WIP. Improving player walk logic.
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@@ -69,12 +69,11 @@ protected:
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void stopSound(Source* source);
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void playerJumps();
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void playerStep(double dt);
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EntityID createChildEmitter();
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EntityID createChildEmitter(EntityWrapper localPlayer);
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// Logic
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World* m_World = nullptr;
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EventBroker* m_EventBroker = nullptr;
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std::unordered_map<EntityID, Source*> m_Sources;
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private:
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// Help functions for working with OpenaAL
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@@ -98,7 +97,8 @@ private:
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void setGain(Source* source, float gain);
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void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
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std::unordered_map<EntityID, Source*> m_Sources;
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// OpenAL system variables
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ALCdevice* m_ALCdevice = nullptr;
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@@ -109,7 +109,7 @@ private:
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float m_BGMVolumeChannel = 1.0f;
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float m_SFXVolumeChannel = 1.0f;
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bool m_EditorEnabled = false;
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EntityID m_LocalPlayer = EntityID_Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper();
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std::default_random_engine generator;
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// Events
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@@ -9,7 +9,9 @@ public:
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LifetimeSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("Lifetime")
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{ }
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{
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LOG_INFO("ASDASDASSA");
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}
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
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@@ -20,8 +20,9 @@ private:
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EventBroker* m_EventBroker = nullptr;
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// TODO: WIP Update this
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double m_TimeSinceLastFootstep = 0.0;
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const double m_PlayerFootstepInterval = 1.0;
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double m_DistanceMoved = 0.0;
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const float m_PlayerStepLength = 1.0;
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glm::vec3 m_LastPosition = glm::vec3();
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bool m_LeftFoot = false;
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EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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