WIP. Improving player walk logic.
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@@ -184,14 +184,13 @@ void SoundManager::stopSound(Source* source)
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void SoundManager::playerJumps()
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{
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
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glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
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if (vel.y == 0) {
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Source* source = createSource("Audio/jump/jump1.wav");
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source->Type = SoundType::SFX;
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m_Sources[createChildEmitter()] = source;
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m_Sources[createChildEmitter(m_LocalPlayer)] = source;
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playSound(source);
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}
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}
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void SoundManager::playerStep(double dt)
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@@ -199,9 +198,9 @@ void SoundManager::playerStep(double dt)
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}
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EntityID SoundManager::createChildEmitter()
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EntityID SoundManager::createChildEmitter(EntityWrapper localPlayer)
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{
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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EntityID child = m_World->CreateEntity(localPlayer.ID);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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return child;
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@@ -290,7 +289,7 @@ bool SoundManager::OnShoot(const Events::Shoot & e)
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//m_World->AttachComponent(emitterID, "Transform");
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//auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
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source->Type = SoundType::SFX;
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m_Sources[createChildEmitter()] = source;
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m_Sources[createChildEmitter(m_LocalPlayer)] = source;
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playSound(source);
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return true;
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}
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@@ -299,7 +298,7 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned & e)
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{
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if (e.PlayerID == -1) { // Local player
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m_World->AttachComponent(e.Player.ID, "Listener");
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m_LocalPlayer = e.Player.ID;
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m_LocalPlayer.ID = e.Player.ID;
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}
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return true;
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}
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@@ -328,14 +327,14 @@ bool SoundManager::OnInputCommand(const Events::InputCommand & e)
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bool SoundManager::OnCaptured(const Events::Captured & e)
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{
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int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
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int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"];
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int team = (int)m_World->GetComponent(m_LocalPlayer.ID, "Team")["Team"];
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Events::PlaySoundOnEntity ev;
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if (team == homeTeam) {
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ev.FilePath = "Audio/announcer/objective_achieved.wav";
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} else {
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ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested
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}
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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m_EventBroker->Publish(ev);
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return false;
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}
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@@ -348,7 +347,7 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
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int rand = dist(generator);
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Source* source = createSource("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
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source->Type = SoundType::SFX;
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m_Sources[createChildEmitter()] = source;
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m_Sources[createChildEmitter(m_LocalPlayer)] = source;
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// Breathe
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std::vector<ALuint> buffers;
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@@ -364,9 +363,9 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
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bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
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{
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if (e.PlayerID == m_LocalPlayer) {
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if (e.PlayerID == m_LocalPlayer.ID) {
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch
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m_EventBroker->Publish(ev);
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}
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@@ -375,9 +374,9 @@ bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
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bool SoundManager::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
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{
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if (e.PlayerHealedID == m_LocalPlayer) {
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if (e.PlayerHealedID == m_LocalPlayer.ID) {
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/pickup/pickup2.wav";
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m_EventBroker->Publish(ev);
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}
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@@ -423,7 +422,7 @@ bool SoundManager::OnResume(const Events::Resume &e)
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bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
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{
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/jump/jump2.wav";
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m_EventBroker->Publish(ev);
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return false;
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@@ -432,7 +431,7 @@ bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
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bool SoundManager::OnDashAbility(const Events::DashAbility &e)
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{
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Events::PlaySoundOnEntity ev;
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ev.EmitterID = createChildEmitter();
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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ev.FilePath = "Audio/jump/dash1.wav";
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m_EventBroker->Publish(ev);
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return false;
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