WIP. Improving player walk logic.

This commit is contained in:
stiffly
2016-02-05 17:21:48 +01:00
parent febbadbd01
commit 454eef8225
5 changed files with 47 additions and 52 deletions
+4 -4
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@@ -69,12 +69,11 @@ protected:
void stopSound(Source* source); void stopSound(Source* source);
void playerJumps(); void playerJumps();
void playerStep(double dt); void playerStep(double dt);
EntityID createChildEmitter(); EntityID createChildEmitter(EntityWrapper localPlayer);
// Logic // Logic
World* m_World = nullptr; World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr; EventBroker* m_EventBroker = nullptr;
std::unordered_map<EntityID, Source*> m_Sources;
private: private:
// Help functions for working with OpenaAL // Help functions for working with OpenaAL
@@ -98,7 +97,8 @@ private:
void setGain(Source* source, float gain); void setGain(Source* source, float gain);
void setSoundProperties(Source* source, ComponentWrapper* soundComponent); void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
std::unordered_map<EntityID, Source*> m_Sources;
// OpenAL system variables // OpenAL system variables
ALCdevice* m_ALCdevice = nullptr; ALCdevice* m_ALCdevice = nullptr;
@@ -109,7 +109,7 @@ private:
float m_BGMVolumeChannel = 1.0f; float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.0f; float m_SFXVolumeChannel = 1.0f;
bool m_EditorEnabled = false; bool m_EditorEnabled = false;
EntityID m_LocalPlayer = EntityID_Invalid; EntityWrapper m_LocalPlayer = EntityWrapper();
std::default_random_engine generator; std::default_random_engine generator;
// Events // Events
+3 -1
View File
@@ -9,7 +9,9 @@ public:
LifetimeSystem(World* world, EventBroker* eventBroker) LifetimeSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem("Lifetime") , PureSystem("Lifetime")
{ } {
LOG_INFO("ASDASDASSA");
}
virtual void Update(double dt) override; virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
+3 -2
View File
@@ -20,8 +20,9 @@ private:
EventBroker* m_EventBroker = nullptr; EventBroker* m_EventBroker = nullptr;
// TODO: WIP Update this // TODO: WIP Update this
double m_TimeSinceLastFootstep = 0.0; double m_DistanceMoved = 0.0;
const double m_PlayerFootstepInterval = 1.0; const float m_PlayerStepLength = 1.0;
glm::vec3 m_LastPosition = glm::vec3();
bool m_LeftFoot = false; bool m_LeftFoot = false;
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
+15 -16
View File
@@ -184,14 +184,13 @@ void SoundManager::stopSound(Source* source)
void SoundManager::playerJumps() void SoundManager::playerJumps()
{ {
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"]; glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
if (vel.y == 0) { if (vel.y == 0) {
Source* source = createSource("Audio/jump/jump1.wav"); Source* source = createSource("Audio/jump/jump1.wav");
source->Type = SoundType::SFX; source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source; m_Sources[createChildEmitter(m_LocalPlayer)] = source;
playSound(source); playSound(source);
} }
} }
void SoundManager::playerStep(double dt) void SoundManager::playerStep(double dt)
@@ -199,9 +198,9 @@ void SoundManager::playerStep(double dt)
} }
EntityID SoundManager::createChildEmitter() EntityID SoundManager::createChildEmitter(EntityWrapper localPlayer)
{ {
EntityID child = m_World->CreateEntity(m_LocalPlayer); EntityID child = m_World->CreateEntity(localPlayer.ID);
m_World->AttachComponent(child, "Transform"); m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter"); m_World->AttachComponent(child, "SoundEmitter");
return child; return child;
@@ -290,7 +289,7 @@ bool SoundManager::OnShoot(const Events::Shoot & e)
//m_World->AttachComponent(emitterID, "Transform"); //m_World->AttachComponent(emitterID, "Transform");
//auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter"); //auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
source->Type = SoundType::SFX; source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source; m_Sources[createChildEmitter(m_LocalPlayer)] = source;
playSound(source); playSound(source);
return true; return true;
} }
@@ -299,7 +298,7 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned & e)
{ {
if (e.PlayerID == -1) { // Local player if (e.PlayerID == -1) { // Local player
m_World->AttachComponent(e.Player.ID, "Listener"); m_World->AttachComponent(e.Player.ID, "Listener");
m_LocalPlayer = e.Player.ID; m_LocalPlayer.ID = e.Player.ID;
} }
return true; return true;
} }
@@ -328,14 +327,14 @@ bool SoundManager::OnInputCommand(const Events::InputCommand & e)
bool SoundManager::OnCaptured(const Events::Captured & e) bool SoundManager::OnCaptured(const Events::Captured & e)
{ {
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"]; int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int team = (int)m_World->GetComponent(m_LocalPlayer, "Team")["Team"]; int team = (int)m_World->GetComponent(m_LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
if (team == homeTeam) { if (team == homeTeam) {
ev.FilePath = "Audio/announcer/objective_achieved.wav"; ev.FilePath = "Audio/announcer/objective_achieved.wav";
} else { } else {
ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested
} }
ev.EmitterID = createChildEmitter(); ev.EmitterID = createChildEmitter(m_LocalPlayer);
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
return false; return false;
} }
@@ -348,7 +347,7 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
int rand = dist(generator); int rand = dist(generator);
Source* source = createSource("Audio/hurt/hurt" + std::to_string(rand) + ".wav"); Source* source = createSource("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
source->Type = SoundType::SFX; source->Type = SoundType::SFX;
m_Sources[createChildEmitter()] = source; m_Sources[createChildEmitter(m_LocalPlayer)] = source;
// Breathe // Breathe
std::vector<ALuint> buffers; std::vector<ALuint> buffers;
@@ -364,9 +363,9 @@ bool SoundManager::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e) bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
{ {
if (e.PlayerID == m_LocalPlayer) { if (e.PlayerID == m_LocalPlayer.ID) {
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter(); ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch ev.FilePath = "Audio/die/die2.wav"; // should random between a bunch
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
} }
@@ -375,9 +374,9 @@ bool SoundManager::OnPlayerDeath(const Events::PlayerDeath & e)
bool SoundManager::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e) bool SoundManager::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
{ {
if (e.PlayerHealedID == m_LocalPlayer) { if (e.PlayerHealedID == m_LocalPlayer.ID) {
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter(); ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/pickup/pickup2.wav"; ev.FilePath = "Audio/pickup/pickup2.wav";
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
} }
@@ -423,7 +422,7 @@ bool SoundManager::OnResume(const Events::Resume &e)
bool SoundManager::OnDoubleJump(const Events::DoubleJump & e) bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
{ {
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter(); ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/jump/jump2.wav"; ev.FilePath = "Audio/jump/jump2.wav";
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
return false; return false;
@@ -432,7 +431,7 @@ bool SoundManager::OnDoubleJump(const Events::DoubleJump & e)
bool SoundManager::OnDashAbility(const Events::DashAbility &e) bool SoundManager::OnDashAbility(const Events::DashAbility &e)
{ {
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
ev.EmitterID = createChildEmitter(); ev.EmitterID = createChildEmitter(m_LocalPlayer);
ev.FilePath = "Audio/jump/dash1.wav"; ev.FilePath = "Audio/jump/dash1.wav";
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
return false; return false;
+22 -29
View File
@@ -18,39 +18,32 @@ void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComp
void SoundSystem::Update(double dt) void SoundSystem::Update(double dt)
{ {
SoundManager::Update(dt);
playerStep(dt); playerStep(dt);
SoundManager::Update(dt);
} }
void SoundSystem::playerStep(double dt) void SoundSystem::playerStep(double dt)
{ {
if (!m_LocalPlayer.Valid()) { //if (!m_LocalPlayer.Valid()) {
return; // return;
} //}
if (m_LocalPlayer.ID == EntityID_Invalid) { //glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
return; //glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"];
} //glm::vec3 difference = pos - m_LastPosition;
//m_DistanceMoved += glm::length(difference);
m_TimeSinceLastFootstep += dt; //bool isAirborne = vel.y != 0;
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["Velocity"]; //if (m_DistanceMoved > m_PlayerStepLength && !isAirborne) {
float playerSpeed = glm::length(vel); // // Player is walking
bool isAirborne = vel.y != 0; // if (m_TimeSinceLastFootstep * std::min<float>(playerSpeed, 2) > m_PlayerFootstepInterval) {
if (playerSpeed > 1 && !isAirborne) { // // Create footstep sound
// Player is walking // Events::PlaySoundOnEntity e;
if (m_TimeSinceLastFootstep * std::min<float>(playerSpeed, 2) > m_PlayerFootstepInterval) { // e.EmitterID = createChildEmitter(m_LocalPlayer);
// Create footstep sound // e.FilePath = m_LeftFoot ? "Audio/footstep/footstep2.wav" : "Audio/footstep/footstep3.wav";
Events::PlaySoundOnEntity e; // m_LeftFoot = !m_LeftFoot;
e.EmitterID = createChildEmitter(); // m_EventBroker->Publish(e);
if (m_LeftFoot) { // m_TimeSinceLastFootstep = 0;
e.FilePath = "Audio/footstep/footstep2.wav"; // }
} else { //}
e.FilePath = "Audio/footstep/footstep3.wav";
}
m_LeftFoot = !m_LeftFoot;
m_EventBroker->Publish(e);
m_TimeSinceLastFootstep = 0;
}
}
} }
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e) bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
@@ -59,7 +52,7 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
m_World->AttachComponent(e.Player.ID, "Listener"); m_World->AttachComponent(e.Player.ID, "Listener");
m_LocalPlayer = e.Player; m_LocalPlayer = e.Player;
Events::PlaySoundOnEntity event; Events::PlaySoundOnEntity event;
event.EmitterID = createChildEmitter(); event.EmitterID = createChildEmitter(m_LocalPlayer);
event.FilePath = "Audio/announcer/go.wav"; event.FilePath = "Audio/announcer/go.wav";
m_EventBroker->Publish(event); m_EventBroker->Publish(event);
// TEMP: starts bgm // TEMP: starts bgm