WIP. Improving player walk logic.

This commit is contained in:
stiffly
2016-02-05 17:21:48 +01:00
parent febbadbd01
commit 454eef8225
5 changed files with 47 additions and 52 deletions
+4 -4
View File
@@ -69,12 +69,11 @@ protected:
void stopSound(Source* source);
void playerJumps();
void playerStep(double dt);
EntityID createChildEmitter();
EntityID createChildEmitter(EntityWrapper localPlayer);
// Logic
World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr;
std::unordered_map<EntityID, Source*> m_Sources;
private:
// Help functions for working with OpenaAL
@@ -98,7 +97,8 @@ private:
void setGain(Source* source, float gain);
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
std::unordered_map<EntityID, Source*> m_Sources;
// OpenAL system variables
ALCdevice* m_ALCdevice = nullptr;
@@ -109,7 +109,7 @@ private:
float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.0f;
bool m_EditorEnabled = false;
EntityID m_LocalPlayer = EntityID_Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper();
std::default_random_engine generator;
// Events
+3 -1
View File
@@ -9,7 +9,9 @@ public:
LifetimeSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Lifetime")
{ }
{
LOG_INFO("ASDASDASSA");
}
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
+3 -2
View File
@@ -20,8 +20,9 @@ private:
EventBroker* m_EventBroker = nullptr;
// TODO: WIP Update this
double m_TimeSinceLastFootstep = 0.0;
const double m_PlayerFootstepInterval = 1.0;
double m_DistanceMoved = 0.0;
const float m_PlayerStepLength = 1.0;
glm::vec3 m_LastPosition = glm::vec3();
bool m_LeftFoot = false;
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
+15 -16
View File
@@ -184,14 +184,13 @@ void SoundManager::stopSound(Source* source)
void SoundManager::playerJumps()
{
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
if (vel.y == 0) {
Source* source = createSource("Audio/jump/jump1.wav");
source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source;
m_Sources[createChildEmitter(m_LocalPlayer)] = source;
playSound(source);
}
}
void SoundManager::playerStep(double dt)
@@ -199,9 +198,9 @@ void SoundManager::playerStep(double dt)
}
EntityID SoundManager::createChildEmitter()
EntityID SoundManager::createChildEmitter(EntityWrapper localPlayer)
{
EntityID child = m_World->CreateEntity(m_LocalPlayer);
EntityID child = m_World->CreateEntity(localPlayer.ID);
m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter");
return child;
@@ -290,7 +289,7 @@ bool SoundManager::OnShoot(const Events::Shoot & e)
//m_World->AttachComponent(emitterID, "Transform");
//auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source;
m_Sources[createChildEmitter(m_LocalPlayer)] = source;
playSound(source);
return true;
}
@@ -299,7 +298,7 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned & e)
{
if (e.PlayerID == -1) { // Local player
m_World->AttachComponent(e.Player.ID, "Listener");
m_LocalPlayer = e.Player.ID;
m_LocalPlayer.ID = e.Player.ID;
}
return true;
}
@@ -328,14 +327,14 @@ bool SoundManager::OnInputCommand(const Events::InputCommand & e)
bool SoundManager::OnCaptured(const Events::Captured & e)
{
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"];
int team = (int)m_World->GetComponent(m_LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;
if (team == homeTeam) {
ev.FilePath = "Audio/announcer/objective_achieved.wav";
} else {
ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested
}
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
m_EventBroker->Publish(ev);
return false;
}
@@ -348,7 +347,7 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
int rand = dist(generator);
Source* source = createSource("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source;
m_Sources[createChildEmitter(m_LocalPlayer)] = source;
// Breathe
std::vector<ALuint> buffers;
@@ -364,9 +363,9 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
{
if (e.PlayerID == m_LocalPlayer) {
if (e.PlayerID == m_LocalPlayer.ID) {
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch
m_EventBroker->Publish(ev);
}
@@ -375,9 +374,9 @@ bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
bool SoundManager::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
{
if (e.PlayerHealedID == m_LocalPlayer) {
if (e.PlayerHealedID == m_LocalPlayer.ID) {
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/pickup/pickup2.wav";
m_EventBroker->Publish(ev);
}
@@ -423,7 +422,7 @@ bool SoundManager::OnResume(const Events::Resume &e)
bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/jump/jump2.wav";
m_EventBroker->Publish(ev);
return false;
@@ -432,7 +431,7 @@ bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
bool SoundManager::OnDashAbility(const Events::DashAbility &e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/jump/dash1.wav";
m_EventBroker->Publish(ev);
return false;
+22 -29
View File
@@ -18,39 +18,32 @@ void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComp
void SoundSystem::Update(double dt)
{
SoundManager::Update(dt);
playerStep(dt);
SoundManager::Update(dt);
}
void SoundSystem::playerStep(double dt)
{
if (!m_LocalPlayer.Valid()) {
return;
}
if (m_LocalPlayer.ID == EntityID_Invalid) {
return;
}
m_TimeSinceLastFootstep += dt;
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
float playerSpeed = glm::length(vel);
bool isAirborne = vel.y != 0;
if (playerSpeed > 1 && !isAirborne) {
// Player is walking
if (m_TimeSinceLastFootstep * std::min<float>(playerSpeed, 2) > m_PlayerFootstepInterval) {
// Create footstep sound
Events::PlaySoundOnEntity e;
e.EmitterID = createChildEmitter();
if (m_LeftFoot) {
e.FilePath = "Audio/footstep/footstep2.wav";
} else {
e.FilePath = "Audio/footstep/footstep3.wav";
}
m_LeftFoot = !m_LeftFoot;
m_EventBroker->Publish(e);
m_TimeSinceLastFootstep = 0;
}
}
//if (!m_LocalPlayer.Valid()) {
// return;
//}
//glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
//glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
//glm::vec3 difference = pos - m_LastPosition;
//m_DistanceMoved += glm::length(difference);
//bool isAirborne = vel.y != 0;
//if (m_DistanceMoved > m_PlayerStepLength && !isAirborne) {
// // Player is walking
// if (m_TimeSinceLastFootstep * std::min<float>(playerSpeed, 2) > m_PlayerFootstepInterval) {
// // Create footstep sound
// Events::PlaySoundOnEntity e;
// e.EmitterID = createChildEmitter(m_LocalPlayer);
// e.FilePath = m_LeftFoot ? "Audio/footstep/footstep2.wav" : "Audio/footstep/footstep3.wav";
// m_LeftFoot = !m_LeftFoot;
// m_EventBroker->Publish(e);
// m_TimeSinceLastFootstep = 0;
// }
//}
}
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
@@ -59,7 +52,7 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
m_World->AttachComponent(e.Player.ID, "Listener");
m_LocalPlayer = e.Player;
Events::PlaySoundOnEntity event;
event.EmitterID = createChildEmitter();
event.EmitterID = createChildEmitter(m_LocalPlayer);
event.FilePath = "Audio/announcer/go.wav";
m_EventBroker->Publish(event);
// TEMP: starts bgm