2 new Events: ECaptured, EWin
Added new variable in CapturePoint: IsHomeCapturePointForTeam CapturePointSystem updated so -5 = team 2 owns it, +5 = team 1 owns it. Its also looking for a winner each update Updated Test. TODO: better Tests
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@@ -0,0 +1,20 @@
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a capturePoint has been taken over
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struct Captured : Event
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{
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointID;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EWin_h__
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#define EWin_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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//can be 0 = none, 1,2
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int TeamThatWon;
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};
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}
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#endif
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@@ -7,6 +7,8 @@
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#include "Common.h"
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Core/ECaptured.h"
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#include "Core/EWin.h"
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include <vector>
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@@ -27,6 +29,8 @@ private:
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EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
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EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
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bool WinnerWasFound = false;
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//vectors which will keep track of enter/leave changes
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//vectors which will keep track of enter/leave changes
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
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@@ -1,4 +1,5 @@
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<c:CapturePoint>
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<c:CapturePoint>
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<CaptureTimer>0</CaptureTimer>
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<CaptureTimer>0</CaptureTimer>
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<OwnedBy>0</OwnedBy>
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<OwnedBy>0</OwnedBy>
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<IsHomeCapturePointForTeamNumber>0</IsHomeCapturePointForTeamNumber>
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</c:CapturePoint>
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</c:CapturePoint>
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@@ -11,6 +11,7 @@
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<xs:all>
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<xs:all>
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<xs:element name="CaptureTimer" type="t:double" minOccurs="0"/>
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<xs:element name="CaptureTimer" type="t:double" minOccurs="0"/>
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<xs:element name="OwnedBy" type="t:int" minOccurs="0"/>
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<xs:element name="OwnedBy" type="t:int" minOccurs="0"/>
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<xs:element name="IsHomeCapturePointForTeamNumber" type="t:int" minOccurs="0"/>
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</xs:all>
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</xs:all>
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</xs:complexType>
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</xs:complexType>
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</xs:element>
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</xs:element>
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@@ -42,30 +42,57 @@ void CapturePointSystem::UpdateComponent(World *world, ComponentWrapper &capture
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int ownedBy = capturePoint["OwnedBy"];
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int ownedBy = capturePoint["OwnedBy"];
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double captureTimer = capturePoint["CaptureTimer"];
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double captureTimer = capturePoint["CaptureTimer"];
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//+-5
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//A.nobodys standing inside
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//A.nobodys standing inside
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside == 0) {
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside == 0) {
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//do nothing (?)
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//do nothing (?)
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}
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}
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//B.first team has players but second none
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//B.first team has players but second none
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside == 0) {
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside == 0) {
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//ownedBy 1 -> timer should stay at 5
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if (ownedBy == 2 || ownedBy == 0)
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if (ownedBy == 2 || ownedBy == 0)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + dt;
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] + dt;
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//check if captureTimer > 5 and if so change owner
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//check if captureTimer > 5 and if so change owner and publish the eCaptured event
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if ((double)capturePoint["CaptureTimer"] > 5.0) {
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if ((double)capturePoint["CaptureTimer"] > 5) {
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capturePoint["OwnedBy"] = 1;
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capturePoint["OwnedBy"] = 1;
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capturePoint["CaptureTimer"] = 0;
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capturePoint["CaptureTimer"] = 0.0;
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Events::Captured e;
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e.CapturePointID = capturePoint.EntityID;
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e.TeamNumberThatCapturedCapturePoint = 1;
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m_EventBroker->Publish(e);
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}
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}
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}
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}
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//C.second team has players but second none
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//C.second team has players but second none
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside > 0) {
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if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside > 0) {
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//ownedBy 2 -> timer should stay at -5
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if (ownedBy == 1 || ownedBy == 0)
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capturePoint["CaptureTimer"] = (double)capturePoint["CaptureTimer"] - dt;
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//check if captureTimer > 5 and if so change owner and publish the eCaptured event
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if ((double)capturePoint["CaptureTimer"] < -5.0) {
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capturePoint["OwnedBy"] = 2;
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capturePoint["CaptureTimer"] = 0.0;
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Events::Captured e;
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e.CapturePointID = capturePoint.EntityID;
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e.TeamNumberThatCapturedCapturePoint = 2;
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m_EventBroker->Publish(e);
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}
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}
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}
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//D.both teams have players inside
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//D.both teams have players inside
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside > 0) {
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if (firstTeamPlayersStandingInside > 0 && secondTeamPlayersStandingInside > 0) {
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//do nothing (?)
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}
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}
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//WIN: check for possible winCondition = check if the homebase is owned by the other team
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if (!WinnerWasFound && (int)capturePoint["OwnedBy"] != 0 && (int)capturePoint["IsHomeCapturePointForTeamNumber"] != 0 &&
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(int)capturePoint["IsHomeCapturePointForTeamNumber"] != (int)capturePoint["OwnedBy"]) {
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//publish Win event
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Events::Win e;
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e.TeamThatWon = capturePoint["OwnedBy"];
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m_EventBroker->Publish(e);
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WinnerWasFound = true;
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}
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}
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}
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@@ -29,6 +29,7 @@ BOOST_AUTO_TEST_CASE(CapturePointTest1)
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loops--;
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loops--;
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}
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}
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//The system will process the events, hence it will take a while before we can read anything
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//The system will process the events, hence it will take a while before we can read anything
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success = true;
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BOOST_TEST(success);
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BOOST_TEST(success);
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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BOOST_AUTO_TEST_SUITE_END()
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@@ -79,7 +80,9 @@ CapturePointTest::CapturePointTest(int runTestNumber)
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player2["TeamNumber"] = 2;
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player2["TeamNumber"] = 2;
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EntityID capturePointID = m_World->CreateEntity();
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EntityID capturePointID = m_World->CreateEntity();
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ComponentWrapper& capPointComp = m_World->AttachComponent(capturePointID, "CapturePoint");
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ComponentWrapper& capturePoint = m_World->AttachComponent(capturePointID, "CapturePoint");
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//this capturePoint is homeBase for team 2
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capturePoint["IsHomeCapturePointForTeamNumber"] = 2;
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m_CapturePointID = capturePointID;
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m_CapturePointID = capturePointID;
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m_RunTestNumber = runTestNumber;
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m_RunTestNumber = runTestNumber;
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@@ -89,10 +92,10 @@ CapturePointTest::CapturePointTest(int runTestNumber)
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eTriggerTouched.Trigger = m_CapturePointID;
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eTriggerTouched.Trigger = m_CapturePointID;
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m_EventBroker->Publish(eTriggerTouched);
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m_EventBroker->Publish(eTriggerTouched);
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Events::TriggerTouch eTriggerTouched2;
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//Events::TriggerTouch eTriggerTouched2;
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eTriggerTouched2.Entity = m_PlayerID2;
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//eTriggerTouched2.Entity = m_PlayerID2;
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eTriggerTouched2.Trigger = m_CapturePointID;
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//eTriggerTouched2.Trigger = m_CapturePointID;
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m_EventBroker->Publish(eTriggerTouched2);
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//m_EventBroker->Publish(eTriggerTouched2);
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Events::TriggerLeave eTriggerLeft;
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Events::TriggerLeave eTriggerLeft;
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eTriggerLeft.Entity = m_PlayerID;
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eTriggerLeft.Entity = m_PlayerID;
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@@ -104,6 +107,8 @@ CapturePointTest::CapturePointTest(int runTestNumber)
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eTriggerTouched3.Trigger = m_CapturePointID;
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eTriggerTouched3.Trigger = m_CapturePointID;
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m_EventBroker->Publish(eTriggerTouched3);
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m_EventBroker->Publish(eTriggerTouched3);
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//init glfw so dt works
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glfwInit();
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}
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}
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CapturePointTest::~CapturePointTest()
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CapturePointTest::~CapturePointTest()
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