WIP. Improving player walk logic.

This commit is contained in:
stiffly
2016-02-05 17:21:48 +01:00
parent febbadbd01
commit 454eef8225
5 changed files with 47 additions and 52 deletions
+3 -1
View File
@@ -9,7 +9,9 @@ public:
LifetimeSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Lifetime")
{ }
{
LOG_INFO("ASDASDASSA");
}
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;