Didn't bulid lol. Fixed.
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@@ -60,7 +60,7 @@ private:
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int receive(char* data);
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void readFromClients();
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void send(Packet& packet, UserID user);
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void send(Packet& packet, PlayerID player);
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void send(PlayerID player, Packet& packet);
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void send(Packet& packet);
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void broadcast(Packet& packet);
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void sendSnapshot();
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@@ -93,7 +93,7 @@ void Client::parseMessageType(Packet& packet)
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parseKick();
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break;
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case MessageType::OnPlayerSpawned:
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parsePlayersSpawned();
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parsePlayersSpawned(packet);
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break;
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default:
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break;
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@@ -132,7 +132,7 @@ void Server::send(Packet& packet, UserID user)
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}
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}
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void Server::send(Packet& packet, PlayerID player)
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void Server::send(PlayerID player, Packet& packet)
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{
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int bytesSent = m_Socket.send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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@@ -442,6 +442,6 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
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Packet packet = Packet(MessageType::OnPlayerSpawned);
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packet.WritePrimitive<EntityID>(e.Player.ID);
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packet.WritePrimitive<EntityID>(e.Spawner.ID);
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send(packet, e.PlayerID);
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send(e.PlayerID, packet);
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return false;
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}
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