DoubleJumping now in InputController instead.

This commit is contained in:
verysecrethero
2016-02-02 15:10:11 +01:00
parent 2085d9ec9e
commit 45a92b362f
3 changed files with 13 additions and 10 deletions
@@ -20,6 +20,4 @@ private:
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
bool m_DoubleJumped = false;
};