Sends entity names. Temporarily
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@@ -89,6 +89,7 @@ void Client::parseMessageType(Packet& packet)
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break;
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case MessageType::PlayerConnected:
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parsePlayerConnected(packet);
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break;
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case MessageType::Kick:
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parseKick();
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break;
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@@ -177,8 +178,12 @@ void Client::parseSnapshot(Packet& packet)
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{
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std::string componentType = packet.ReadString();
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while (packet.DataReadSize() < packet.Size()) {
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// HACK
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std::string entityName = packet.ReadString();
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// Components EntityID
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EntityID receivedEntityID = packet.ReadPrimitive<EntityID>();
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// HACK
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m_World->SetName(receivedEntityID, entityName);
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// Parents EntityID
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EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
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ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
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