Sends entity names. Temporarily

This commit is contained in:
stiffly
2016-01-22 19:07:20 +01:00
parent b37b20b7d8
commit 406b730ef3
2 changed files with 10 additions and 1 deletions
+5
View File
@@ -89,6 +89,7 @@ void Client::parseMessageType(Packet& packet)
break;
case MessageType::PlayerConnected:
parsePlayerConnected(packet);
break;
case MessageType::Kick:
parseKick();
break;
@@ -177,8 +178,12 @@ void Client::parseSnapshot(Packet& packet)
{
std::string componentType = packet.ReadString();
while (packet.DataReadSize() < packet.Size()) {
// HACK
std::string entityName = packet.ReadString();
// Components EntityID
EntityID receivedEntityID = packet.ReadPrimitive<EntityID>();
// HACK
m_World->SetName(receivedEntityID, entityName);
// Parents EntityID
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();