Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include "Core/EntityFileParser.h"
|
||||
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
|
||||
class PlayerDeathSystem : public ImpureSystem
|
||||
{
|
||||
@@ -20,8 +21,12 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_LocalPlayerDeathEffect;
|
||||
|
||||
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
|
||||
void createDeathEffect(EntityWrapper player);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user