WIP. Improving player walk logic.

This commit is contained in:
stiffly
2016-02-05 17:21:48 +01:00
parent febbadbd01
commit 454eef8225
5 changed files with 47 additions and 52 deletions
+15 -16
View File
@@ -184,14 +184,13 @@ void SoundManager::stopSound(Source* source)
void SoundManager::playerJumps()
{
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
if (vel.y == 0) {
Source* source = createSource("Audio/jump/jump1.wav");
source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source;
m_Sources[createChildEmitter(m_LocalPlayer)] = source;
playSound(source);
}
}
void SoundManager::playerStep(double dt)
@@ -199,9 +198,9 @@ void SoundManager::playerStep(double dt)
}
EntityID SoundManager::createChildEmitter()
EntityID SoundManager::createChildEmitter(EntityWrapper localPlayer)
{
EntityID child = m_World->CreateEntity(m_LocalPlayer);
EntityID child = m_World->CreateEntity(localPlayer.ID);
m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter");
return child;
@@ -290,7 +289,7 @@ bool SoundManager::OnShoot(const Events::Shoot & e)
//m_World->AttachComponent(emitterID, "Transform");
//auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source;
m_Sources[createChildEmitter(m_LocalPlayer)] = source;
playSound(source);
return true;
}
@@ -299,7 +298,7 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned & e)
{
if (e.PlayerID == -1) { // Local player
m_World->AttachComponent(e.Player.ID, "Listener");
m_LocalPlayer = e.Player.ID;
m_LocalPlayer.ID = e.Player.ID;
}
return true;
}
@@ -328,14 +327,14 @@ bool SoundManager::OnInputCommand(const Events::InputCommand & e)
bool SoundManager::OnCaptured(const Events::Captured & e)
{
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"];
int team = (int)m_World->GetComponent(m_LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;
if (team == homeTeam) {
ev.FilePath = "Audio/announcer/objective_achieved.wav";
} else {
ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested
}
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
m_EventBroker->Publish(ev);
return false;
}
@@ -348,7 +347,7 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
int rand = dist(generator);
Source* source = createSource("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source;
m_Sources[createChildEmitter(m_LocalPlayer)] = source;
// Breathe
std::vector<ALuint> buffers;
@@ -364,9 +363,9 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
{
if (e.PlayerID == m_LocalPlayer) {
if (e.PlayerID == m_LocalPlayer.ID) {
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch
m_EventBroker->Publish(ev);
}
@@ -375,9 +374,9 @@ bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
bool SoundManager::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
{
if (e.PlayerHealedID == m_LocalPlayer) {
if (e.PlayerHealedID == m_LocalPlayer.ID) {
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/pickup/pickup2.wav";
m_EventBroker->Publish(ev);
}
@@ -423,7 +422,7 @@ bool SoundManager::OnResume(const Events::Resume &e)
bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/jump/jump2.wav";
m_EventBroker->Publish(ev);
return false;
@@ -432,7 +431,7 @@ bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
bool SoundManager::OnDashAbility(const Events::DashAbility &e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter();
ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/jump/dash1.wav";
m_EventBroker->Publish(ev);
return false;