WIP. Improving player walk logic.
This commit is contained in:
@@ -69,12 +69,11 @@ protected:
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void stopSound(Source* source);
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void playerJumps();
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void playerStep(double dt);
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EntityID createChildEmitter();
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EntityID createChildEmitter(EntityWrapper localPlayer);
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// Logic
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World* m_World = nullptr;
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EventBroker* m_EventBroker = nullptr;
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std::unordered_map<EntityID, Source*> m_Sources;
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private:
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// Help functions for working with OpenaAL
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@@ -98,7 +97,8 @@ private:
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void setGain(Source* source, float gain);
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void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
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std::unordered_map<EntityID, Source*> m_Sources;
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// OpenAL system variables
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ALCdevice* m_ALCdevice = nullptr;
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@@ -109,7 +109,7 @@ private:
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float m_BGMVolumeChannel = 1.0f;
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float m_SFXVolumeChannel = 1.0f;
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bool m_EditorEnabled = false;
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EntityID m_LocalPlayer = EntityID_Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper();
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std::default_random_engine generator;
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// Events
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@@ -9,7 +9,9 @@ public:
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LifetimeSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("Lifetime")
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{ }
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{
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LOG_INFO("ASDASDASSA");
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}
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
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@@ -20,8 +20,9 @@ private:
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EventBroker* m_EventBroker = nullptr;
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// TODO: WIP Update this
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double m_TimeSinceLastFootstep = 0.0;
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const double m_PlayerFootstepInterval = 1.0;
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double m_DistanceMoved = 0.0;
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const float m_PlayerStepLength = 1.0;
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glm::vec3 m_LastPosition = glm::vec3();
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bool m_LeftFoot = false;
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EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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@@ -184,14 +184,13 @@ void SoundManager::stopSound(Source* source)
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void SoundManager::playerJumps()
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{
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
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if (vel.y == 0) {
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Source* source = createSource("Audio/jump/jump1.wav");
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source->Type = SoundType::SFX;
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m_Sources[createChildEmitter()] = source;
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m_Sources[createChildEmitter(m_LocalPlayer)] = source;
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playSound(source);
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}
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}
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void SoundManager::playerStep(double dt)
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@@ -199,9 +198,9 @@ void SoundManager::playerStep(double dt)
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}
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EntityID SoundManager::createChildEmitter()
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EntityID SoundManager::createChildEmitter(EntityWrapper localPlayer)
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{
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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EntityID child = m_World->CreateEntity(localPlayer.ID);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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return child;
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@@ -290,7 +289,7 @@ bool SoundManager::OnShoot(const Events::Shoot & e)
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//m_World->AttachComponent(emitterID, "Transform");
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//auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
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source->Type = SoundType::SFX;
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m_Sources[createChildEmitter()] = source;
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m_Sources[createChildEmitter(m_LocalPlayer)] = source;
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playSound(source);
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return true;
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}
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@@ -299,7 +298,7 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned & e)
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{
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if (e.PlayerID == -1) { // Local player
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m_World->AttachComponent(e.Player.ID, "Listener");
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m_LocalPlayer = e.Player.ID;
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m_LocalPlayer.ID = e.Player.ID;
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}
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return true;
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}
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@@ -328,14 +327,14 @@ bool SoundManager::OnInputCommand(const Events::InputCommand & e)
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bool SoundManager::OnCaptured(const Events::Captured & e)
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{
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int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
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int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"];
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int team = (int)m_World->GetComponent(m_LocalPlayer.ID, "Team")["Team"];
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Events::PlaySoundOnEntity ev;
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if (team == homeTeam) {
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ev.FilePath = "Audio/announcer/objective_achieved.wav";
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} else {
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ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested
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}
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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m_EventBroker->Publish(ev);
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return false;
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}
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@@ -348,7 +347,7 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
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int rand = dist(generator);
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Source* source = createSource("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
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source->Type = SoundType::SFX;
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m_Sources[createChildEmitter()] = source;
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m_Sources[createChildEmitter(m_LocalPlayer)] = source;
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// Breathe
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std::vector<ALuint> buffers;
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@@ -364,9 +363,9 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
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bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
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{
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if (e.PlayerID == m_LocalPlayer) {
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if (e.PlayerID == m_LocalPlayer.ID) {
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch
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m_EventBroker->Publish(ev);
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}
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@@ -375,9 +374,9 @@ bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
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bool SoundManager::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
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{
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if (e.PlayerHealedID == m_LocalPlayer) {
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if (e.PlayerHealedID == m_LocalPlayer.ID) {
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/pickup/pickup2.wav";
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m_EventBroker->Publish(ev);
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}
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@@ -423,7 +422,7 @@ bool SoundManager::OnResume(const Events::Resume &e)
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bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
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{
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/jump/jump2.wav";
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m_EventBroker->Publish(ev);
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return false;
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@@ -432,7 +431,7 @@ bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
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bool SoundManager::OnDashAbility(const Events::DashAbility &e)
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{
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/jump/dash1.wav";
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m_EventBroker->Publish(ev);
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return false;
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@@ -18,39 +18,32 @@ void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComp
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void SoundSystem::Update(double dt)
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{
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SoundManager::Update(dt);
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playerStep(dt);
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SoundManager::Update(dt);
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}
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void SoundSystem::playerStep(double dt)
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{
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if (!m_LocalPlayer.Valid()) {
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return;
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}
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if (m_LocalPlayer.ID == EntityID_Invalid) {
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return;
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}
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m_TimeSinceLastFootstep += dt;
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
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float playerSpeed = glm::length(vel);
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bool isAirborne = vel.y != 0;
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if (playerSpeed > 1 && !isAirborne) {
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// Player is walking
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if (m_TimeSinceLastFootstep * std::min<float>(playerSpeed, 2) > m_PlayerFootstepInterval) {
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// Create footstep sound
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Events::PlaySoundOnEntity e;
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e.EmitterID = createChildEmitter();
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if (m_LeftFoot) {
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e.FilePath = "Audio/footstep/footstep2.wav";
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} else {
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e.FilePath = "Audio/footstep/footstep3.wav";
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}
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m_LeftFoot = !m_LeftFoot;
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m_EventBroker->Publish(e);
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m_TimeSinceLastFootstep = 0;
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}
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}
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//if (!m_LocalPlayer.Valid()) {
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// return;
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//}
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//glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
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//glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
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//glm::vec3 difference = pos - m_LastPosition;
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//m_DistanceMoved += glm::length(difference);
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//bool isAirborne = vel.y != 0;
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//if (m_DistanceMoved > m_PlayerStepLength && !isAirborne) {
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// // Player is walking
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// if (m_TimeSinceLastFootstep * std::min<float>(playerSpeed, 2) > m_PlayerFootstepInterval) {
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// // Create footstep sound
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// Events::PlaySoundOnEntity e;
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// e.EmitterID = createChildEmitter(m_LocalPlayer);
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// e.FilePath = m_LeftFoot ? "Audio/footstep/footstep2.wav" : "Audio/footstep/footstep3.wav";
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// m_LeftFoot = !m_LeftFoot;
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// m_EventBroker->Publish(e);
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// m_TimeSinceLastFootstep = 0;
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// }
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//}
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}
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bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
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@@ -59,7 +52,7 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
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m_World->AttachComponent(e.Player.ID, "Listener");
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m_LocalPlayer = e.Player;
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Events::PlaySoundOnEntity event;
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event.EmitterID = createChildEmitter();
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event.EmitterID = createChildEmitter(m_LocalPlayer);
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event.FilePath = "Audio/announcer/go.wav";
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m_EventBroker->Publish(event);
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// TEMP: starts bgm
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