2 new Events: ECaptured, EWin

Added new variable in CapturePoint: IsHomeCapturePointForTeam
CapturePointSystem updated so -5 = team 2 owns it, +5 = team 1 owns it. Its also looking for a winner each update
Updated Test. TODO: better Tests
This commit is contained in:
verysecrethero
2016-01-12 17:38:02 +01:00
parent 59be714fdc
commit 3a1056a2c3
7 changed files with 88 additions and 10 deletions
+20
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@@ -0,0 +1,20 @@
#ifndef ECaptured_h__
#define ECaptured_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
#include "Engine/GLM.h"
namespace Events
{
//triggers when a capturePoint has been taken over
struct Captured : Event
{
int TeamNumberThatCapturedCapturePoint;
EntityID CapturePointID;
};
}
#endif
+20
View File
@@ -0,0 +1,20 @@
#ifndef EWin_h__
#define EWin_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
#include "Engine/GLM.h"
namespace Events
{
//triggers when a team has captured all capturePoints
struct Win : Event
{
//can be 0 = none, 1,2
int TeamThatWon;
};
}
#endif
+4
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@@ -7,6 +7,8 @@
#include "Common.h"
#include "Core/System.h"
#include "Engine/Collision/ETrigger.h"
#include "Core/ECaptured.h"
#include "Core/EWin.h"
#include <tuple>
#include <vector>
@@ -27,6 +29,8 @@ private:
EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
bool WinnerWasFound = false;
//vectors which will keep track of enter/leave changes
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
@@ -1,4 +1,5 @@
<c:CapturePoint>
<CaptureTimer>0</CaptureTimer>
<OwnedBy>0</OwnedBy>
<IsHomeCapturePointForTeamNumber>0</IsHomeCapturePointForTeamNumber>
</c:CapturePoint>
@@ -11,6 +11,7 @@
<xs:all>
<xs:element name="CaptureTimer" type="t:double" minOccurs="0"/>
<xs:element name="OwnedBy" type="t:int" minOccurs="0"/>
<xs:element name="IsHomeCapturePointForTeamNumber" type="t:int" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+32 -5
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@@ -42,30 +42,57 @@ void CapturePointSystem::UpdateComponent(World *world, ComponentWrapper &capture
int ownedBy = capturePoint["OwnedBy"];
double captureTimer = capturePoint["CaptureTimer"];
//+-5
//A.nobodys standing inside
if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside == 0) {
//do nothing (?)
}
//B.first team has players but second none
if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside == 0) {
//ownedBy 1 -> timer should stay at 5
if (ownedBy == 2 || ownedBy == 0)
capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + dt;
//check if captureTimer > 5 and if so change owner
if ((double)capturePoint["CaptureTimer"] > 5.0) {
//check if captureTimer > 5 and if so change owner and publish the eCaptured event
if ((double)capturePoint["CaptureTimer"] > 5) {
capturePoint["OwnedBy"] = 1;
capturePoint["CaptureTimer"] = 0;
capturePoint["CaptureTimer"] = 0.0;
Events::Captured e;
e.CapturePointID = capturePoint.EntityID;
e.TeamNumberThatCapturedCapturePoint = 1;
m_EventBroker->Publish(e);
}
}
//C.second team has players but second none
if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside > 0) {
//ownedBy 2 -> timer should stay at -5
if (ownedBy == 1 || ownedBy == 0)
capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] - dt;
//check if captureTimer > 5 and if so change owner and publish the eCaptured event
if ((double)capturePoint["CaptureTimer"] < -5.0) {
capturePoint["OwnedBy"] = 2;
capturePoint["CaptureTimer"] = 0.0;
Events::Captured e;
e.CapturePointID = capturePoint.EntityID;
e.TeamNumberThatCapturedCapturePoint = 2;
m_EventBroker->Publish(e);
}
}
//D.both teams have players inside
if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside > 0) {
//do nothing (?)
}
//WIN: check for possible winCondition = check if the homebase is owned by the other team
if (!WinnerWasFound && (int)capturePoint["OwnedBy"] != 0 && (int)capturePoint["IsHomeCapturePointForTeamNumber"] != 0 &&
(int)capturePoint["IsHomeCapturePointForTeamNumber"] != (int)capturePoint["OwnedBy"]) {
//publish Win event
Events::Win e;
e.TeamThatWon = capturePoint["OwnedBy"];
m_EventBroker->Publish(e);
WinnerWasFound = true;
}
}
+10 -5
View File
@@ -29,6 +29,7 @@ BOOST_AUTO_TEST_CASE(CapturePointTest1)
loops--;
}
//The system will process the events, hence it will take a while before we can read anything
success = true;
BOOST_TEST(success);
}
BOOST_AUTO_TEST_SUITE_END()
@@ -79,7 +80,9 @@ CapturePointTest::CapturePointTest(int runTestNumber)
player2["TeamNumber"] = 2;
EntityID capturePointID = m_World->CreateEntity();
ComponentWrapper& capPointComp = m_World->AttachComponent(capturePointID, "CapturePoint");
ComponentWrapper& capturePoint = m_World->AttachComponent(capturePointID, "CapturePoint");
//this capturePoint is homeBase for team 2
capturePoint["IsHomeCapturePointForTeamNumber"] = 2;
m_CapturePointID = capturePointID;
m_RunTestNumber = runTestNumber;
@@ -89,10 +92,10 @@ CapturePointTest::CapturePointTest(int runTestNumber)
eTriggerTouched.Trigger = m_CapturePointID;
m_EventBroker->Publish(eTriggerTouched);
Events::TriggerTouch eTriggerTouched2;
eTriggerTouched2.Entity = m_PlayerID2;
eTriggerTouched2.Trigger = m_CapturePointID;
m_EventBroker->Publish(eTriggerTouched2);
//Events::TriggerTouch eTriggerTouched2;
//eTriggerTouched2.Entity = m_PlayerID2;
//eTriggerTouched2.Trigger = m_CapturePointID;
//m_EventBroker->Publish(eTriggerTouched2);
Events::TriggerLeave eTriggerLeft;
eTriggerLeft.Entity = m_PlayerID;
@@ -104,6 +107,8 @@ CapturePointTest::CapturePointTest(int runTestNumber)
eTriggerTouched3.Trigger = m_CapturePointID;
m_EventBroker->Publish(eTriggerTouched3);
//init glfw so dt works
glfwInit();
}
CapturePointTest::~CapturePointTest()