CapturePointID0 = capturePointID0;
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ComponentWrapper& capturePoint0 = m_World->AttachComponent(capturePointID0, "CapturePoint");
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ComponentWrapper& capturePointTeamOwner0 = m_World->AttachComponent(capturePointID0, "Team");
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capturePointTeamOwner0["Team"] = m_BlueTeam;
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capturePoint0["CapturePointNumber"] = 0;
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capturePoint0["HomePointForTeam"] = m_BlueTeam;
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EntityID capturePointID1 = m_World->CreateEntity();
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m_CapturePointID1 = capturePointID1;
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ComponentWrapper& capturePoint1 = m_World->AttachComponent(capturePointID1, "CapturePoint");
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ComponentWrapper& capturePointTeamOwner1 = m_World->AttachComponent(capturePointID1, "Team");
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capturePoint1["CapturePointNumber"] = 1;
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capturePointTeamOwner1["Team"] = 0;
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EntityID capturePointID2 = m_World->CreateEntity();
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m_CapturePointID2 = capturePointID2;
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ComponentWrapper& capturePoint2 = m_World->AttachComponent(capturePointID2, "CapturePoint");
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//no team component for this capturepoint since nobody owns it (yet)
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capturePoint2["CapturePointNumber"] = 1;
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ComponentWrapper& capturePointTeamOwner2 = m_World->AttachComponent(capturePointID2, "Team");
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capturePoint2["CapturePointNumber"] = 2;
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capturePointTeamOwner2["Team"] = 0;
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EntityID capturePointID3 = m_World->CreateEntity();
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m_CapturePointID3 = capturePointID3;
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ComponentWrapper& capturePoint3 = m_World->AttachComponent(capturePointID3, "CapturePoint");
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ComponentWrapper& capturePointHomeTeam3 = m_World->AttachComponent(capturePointID3, "Team");
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capturePointHomeTeam3["Team"] = m_RedTeam;
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capturePoint3["CapturePointNumber"] = 2;
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ComponentWrapper& capturePointTeamOwner3 = m_World->AttachComponent(capturePointID3, "Team");
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capturePoint3["CapturePointNumber"] = 3;
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capturePointTeamOwner3["Team"] = 0;
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EntityID capturePointID4 = m_World->CreateEntity();
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m_CapturePointID4 = capturePointID4;
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ComponentWrapper& capturePoint4 = m_World->AttachComponent(capturePointID4, "CapturePoint");
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ComponentWrapper& capturePointTeamOwner4 = m_World->AttachComponent(capturePointID4, "Team");
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capturePointTeamOwner4["Team"] = m_RedTeam;
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capturePoint4["CapturePointNumber"] = 4;
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capturePoint4["HomePointForTeam"] = m_RedTeam;
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m_RunTestNumber = runTestNumber;
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@@ -187,8 +188,10 @@ CapturePointTest::CapturePointTest(int runTestNumber)
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break;
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case 8:
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//switch sides
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capturePointHomeTeam["Team"] = m_RedTeam;
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capturePointHomeTeam3["Team"] = m_BlueTeam;
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capturePoint0["HomePointForTeam"] = m_RedTeam;
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capturePointTeamOwner0["Team"] = m_RedTeam;
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capturePoint4["HomePointForTeam"] = m_BlueTeam;
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capturePointTeamOwner4["Team"] = m_BlueTeam;
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TestSetup8();
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break;
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default:
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@@ -208,63 +211,41 @@ CapturePointTest::~CapturePointTest()
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void CapturePointTest::TestSetup1_OnePlayerOnCapturePoint()
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{
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Events::TriggerTouch touchEvent;
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Events::TriggerLeave leaveEvent;
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//redPlayer touches,leaves,touches m_CapturePointID. and enters m_CapturePointID3
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
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DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
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}
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void CapturePointTest::TestSetup2_TwoPlayersOnCapturePoint()
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{
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Events::TriggerTouch touchEvent;
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Events::TriggerLeave leaveEvent;
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//redPlayer touches,leaves m_CapturePointID. and enters m_CapturePointID3
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
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DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID1);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
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//blueplayer touches m_CapturePointID,m_CapturePointID2
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID);
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//contested point
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID2);
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}
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void CapturePointTest::TestSetup3_NoPlayersOnCapturePoint()
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{
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Events::TriggerTouch touchEvent;
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Events::TriggerLeave leaveEvent;
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DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
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DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID3);
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DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID0);
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DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID4);
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}
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void CapturePointTest::TestSetup4_TwoCapturePointsBeingCaptured()
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{
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Events::TriggerTouch touchEvent;
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//redPlayer touches m_CapturePointID3
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//blue = 0
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID1);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
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//blueplayer touches m_CapturePointID
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID);
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}
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void CapturePointTest::TestSetup5_SameCapturePointContestedAndTakenOver()
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{
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//contested same, player1 touches the contested
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//redPlayer touches m_CapturePointID2
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID1);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
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//contested point
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
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}
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void CapturePointTest::TestSetup6_Team1CapturedTheLastPointAndWon()
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{
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//TODO: this should be in UPDATE instead
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//redPlayer touches m_CapturePointID2
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID4);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
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//redPlayer touches m_CapturePointID
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
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//blueplayer does nothing
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID1);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID0);
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}
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void CapturePointTest::TestSetup7()
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{
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@@ -286,146 +267,129 @@ void CapturePointTest::DoLeaveEvent(EntityID whoDidSomething, EntityID onWhatObj
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}
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void CapturePointTest::TestSuccess1() {
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//TestSetup1_OnePlayerOnCapturePoint
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//if ammocount reaches -- we know the test has succeeded, i.e. a shot has been fired
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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if (ownedByID3 == m_RedTeam)
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TestSucceeded = true;
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}
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void CapturePointTest::TestSuccess2() {
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//TestSetup2_TwoPlayersOnCapturePoint
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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if (ownedByID3 == m_RedTeam && ownedByID1 == m_BlueTeam)
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TestSucceeded = true;
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if (NumLoops == 95) {
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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if (ownedByID1 == m_BlueTeam && ownedByID2 == 0 && ownedByID3 == m_RedTeam)
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TestSucceeded = true;
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}
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}
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void CapturePointTest::TestSuccess3() {
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//TestSetup3_NoPlayersOnCapturePoint
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//only do this test if were at the final loopcount
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//if any capturePoint changed then, its a failure else a success
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if (NumLoops == 95) {
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TestSucceeded = true;
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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if (ownedByID1 != m_BlueTeam || ownedByID2 == m_RedTeam || ownedByID2 == m_BlueTeam || ownedByID3 !=m_RedTeam)
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TestSucceeded = false;
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if (ownedByID1 == 0 && ownedByID2 == 0 && ownedByID3 == 0)
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TestSucceeded = true;
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}
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}
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void CapturePointTest::TestSuccess4() {
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//blue = 0
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//TestSetup4_TwoCapturePointsBeingCaptured
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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if (ownedByID1 == m_BlueTeam && ownedByID3 == m_RedTeam)
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TestSucceeded = true;
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}
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void CapturePointTest::TestSuccess5() {
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//blue = 0
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//TestSetup5_SameCapturePointContestedAndTakenOver
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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if (ownedByID1 == m_BlueTeam && ownedByID2 == m_RedTeam && ownedByID3 == m_RedTeam)
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if (ownedByID3 == m_RedTeam && ownedByID2 == m_RedTeam && ownedByID1 == m_BlueTeam)
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TestSucceeded = true;
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}
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void CapturePointTest::TestSuccess6() {
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//NOTE: the actual win-event will have to be manually checked if it triggered or not
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//TestSetup6_Team1CapturedTheLastPointAndWon
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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int ownedByID0 = m_World->GetComponent(m_CapturePointID0, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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if (ownedByID1 == m_RedTeam && ownedByID2 == m_RedTeam && ownedByID3 == m_RedTeam)
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int ownedByID4 = m_World->GetComponent(m_CapturePointID4, "Team")["Team"];
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if (ownedByID1 == m_RedTeam && ownedByID2 == m_RedTeam && ownedByID3 == m_RedTeam && ownedByID4 == m_RedTeam)
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TestSucceeded = true;
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}
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void CapturePointTest::TestSuccess7() {
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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//blue = 0
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int ownedByID0 = m_World->GetComponent(m_CapturePointID0, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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int ownedByID4 = m_World->GetComponent(m_CapturePointID4, "Team")["Team"];
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if (NumLoops < 20 && ownedByID1 == m_BlueTeam & ownedByID3 == m_RedTeam) {
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phase1Success = true;
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}
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if (NumLoops < 40 && NumLoops > 20 && ownedByID2 == m_RedTeam) {
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phase2Success = true;
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}
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if (NumLoops < 60 && NumLoops > 40 && ownedByID1 == m_RedTeam) {
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phase3Success = true;
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}
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if (NumLoops < 90 && NumLoops > 60 && ownedByID2 != m_BlueTeam) {
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phase4Success = true;
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}
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// //red has 1,2,3,4 - blue tries to take 2... when it only has 0
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if (NumLoops == 99) {
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if (phase1Success && phase2Success && phase3Success &&phase4Success)
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if (ownedByID0 == m_BlueTeam && ownedByID1 == m_RedTeam && ownedByID2 == m_RedTeam && ownedByID3 == m_RedTeam && ownedByID4 == m_RedTeam)
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TestSucceeded = true;
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}
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}
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void CapturePointTest::TestSuccess8() {
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int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
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//blue = 4
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int ownedByID0 = m_World->GetComponent(m_CapturePointID0, "Team")["Team"];
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int ownedByID1 = m_World->GetComponent(m_CapturePointID1, "Team")["Team"];
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int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
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int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
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int ownedByID4 = m_World->GetComponent(m_CapturePointID4, "Team")["Team"];
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if (NumLoops < 20 && ownedByID3 == m_BlueTeam & ownedByID1 == m_RedTeam) {
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phase1Success = true;
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}
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if (NumLoops < 40 && NumLoops > 20 && ownedByID2 == m_RedTeam) {
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phase2Success = true;
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}
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if (NumLoops < 60 && NumLoops > 40 && ownedByID3 == m_RedTeam) {
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phase3Success = true;
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}
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if (NumLoops < 90 && NumLoops > 60 && ownedByID2 != m_BlueTeam) {
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phase4Success = true;
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}
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//red has 0,1,2,3 - blue tries to take 2... when it only has 0
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if (NumLoops == 99) {
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if (phase1Success && phase2Success && phase3Success &&phase4Success)
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if (ownedByID0 == m_RedTeam && ownedByID1 == m_RedTeam && ownedByID2 == m_RedTeam && ownedByID3 == m_RedTeam && ownedByID4 == m_BlueTeam)
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TestSucceeded = true;
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}
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}
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void CapturePointTest::UpdateTest7() {
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//loop 1 = team1 has 3, team 2 has 1
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//loop 20 = team1 takes 2, team 1 leaves 1 -> team1 next = 1, team2 next = still 2
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//blue = 0
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if (NumLoops == 20) {
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//leave previous
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DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID);
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DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID3);
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DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID0);
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DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID4);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
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DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
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DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID1);
|
||||
}
|
||||
//loop 40 = team1 takes 1, team2:s next cap point should now be 1 (instead of 2)
|
||||
if (NumLoops == 40) {
|
||||
//leave previous, take next
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID2);
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID3);
|
||||
DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID1);
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID1);
|
||||
}
|
||||
//loop 60 = team2 tries to take 2, this shouldnt work now
|
||||
//red has 1,2,3,4 - blue tries to take 2... when it only has 0
|
||||
if (NumLoops == 60) {
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
|
||||
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID2);
|
||||
}
|
||||
}
|
||||
void CapturePointTest::UpdateTest8() {
|
||||
//2 owns 3
|
||||
//1 owns 1
|
||||
|
||||
//loop 20 = team1 takes 2, team 1 leaves 1 -> team1 next = 1, team2 next = still 2
|
||||
//blue = 4
|
||||
if (NumLoops == 20) {
|
||||
//leave previous
|
||||
DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID3);
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID0);
|
||||
DoLeaveEvent(m_BlueTeam, m_CapturePointID4);
|
||||
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID1);
|
||||
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID3);
|
||||
}
|
||||
//loop 40 = team1 takes 3, team2:s next cap point should now be 1 (instead of 2)
|
||||
if (NumLoops == 40) {
|
||||
//leave previous, take next
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID2);
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID1);
|
||||
DoLeaveEvent(m_BlueTeamPlayer, m_CapturePointID3);
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
|
||||
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
|
||||
}
|
||||
//loop 60 = team2 tries to take 2, this shouldnt work now
|
||||
//red has 0,1,2,3 - blue tries to take 2... when it only has 0
|
||||
if (NumLoops == 60) {
|
||||
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID3);
|
||||
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,9 +57,8 @@ private:
|
||||
EventBroker* m_EventBroker;
|
||||
World* m_World;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
EntityID m_RedTeamPlayer, m_BlueTeamPlayer, m_CapturePointID, m_CapturePointID2, m_CapturePointID3;
|
||||
EntityID m_RedTeamPlayer, m_BlueTeamPlayer, m_CapturePointID0, m_CapturePointID1, m_CapturePointID2, m_CapturePointID3, m_CapturePointID4;
|
||||
int m_RunTestNumber;
|
||||
bool phase1Success = false, phase2Success = false, phase3Success = false, phase4Success = false;
|
||||
int m_RedTeam, m_BlueTeam;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user