DoubleJumping now in InputController instead.

This commit is contained in:
verysecrethero
2016-02-02 15:10:11 +01:00
parent 2085d9ec9e
commit 45a92b362f
3 changed files with 13 additions and 10 deletions
@@ -15,7 +15,11 @@ public:
virtual const glm::vec3 Rotation() const { return m_Rotation; }
virtual bool Jumping() const { return m_Jumping; }
virtual bool Crouching() const { return m_Crouching; }
virtual bool DoubleJumping() const { return m_DoubleJumping; }
virtual void SetDoubleJumping(bool isDoubleJumping) {
m_DoubleJumping = isDoubleJumping;
}
void LockMouse();
void UnlockMouse();
virtual bool OnCommand(const Events::InputCommand& e) override;
@@ -27,8 +31,9 @@ protected:
glm::vec3 m_Rotation;
glm::vec3 m_Movement;
bool m_Jumping = false;
bool m_DoubleJumping = false;
bool m_Crouching = false;
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse& e);
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
@@ -36,7 +41,7 @@ protected:
};
template <typename EventContext>
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
: InputController(eventBroker)
, m_PlayerID(playerID)
{
@@ -113,14 +118,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
{
m_MouseLocked = false;
m_MouseLocked = false;
return true;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
{
m_MouseLocked = true;
m_MouseLocked = true;
return true;
}
@@ -20,6 +20,4 @@ private:
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
bool m_DoubleJumped = false;
};
+3 -3
View File
@@ -76,12 +76,12 @@ void PlayerMovementSystem::Update(double dt)
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
}
if (controller->Jumping() && !controller->Crouching() && (velocity.y == 0.f || !m_DoubleJumped)) {
if (controller->Jumping() && !controller->Crouching() && (velocity.y == 0.f || !controller->DoubleJumping())) {
if (velocity.y == 0.f) {
m_DoubleJumped = false;
controller->SetDoubleJumping(false);
}
else {
m_DoubleJumped = true;
controller->SetDoubleJumping(true);
}
velocity.y += 4.f;
}